Search found 3 matches
- Fri Oct 21, 2011 11:59 pm
- Forum: Beginners Help
- Topic: Irrlicht and physics, where to start?
- Replies: 6
- Views: 422
Re: Irrlicht and physics, where to start?
Seriously.... I'm not asking to be spoonfed. I am asking an honest simple question of where to start. As stated I have been through quite a few introduction tutorials for Newton and tokamak, which where based around code that couldn't compile. Now you are trying to be helpful and suggest yet another...
- Fri Oct 21, 2011 4:27 pm
- Forum: Beginners Help
- Topic: Irrlicht and physics, where to start?
- Replies: 6
- Views: 422
Re: Irrlicht and physics, where to start?
I am new to c++, but I would not say that I am unfamiliar with neither the programming language nor the syntax. I've gotten quite far in a short time, and luckily c++ itself is extremely well documented on the web, which sadly doesn't seem the case for the physics engines I've been looking at. If it...
- Fri Oct 21, 2011 1:14 pm
- Forum: Beginners Help
- Topic: Irrlicht and physics, where to start?
- Replies: 6
- Views: 422
Irrlicht and physics, where to start?
I'm new to both irrlicht and cpp programming, but have gotten quite far programming my first game in it, but now I want to implement realistic physics, rather then my own 2d collision detection hacks. So I started looking at the newton and tokamak tutorials, but both seem to not compile due to issue...