virtual void irr::scene::ICameraSceneNode::setTarget ( const core::vector3df & pos ) [pure virtual]
It says your supposed to replace the pos with what you want the camera to look at. What would you put in there though?
Search found 5 matches
- Wed Jun 22, 2005 10:00 pm
- Forum: Advanced Help
- Topic: 3rd Person view
- Replies: 3
- Views: 781
- Fri Jun 17, 2005 5:39 pm
- Forum: Advanced Help
- Topic: Quake III Map Problems
- Replies: 6
- Views: 701
Its already in the projects media folder. I have two lines of code, one which loads just the file itself, and then the full path to the file, like that in the tech demo source. I finally figured out that all of the .pk3 files I have been using to test Irrlicht were missing media files, because they ...
- Fri Jun 17, 2005 3:48 pm
- Forum: Advanced Help
- Topic: Quake III Map Problems
- Replies: 6
- Views: 701
It dosent anywhere in the tutorial, show you how to load the textures. I have a pk3, the Quake III format, which is an archive. It includes textures, maps, etc. I simply tell Irlicht which map to open, and it textures itself. Problem is, its just coming up with missing pieces or it dosent show up at...
- Fri Jun 17, 2005 1:57 pm
- Forum: Advanced Help
- Topic: Quake III Map Problems
- Replies: 6
- Views: 701
Quake III Map Problems
Well, I load a Quake3 Map into the game, and I get one of the following results: - A completely invisible map - A map that has huge chunks missing, or partially invisible Any ideas as to why this is happening? I have all the correct file names. I have tried many maps as well. Some maps have all the ...
- Fri Jun 17, 2005 3:15 am
- Forum: Advanced Help
- Topic: View Distance Problems
- Replies: 1
- Views: 185
View Distance Problems
Ive been using the Irrlicht engine for a while, and got a good deal on how to use it. The only thing I've had problems with, is the view distances. They seem so short, and I havent been able to figure out how to set them to draw farther away. Any ideas?