Really sorry for offtopic but now i'm writing OpenGL3.x driver which will support native deferred rendering and PSSM (shadows). Why driver? Because it will be faster. Code standards ? Yeah , I keep the code standards, so if someone from irrlicht team will have a wish to add it to irrlicht - no probl...
Escen wrote:Hey Guys, it's getting interesting this month...Did I tell anyone that I'm a very nice girl and I like to talk on private if I get your vote
Sorry for off-topic but what is Irrlicht Framework 2.0 ??
There is any topic on forum about that?
BTW. Very good that Nadro joined to irr team because irr needs new brains with new ideas-this equals new features
Hey Irrlicht's users :) I want to show you something which allows you to add to your scene: -deffered rendering with normal and parallax mapping(special thanks for entity and his irrRenderer-this DR is only cg version of his great work) -shadows(parallel split shadow mapping) -post process effects(G...
JP wrote: In the IrrPhysx Game Example i did a very simple character controller made from a sphere which worked roughly ok so you might want to look at that. The next version of IrrPhysx will have character controllers in it (dread to think how long i've been saying that for...) but i'm not sure whe...
Heheh - maybe today i'll send to irrlicht forum something that i'm creating now - beautyInRender .
With beautyInRender you can render your scene with:
-deffered rendering
-shadows(PSVSM)
-post processing(Motion Blur(done),Depth of Field,Bloom,Blur etc.(Work in progress)