Search found 5 matches

by mrweet
Wed Jun 22, 2005 10:00 pm
Forum: Advanced Help
Topic: 3rd Person view
Replies: 3
Views: 781

virtual void irr::scene::ICameraSceneNode::setTarget ( const core::vector3df & pos ) [pure virtual]

It says your supposed to replace the pos with what you want the camera to look at. What would you put in there though?
by mrweet
Fri Jun 17, 2005 5:39 pm
Forum: Advanced Help
Topic: Quake III Map Problems
Replies: 6
Views: 701

Its already in the projects media folder. I have two lines of code, one which loads just the file itself, and then the full path to the file, like that in the tech demo source. I finally figured out that all of the .pk3 files I have been using to test Irrlicht were missing media files, because they ...
by mrweet
Fri Jun 17, 2005 3:48 pm
Forum: Advanced Help
Topic: Quake III Map Problems
Replies: 6
Views: 701

It dosent anywhere in the tutorial, show you how to load the textures. I have a pk3, the Quake III format, which is an archive. It includes textures, maps, etc. I simply tell Irlicht which map to open, and it textures itself. Problem is, its just coming up with missing pieces or it dosent show up at...
by mrweet
Fri Jun 17, 2005 1:57 pm
Forum: Advanced Help
Topic: Quake III Map Problems
Replies: 6
Views: 701

Quake III Map Problems

Well, I load a Quake3 Map into the game, and I get one of the following results: - A completely invisible map - A map that has huge chunks missing, or partially invisible Any ideas as to why this is happening? I have all the correct file names. I have tried many maps as well. Some maps have all the ...
by mrweet
Fri Jun 17, 2005 3:15 am
Forum: Advanced Help
Topic: View Distance Problems
Replies: 1
Views: 185

View Distance Problems

Ive been using the Irrlicht engine for a while, and got a good deal on how to use it. The only thing I've had problems with, is the view distances. They seem so short, and I havent been able to figure out how to set them to draw farther away. Any ideas?