Search found 5 matches

by reason
Tue Nov 01, 2011 3:11 pm
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24924

Re: Texture Splatting [OpenGL]

Thing is hybrid. I may be a noob. I may be unexperienced. I may be a nonperfect human being. but that doesnt give you the right to deprive me the right to ask for help. I never expected him or anyone to reply me. Just to make it clear. by reason » Fri Oct 28, 2011 11:49 pm Ohh, and its been a few da...
by reason
Mon Oct 31, 2011 11:06 pm
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24924

Re: Texture Splatting [OpenGL]

by hybrid » Sat Oct 29, 2011 11:14 am Yeah, freat bug report you made there. And your previous post is - really incredible - 60 *seconds* old. Can't really imagine why no one answered you in between. So best of luck with your patience and skills for problem reporting at the next engine. Do you real...
by reason
Fri Oct 28, 2011 10:49 pm
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24924

Re: Texture Splatting [OpenGL]

Ohh, and its been a few days now since i commented. So ive lost interest anyways :P switching to ogre.
by reason
Fri Oct 28, 2011 10:48 pm
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24924

Re: Texture Splatting [OpenGL]

Hi, again. :D

I just got my new iMac 27'
RAM: 12GB
Processor: 3.4 i7
SSD
2gb display card

Error is still there, even on such hardware...

Seems like there is some error with mac osx :P
by reason
Tue Oct 25, 2011 10:19 am
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24924

Re: Texture Splatting [OpenGL]

Hey :) i just compiled this on a MacBook Pro 13' with NVIDIA GeForce 320M. Pretty easy, just add CMultiTexturingManager.h, CMultiTexturingManager.cpp (rename it to CMultiTexturingManager.mm) and main.cpp (rename to main.mm) and compile! It works really well, i added a 513 terrain, the fps is unstabl...