Search found 5 matches
- Tue Nov 01, 2011 3:11 pm
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24924
Re: Texture Splatting [OpenGL]
Thing is hybrid. I may be a noob. I may be unexperienced. I may be a nonperfect human being. but that doesnt give you the right to deprive me the right to ask for help. I never expected him or anyone to reply me. Just to make it clear. by reason » Fri Oct 28, 2011 11:49 pm Ohh, and its been a few da...
- Mon Oct 31, 2011 11:06 pm
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24924
Re: Texture Splatting [OpenGL]
by hybrid » Sat Oct 29, 2011 11:14 am Yeah, freat bug report you made there. And your previous post is - really incredible - 60 *seconds* old. Can't really imagine why no one answered you in between. So best of luck with your patience and skills for problem reporting at the next engine. Do you real...
- Fri Oct 28, 2011 10:49 pm
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24924
Re: Texture Splatting [OpenGL]
Ohh, and its been a few days now since i commented. So ive lost interest anyways switching to ogre.
- Fri Oct 28, 2011 10:48 pm
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24924
Re: Texture Splatting [OpenGL]
Hi, again.
I just got my new iMac 27'
RAM: 12GB
Processor: 3.4 i7
SSD
2gb display card
Error is still there, even on such hardware...
Seems like there is some error with mac osx
I just got my new iMac 27'
RAM: 12GB
Processor: 3.4 i7
SSD
2gb display card
Error is still there, even on such hardware...
Seems like there is some error with mac osx
- Tue Oct 25, 2011 10:19 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24924
Re: Texture Splatting [OpenGL]
Hey :) i just compiled this on a MacBook Pro 13' with NVIDIA GeForce 320M. Pretty easy, just add CMultiTexturingManager.h, CMultiTexturingManager.cpp (rename it to CMultiTexturingManager.mm) and main.cpp (rename to main.mm) and compile! It works really well, i added a 513 terrain, the fps is unstabl...