Search found 6 matches

by PhGodinho
Thu Nov 03, 2011 3:56 am
Forum: Beginners Help
Topic: IMeshTriangleSlector losing the Reference Countable
Replies: 2
Views: 207

IMeshTriangleSlector losing the Reference Countable

Guys, im using an IMetaTriangeSeletor to add colision in my scene, the next two calls are working well:



ISceneNode *cuboo = smgr->addCubeSceneNode(10.0f,NULL,-1,core::vector3df(140,120,-40));
scene::ISceneNodeAnimator *animm = smgr->createCollisionResponseAnimator(WorldColisions, cuboo,core ...
by PhGodinho
Wed Nov 02, 2011 8:08 pm
Forum: Beginners Help
Topic: custom scene node disappears while FPS camera movement
Replies: 4
Views: 710

Re: custom scene node disappears while FPS camera movement

Make sure you are not using SOFTWARE as renderer, this can have strange behavior with 3D.
by PhGodinho
Tue Oct 25, 2011 2:33 pm
Forum: Beginners Help
Topic: Polys Disapearing ("Reverse Culling")
Replies: 6
Views: 494

Re: Polys Disapearing ("Reverse Culling")

// To change the bias of a particular texture:
node->getMaterial(0).TextureLayer[0].LODBias = 0; // 0 is the deafault value, play around with that


// To enable/disable mipmaps:
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); // will disable it
// #### LOAD your texture ...
by PhGodinho
Tue Oct 25, 2011 5:15 am
Forum: Beginners Help
Topic: Polys Disapearing ("Reverse Culling")
Replies: 6
Views: 494

Re: Polys Disapearing ("Reverse Culling")

I know you said it's not mipmaps, but... I think it's mipmaps :lol: . If you're talking about setting the far value of the camera , that has absolutely no influence on mipmaps. You need to set the LODBias in the object's material's texture layers.

WOW :o , i came from a purely OpenGL background ...
by PhGodinho
Tue Oct 25, 2011 4:22 am
Forum: Beginners Help
Topic: Polys Disapearing ("Reverse Culling")
Replies: 6
Views: 494

Re: Polys Disapearing ("Reverse Culling")

Are you using the irrlicht software renderer? If so, don't. It culls any triangles with ANY points off screen, so they visibly poof out of existence all the time. Try burning's, it's faster and much better looking.

How can i change the renderer? Sorry, i'm a bit new.

Edit:
Just made the change ...
by PhGodinho
Tue Oct 25, 2011 2:06 am
Forum: Beginners Help
Topic: Polys Disapearing ("Reverse Culling")
Replies: 6
Views: 494

Polys Disapearing ("Reverse Culling")

Guys, just added a scene from irredit, the colision is ok but i have this weird effect of a "reverse culling" the polygons simple disapear when i get near them, when i take distance they show properly.

http://imageshack.us/photo/my-images/804/problem1a.png/
http://imageshack.us/photo/my-images/200 ...