Im guessing here, that in first example you recieve
'raw' data which is going to translate and in the latter you recieve data which already has been translated. Hence I think the latter is more accurate to work with.
Search found 3 matches
- Wed Jun 22, 2005 4:29 pm
- Forum: Advanced Help
- Topic: Editing Terrain in Irrlicht.
- Replies: 15
- Views: 1604
- Fri Jun 17, 2005 8:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3dArtist / Designer In need of a team
- Replies: 0
- Views: 272
3dArtist / Designer In need of a team
Ive long worked on this project. A brief history would be, roughly 4 years ago, I started creating a world called "Kynskavion" Ever since it has existed as a book Project, A Pen & Paper Roleplaying world, and a Mod/TC for Morrowind which was unfortunately not finished. Im constantly wr...
- Fri Jun 17, 2005 3:02 pm
- Forum: Advanced Help
- Topic: Quake III Map Problems
- Replies: 6
- Views: 706
Your doing the step where you load the BSP as an archive right ?. Beacuse you need to load it as an archive and you need to define all textures which lies in that BSP file to get it to show properly, and i guess in some cases you will need to load up alot more of the things. The example as I underst...