Search found 30 matches
- Wed Apr 03, 2013 5:18 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.8 released
- Replies: 44
- Views: 34183
Re: Irrlicht 1.8 released
Nadro can you contact with me on facebook I have some questions and i don't want to make spam here
- Tue Apr 02, 2013 9:00 am
- Forum: Project Announcements
- Topic: Irrlicht 1.8 released
- Replies: 44
- Views: 34183
Re: Irrlicht 1.8 released
Really sorry for offtopic but now i'm writing OpenGL3.x driver which will support native deferred rendering and PSSM (shadows). Why driver? Because it will be faster. Code standards ? Yeah , I keep the code standards, so if someone from irrlicht team will have a wish to add it to irrlicht - no probl...
- Mon Apr 16, 2012 3:14 pm
- Forum: Code Snippets
- Topic: Fluently rotation of the node.
- Replies: 2
- Views: 1608
Re: Fluently rotation of the node.
He is using my irrlicht compilation(i added 2 functions) void move(float x=0.0f, float y=0.0f, float z=0.0f) { irr::core::matrix4 new_mat; new_mat.makeIdentity(); new_mat.setRotationDegrees(getR...
- Tue Apr 10, 2012 5:45 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2012 [Winner announced!]
- Replies: 63
- Views: 33019
Re: Screenshot of the Month April 2012 [Submit now!]
FPS of my heart fallen when I readed this.Escen wrote:Hey Guys, it's getting interesting this month...Did I tell anyone that I'm a very nice girl and I like to talk on private if I get your vote
- Tue Apr 10, 2012 3:07 pm
- Forum: Project Announcements
- Topic: beautyInRender
- Replies: 7
- Views: 81871
Re: beautyInRender
How about this?
I'll try do implement that to water
http://graphicsrunner.blogspot.com/2010 ... -maps.html
I'll try do implement that to water
http://graphicsrunner.blogspot.com/2010 ... -maps.html
- Tue Apr 10, 2012 3:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Nadro joined the team
- Replies: 12
- Views: 2621
Re: Nadro joined the team
Sorry for off-topic but what is Irrlicht Framework 2.0 ??
There is any topic on forum about that?
BTW. Very good that Nadro joined to irr team because irr needs new brains with new ideas-this equals new features
There is any topic on forum about that?
BTW. Very good that Nadro joined to irr team because irr needs new brains with new ideas-this equals new features
- Tue Apr 10, 2012 2:52 pm
- Forum: Beginners Help
- Topic: Terrain Heightmap Question
- Replies: 1
- Views: 241
Re: Terrain Heightmap Question
Try do this with C++ and Irrlicht.
- Tue Apr 10, 2012 1:02 pm
- Forum: Project Announcements
- Topic: beautyInRender
- Replies: 7
- Views: 81871
Re: beautyInRender
New version 1.1
Added Outdoor Manager - this allows you to manage all effects.
Next version 1.2 WIP:
-Motion Blur
-Some useful functions to Outdoor Manager
Download : http://wiedztom.webd.pl/download/beauty ... %201.1.rar
Added Outdoor Manager - this allows you to manage all effects.
Next version 1.2 WIP:
-Motion Blur
-Some useful functions to Outdoor Manager
Download : http://wiedztom.webd.pl/download/beauty ... %201.1.rar
- Tue Apr 10, 2012 10:47 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2012 [Winner announced!]
- Replies: 63
- Views: 33019
Re: Screenshot of the Month April 2012 [Submit now!]
beautyInRender
PSSM shadows
Atmospheric scattering
God Rays
Normal Mapping
Screen Space Water
Deffered Rendering
More there : http://irrlicht.sourceforge.net/forum/v ... =6&t=46113
- Tue Apr 10, 2012 10:45 am
- Forum: Project Announcements
- Topic: beautyInRender
- Replies: 7
- Views: 81871
beautyInRender
Hey Irrlicht's users :) I want to show you something which allows you to add to your scene: -deffered rendering with normal and parallax mapping(special thanks for entity and his irrRenderer-this DR is only cg version of his great work) -shadows(parallel split shadow mapping) -post process effects(G...
- Thu Apr 05, 2012 7:54 am
- Forum: Code Snippets
- Topic: IrrPhysx modifcation to support character controllers
- Replies: 11
- Views: 4975
Re: IrrPhysx modifcation to support character controllers
JP wrote: In the IrrPhysx Game Example i did a very simple character controller made from a sphere which worked roughly ok so you might want to look at that. The next version of IrrPhysx will have character controllers in it (dread to think how long i've been saying that for...) but i'm not sure whe...
- Mon Mar 19, 2012 2:54 pm
- Forum: Project Announcements
- Topic: PSVSM(for XEffect)
- Replies: 11
- Views: 96503
Re: PSVSM(for XEffect)
Heheh - maybe today i'll send to irrlicht forum something that i'm creating now - beautyInRender .
With beautyInRender you can render your scene with:
-deffered rendering
-shadows(PSVSM)
-post processing(Motion Blur(done),Depth of Field,Bloom,Blur etc.(Work in progress)
With beautyInRender you can render your scene with:
-deffered rendering
-shadows(PSVSM)
-post processing(Motion Blur(done),Depth of Field,Bloom,Blur etc.(Work in progress)
- Sat Feb 18, 2012 11:21 am
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2012 [Winners announced!]
- Replies: 27
- Views: 17780
Re: Screenshot of the Month February 2012 [Submit now!]
Atmospheric scattering, God Rays
Yes, i know that effect is very powerful but all is for adjust
- Fri Jan 27, 2012 11:43 pm
- Forum: Project Announcements
- Topic: Depth Of Field
- Replies: 25
- Views: 10303
Re: Depth Of Field
As anonymous is saying "tango down"
ps. As I remember that there were lot of interesting things for irrlicht
Can somebody reupload this?
ps. As I remember that there were lot of interesting things for irrlicht
Can somebody reupload this?
- Fri Jan 27, 2012 5:24 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2012 [Winners announced!]
- Replies: 27
- Views: 17780
Re: Screenshot of the Month February 2012 [Submit now!]
How much fps you have?