Search found 14 matches

by Andi.Dascalu
Mon Mar 04, 2013 2:55 pm
Forum: Open Discussion and Dev Announcements
Topic: Native Android port
Replies: 68
Views: 30191

Re: Native Android port

Never mind.
Found it: https://irrlicht.svn.sourceforge.net/sv ... es/ogl-es/.

Thanks for the work!
by Andi.Dascalu
Mon Mar 04, 2013 2:50 pm
Forum: Open Discussion and Dev Announcements
Topic: Native Android port
Replies: 68
Views: 30191

Re: Native Android port

Hello,

Could someone direct me to the download link, or svn or git repository for this ?
I've browsed the thread a few times and couldn't find anything.

Thanks.
by Andi.Dascalu
Mon Sep 26, 2011 7:06 am
Forum: Advanced Help
Topic: Irrlicht Android Port, GLES2 driver not loading textures
Replies: 0
Views: 570

Irrlicht Android Port, GLES2 driver not loading textures

Has anyone managed to get the GLES2 driver to load the textures on Android? GLES1 works fine with the same textures, and they are in power of two format.

The testing device is a LG Optimus Black, with PowerVR GPU. I think I once came across a post saying that the GLES2 driver does not work on all ...
by Andi.Dascalu
Mon Sep 26, 2011 6:49 am
Forum: Beginners Help
Topic: Is Irrlicht thread-safe?
Replies: 8
Views: 857

Re: Is Irrlicht thread-safe?

One of them is a texture atlas, it keeps all of my buttons in one place, that is why it is so big, and the others have their purpose, but this is not the point of the discussion.
by Andi.Dascalu
Mon Sep 26, 2011 6:43 am
Forum: Beginners Help
Topic: Irrlich logo
Replies: 14
Views: 1310

Re: Irrlich logo

I don't think it is worth going through so much trouble... other open-source engines have their logo in the downloads section, Irrlicht should do the same considering the fact that it's for their own publicity.
by Andi.Dascalu
Sat Sep 24, 2011 5:53 am
Forum: Beginners Help
Topic: Irrlich logo
Replies: 14
Views: 1310

Re: Irrlich logo

ACE247 wrote:This one perhaps?
Image
Or this?
Image
I need something bigger, at least 400 in width(original size, not streched), but thanks anyway.
by Andi.Dascalu
Sat Sep 24, 2011 5:51 am
Forum: Beginners Help
Topic: Is Irrlicht thread-safe?
Replies: 8
Views: 857

Re: Is Irrlicht thread-safe?

I am programming for mobile devices, Android specifically; the textures are in .png format and the largest is 1024*1024. To load 10 of these it takes about 2 sec in which time I would have liked to have sharp response to input.

An idea springed to my mind though, to use another instance of the ...
by Andi.Dascalu
Fri Sep 23, 2011 5:41 pm
Forum: Beginners Help
Topic: Irrlich logo
Replies: 14
Views: 1310

Re: Irrlich logo

Will look for it, although I was hopping to find one like the forum has.
by Andi.Dascalu
Fri Sep 23, 2011 4:51 pm
Forum: Beginners Help
Topic: Irrlich logo
Replies: 14
Views: 1310

Irrlich logo

Is there a large logo for the Irrlicht Engine, because I would like to include it in my project, an so far by googleing I only managed to find small ones?
by Andi.Dascalu
Fri Sep 23, 2011 4:44 pm
Forum: Beginners Help
Topic: Is Irrlicht thread-safe?
Replies: 8
Views: 857

Re: Is Irrlicht thread-safe?

Thanks for the answers. I implemented something like that aanderse but even by loading one texture at a time there was some lag, but it looks like I will have to cope with it.
by Andi.Dascalu
Fri Sep 23, 2011 2:38 pm
Forum: Beginners Help
Topic: Is Irrlicht thread-safe?
Replies: 8
Views: 857

Is Irrlicht thread-safe?

More precisely, can I make a loading screen with the actual loading happening in another thread(loading textures and meshes), while the main thread is responsible with the drawing?
by Andi.Dascalu
Wed Sep 21, 2011 7:47 am
Forum: Advanced Help
Topic: Scene Node vibrating if followed by camera
Replies: 11
Views: 1938

Re: Scene Node vibrating if followed by camera

Sorry, my bad, it was actually in my code. I moved the camera before moving the tracked object.
by Andi.Dascalu
Wed Sep 21, 2011 7:07 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 212324

Re: Android Port

Hy,

I have a problem with the GLES 2.0 driver. It does not load my textures. GLES 1.0 works fine with the same textures.
I have a LG Optimus Black.

Anyone know what is the solution to this problem?
by Andi.Dascalu
Wed Sep 21, 2011 6:53 am
Forum: Advanced Help
Topic: Scene Node vibrating if followed by camera
Replies: 11
Views: 1938

Scene Node vibrating if followed by camera

Hello,

I have a MeshSceneNode which I move around in my game, followed by a CameraSceneNode from a fixed distance. When so, the mesh vibrates(or jitters, I dont't know how to put it), it does not move smoothly. If I set the camera to be still, the vibration stops.

Anyone encountered this before ...