Search found 3 matches

by vincentjl
Fri Oct 21, 2011 11:59 pm
Forum: Beginners Help
Topic: Irrlicht and physics, where to start?
Replies: 6
Views: 422

Re: Irrlicht and physics, where to start?

Seriously.... I'm not asking to be spoonfed. I am asking an honest simple question of where to start. As stated I have been through quite a few introduction tutorials for Newton and tokamak, which where based around code that couldn't compile. Now you are trying to be helpful and suggest yet another...
by vincentjl
Fri Oct 21, 2011 4:27 pm
Forum: Beginners Help
Topic: Irrlicht and physics, where to start?
Replies: 6
Views: 422

Re: Irrlicht and physics, where to start?

I am new to c++, but I would not say that I am unfamiliar with neither the programming language nor the syntax. I've gotten quite far in a short time, and luckily c++ itself is extremely well documented on the web, which sadly doesn't seem the case for the physics engines I've been looking at. If it...
by vincentjl
Fri Oct 21, 2011 1:14 pm
Forum: Beginners Help
Topic: Irrlicht and physics, where to start?
Replies: 6
Views: 422

Irrlicht and physics, where to start?

I'm new to both irrlicht and cpp programming, but have gotten quite far programming my first game in it, but now I want to implement realistic physics, rather then my own 2d collision detection hacks. So I started looking at the newton and tokamak tutorials, but both seem to not compile due to issue...