Thanks for the vertex shader idea. That's probably much faster than my dual camera approach.
This also brings up issues around lighting as well. I would want lights in one cell to affect objects in the other cell, even when crossing a non-Euclidean portal like this. Additionally, I would want to ...
Search found 2 matches
- Fri Oct 07, 2011 8:56 pm
- Forum: Advanced Help
- Topic: Non-Euclidean Portal Renderer
- Replies: 4
- Views: 1693
- Fri Oct 07, 2011 4:31 pm
- Forum: Advanced Help
- Topic: Non-Euclidean Portal Renderer
- Replies: 4
- Views: 1693
Non-Euclidean Portal Renderer
Hi, first post, as I am new to the Irrlicht engine. Migrated from jMonkeyEngine.
I am seeking some advice/tips on a non-Euclidean portal-based rendering system. Let me explain with an example. See image below for illustration.
http://jaost.com/images/multicamera-portal.png
For the most part ...
I am seeking some advice/tips on a non-Euclidean portal-based rendering system. Let me explain with an example. See image below for illustration.
http://jaost.com/images/multicamera-portal.png
For the most part ...