Greetingage.
I'm "almost" back, so I updated my old custom MD3 loader to Irrlicht 0.7.1 today. As usual, download from my page (http://aitolikon.sf.net or http://sf.net/projects/aitolikon).
Search found 92 matches
- Wed Jan 19, 2005 2:54 pm
- Forum: Beginners Help
- Topic: has anyone Md3 loader in Irr .70?
- Replies: 8
- Views: 798
- Sat Jul 31, 2004 8:41 am
- Forum: Beginners Help
- Topic: clear the key buffer ???
- Replies: 2
- Views: 420
I'm not sure to understand your question, but try
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fflush (stdin);
- Mon Jul 19, 2004 7:58 pm
- Forum: Beginners Help
- Topic: problem with simple code
- Replies: 2
- Views: 434
Try this:
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terrain = smgr->addTerrainMesh (terrain,texture,heightmap,
core::dimension2d< f32 >(10.0f,10.0f), 200.00, core::dimension2d< s32 >(64,64));
- Fri Jul 16, 2004 9:54 pm
- Forum: Project Announcements
- Topic: Linked animations
- Replies: 0
- Views: 1515
Linked animations
Another update, this time I finally decided to add the code for linked animations. This means making one-time animations easy. Of course I added the code to my MD3 Loader, but it's very general and works with every mesh format supported by Irrlicht (the code is indeed actually inside the CAnimatedMe...
- Thu Jul 15, 2004 10:04 am
- Forum: Beginners Help
- Topic: Argh!
- Replies: 5
- Views: 733
Instead of:
try using:
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yourShotGunNode->getPosition ();
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yourShotGunNode->getAbsolutePosition ();
- Fri Jul 09, 2004 11:19 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Gmax essential tools
- Replies: 1
- Views: 1931
And don't miss http://www.tdp.nu/index.shtml
Many useful scripts for gmax and various versions of 3DSMAX.
Uhm, some of them are not so up-to-date, but there are always links to the producer's site.
Many useful scripts for gmax and various versions of 3DSMAX.
Uhm, some of them are not so up-to-date, but there are always links to the producer's site.
- Tue Jul 06, 2004 9:14 pm
- Forum: Beginners Help
- Topic: simple drawing
- Replies: 2
- Views: 488
In the rendering loop, try putting this:
It should draw a diagonal line.
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yourVideoDriver->draw2DLine (core::position2d<s32> (0, 0), core::position2d<s32> (640, 480));
- Tue Jul 06, 2004 2:55 pm
- Forum: Project Announcements
- Topic: MD3 update
- Replies: 14
- Views: 4394
- Mon Jul 05, 2004 3:42 pm
- Forum: Project Announcements
- Topic: MD3 update
- Replies: 14
- Views: 4394
- Mon Jul 05, 2004 2:47 pm
- Forum: Beginners Help
- Topic: Drawing a variable
- Replies: 3
- Views: 462
Code: Select all
wchar_t myString[256];
s32 myVar = 1000;
...
wsprintf (myString, L"myVar = %d", myVar);
font->draw (myString, core::rect<s32> (130, 10, 300, 50), video::SColor (0xFF, 0xFF, 0xFF, 0xFF));
- Mon Jul 05, 2004 2:44 pm
- Forum: Project Announcements
- Topic: MD3 update
- Replies: 14
- Views: 4394
- Mon Jul 05, 2004 12:13 pm
- Forum: Project Announcements
- Topic: MD3 update
- Replies: 14
- Views: 4394
Yup, I wasn't here for three months because of problems with my ISP (three months without internet access and my phone not working once every two days)*. Now, today I've fixed some memory leaks and integrated the loader with Irrlicht 0.6 ;) If somebody isn't satisfied with this excuse, I put a rando...
- Mon Jul 05, 2004 10:56 am
- Forum: Project Announcements
- Topic: MD3 update
- Replies: 14
- Views: 4394
MD3 update
I don't know if somebody is still interested, but I've updated my MD3 loader
As always it's downloadable from my home page (http://aitolikon.sf.net), but now also from the sourceforge project page (http://sourceforge.net/projects/aitolikon/).
As always it's downloadable from my home page (http://aitolikon.sf.net), but now also from the sourceforge project page (http://sourceforge.net/projects/aitolikon/).
- Sat Jun 19, 2004 2:03 pm
- Forum: Off-topic
- Topic: Here I am (again).
- Replies: 0
- Views: 586
Here I am (again).
Well, looks like the world went on even if I had no Internet connection
Also, looks like there are many news since my ISP decided I had enough! Time for a good refresh!
I'm hiding it, but I missed you all, eheh!
Also, looks like there are many news since my ISP decided I had enough! Time for a good refresh!
I'm hiding it, but I missed you all, eheh!
- Thu Feb 19, 2004 2:09 pm
- Forum: Beginners Help
- Topic: Compiling problems in Dev-Cpp
- Replies: 3
- Views: 566