Search found 30 matches

by wiedzmin112
Wed Apr 03, 2013 5:18 pm
Forum: Project Announcements
Topic: Irrlicht 1.8 released
Replies: 44
Views: 34166

Re: Irrlicht 1.8 released

Nadro can you contact with me on facebook :D I have some questions and i don't want to make spam here ;)
by wiedzmin112
Tue Apr 02, 2013 9:00 am
Forum: Project Announcements
Topic: Irrlicht 1.8 released
Replies: 44
Views: 34166

Re: Irrlicht 1.8 released

Really sorry for offtopic but now i'm writing OpenGL3.x driver which will support native deferred rendering and PSSM (shadows). Why driver? Because it will be faster. Code standards ? Yeah , I keep the code standards, so if someone from irrlicht team will have a wish to add it to irrlicht - no probl...
by wiedzmin112
Mon Apr 16, 2012 3:14 pm
Forum: Code Snippets
Topic: Fluently rotation of the node.
Replies: 2
Views: 1606

Re: Fluently rotation of the node.

He is using my irrlicht compilation(i added 2 functions)                   void move(float x=0.0f, float y=0.0f, float z=0.0f)                 {                         irr::core::matrix4 new_mat;                         new_mat.makeIdentity();                         new_mat.setRotationDegrees(getR...
by wiedzmin112
Tue Apr 10, 2012 5:45 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2012 [Winner announced!]
Replies: 63
Views: 32963

Re: Screenshot of the Month April 2012 [Submit now!]

Escen wrote:Hey Guys, it's getting interesting this month...Did I tell anyone that I'm a very nice girl and I like to talk on private if I get your vote :lol:
FPS of my heart fallen when I readed this.
by wiedzmin112
Tue Apr 10, 2012 3:07 pm
Forum: Project Announcements
Topic: beautyInRender
Replies: 7
Views: 81864

Re: beautyInRender

How about this?
I'll try do implement that to water

http://graphicsrunner.blogspot.com/2010 ... -maps.html
by wiedzmin112
Tue Apr 10, 2012 3:02 pm
Forum: Open Discussion and Dev Announcements
Topic: Nadro joined the team
Replies: 12
Views: 2621

Re: Nadro joined the team

Sorry for off-topic but what is Irrlicht Framework 2.0 ??
There is any topic on forum about that?
BTW. Very good that Nadro joined to irr team because irr needs new brains with new ideas-this equals new features :D
by wiedzmin112
Tue Apr 10, 2012 2:52 pm
Forum: Beginners Help
Topic: Terrain Heightmap Question
Replies: 1
Views: 241

Re: Terrain Heightmap Question

Try do this with C++ and Irrlicht.
by wiedzmin112
Tue Apr 10, 2012 1:02 pm
Forum: Project Announcements
Topic: beautyInRender
Replies: 7
Views: 81864

Re: beautyInRender

New version 1.1
Added Outdoor Manager - this allows you to manage all effects.

Next version 1.2 WIP:
-Motion Blur
-Some useful functions to Outdoor Manager

Download : http://wiedztom.webd.pl/download/beauty ... %201.1.rar
by wiedzmin112
Tue Apr 10, 2012 10:47 am
Forum: Competition Time!
Topic: Screenshot of the Month April 2012 [Winner announced!]
Replies: 63
Views: 32963

Re: Screenshot of the Month April 2012 [Submit now!]

Image

beautyInRender

PSSM shadows
Atmospheric scattering
God Rays
Normal Mapping
Screen Space Water
Deffered Rendering

More there : http://irrlicht.sourceforge.net/forum/v ... =6&t=46113
by wiedzmin112
Tue Apr 10, 2012 10:45 am
Forum: Project Announcements
Topic: beautyInRender
Replies: 7
Views: 81864

beautyInRender

Hey Irrlicht's users :) I want to show you something which allows you to add to your scene: -deffered rendering with normal and parallax mapping(special thanks for entity and his irrRenderer-this DR is only cg version of his great work) -shadows(parallel split shadow mapping) -post process effects(G...
by wiedzmin112
Thu Apr 05, 2012 7:54 am
Forum: Code Snippets
Topic: IrrPhysx modifcation to support character controllers
Replies: 11
Views: 4974

Re: IrrPhysx modifcation to support character controllers

JP wrote: In the IrrPhysx Game Example i did a very simple character controller made from a sphere which worked roughly ok so you might want to look at that. The next version of IrrPhysx will have character controllers in it (dread to think how long i've been saying that for...) but i'm not sure whe...
by wiedzmin112
Mon Mar 19, 2012 2:54 pm
Forum: Project Announcements
Topic: PSVSM(for XEffect)
Replies: 11
Views: 96492

Re: PSVSM(for XEffect)

Heheh - maybe today i'll send to irrlicht forum something that i'm creating now - beautyInRender .
With beautyInRender you can render your scene with:
-deffered rendering
-shadows(PSVSM)
-post processing(Motion Blur(done),Depth of Field,Bloom,Blur etc.(Work in progress)
by wiedzmin112
Sat Feb 18, 2012 11:21 am
Forum: Competition Time!
Topic: Screenshot of the Month February 2012 [Winners announced!]
Replies: 27
Views: 17777

Re: Screenshot of the Month February 2012 [Submit now!]

Image

Atmospheric scattering, God Rays


Yes, i know that effect is very powerful but all is for adjust
by wiedzmin112
Fri Jan 27, 2012 11:43 pm
Forum: Project Announcements
Topic: Depth Of Field
Replies: 25
Views: 10287

Re: Depth Of Field

As anonymous is saying "tango down" :(

ps. As I remember that there were lot of interesting things for irrlicht :(


Can somebody reupload this?