For the DOF, how do you control the focal depth? In the PostProcessManager, I tried playing with this a bit
DepthMaterial->setVertexShaderConstant("DistanceScale", 0.0006f);
but the results were not stunning. For larger values everything is blurred. A range of -0.0002 to 0.0002 seems fine for ...
Search found 2 matches
- Thu Oct 06, 2011 10:33 pm
- Forum: Code Snippets
- Topic: xml based postprocessing framework
- Replies: 125
- Views: 180969
- Thu Oct 06, 2011 8:08 pm
- Forum: Advanced Help
- Topic: DOF Shader
- Replies: 2
- Views: 988
DOF Shader
There is some talk of a Depth of Field shader for IrrLicht. However, I haven't found any source whatsoever. I'd like to see someone's implementation of of a DOF shader for HLSL if one exists. If not, can someone show me how to create a stencil buffer onto which I can render the DOF.
Best would be a ...
Best would be a ...