Search found 92 matches

by madinitaly
Wed Jan 19, 2005 2:54 pm
Forum: Beginners Help
Topic: has anyone Md3 loader in Irr .70?
Replies: 8
Views: 756

Greetingage.
I'm "almost" back, so I updated my old custom MD3 loader to Irrlicht 0.7.1 today. As usual, download from my page (http://aitolikon.sf.net or http://sf.net/projects/aitolikon).
by madinitaly
Sat Jul 31, 2004 8:41 am
Forum: Beginners Help
Topic: clear the key buffer ???
Replies: 2
Views: 398

I'm not sure to understand your question, but try

Code: Select all

fflush (stdin);
by madinitaly
Mon Jul 19, 2004 7:58 pm
Forum: Beginners Help
Topic: problem with simple code
Replies: 2
Views: 428

Try this:

Code: Select all

terrain = smgr->addTerrainMesh (terrain,texture,heightmap,
core::dimension2d< f32 >(10.0f,10.0f), 200.00,  core::dimension2d< s32 >(64,64));
by madinitaly
Fri Jul 16, 2004 9:54 pm
Forum: Project Announcements
Topic: Linked animations
Replies: 0
Views: 1503

Linked animations

Another update, this time I finally decided to add the code for linked animations. This means making one-time animations easy. Of course I added the code to my MD3 Loader, but it's very general and works with every mesh format supported by Irrlicht (the code is indeed actually inside the CAnimatedMe...
by madinitaly
Thu Jul 15, 2004 10:04 am
Forum: Beginners Help
Topic: Argh!
Replies: 5
Views: 699

Instead of:

Code: Select all

yourShotGunNode->getPosition ();
try using:

Code: Select all

yourShotGunNode->getAbsolutePosition ();
by madinitaly
Fri Jul 09, 2004 11:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Gmax essential tools
Replies: 1
Views: 1909

And don't miss http://www.tdp.nu/index.shtml
Many useful scripts for gmax and various versions of 3DSMAX.
Uhm, some of them are not so up-to-date, but there are always links to the producer's site.
by madinitaly
Tue Jul 06, 2004 9:14 pm
Forum: Beginners Help
Topic: simple drawing
Replies: 2
Views: 466

In the rendering loop, try putting this:

Code: Select all

yourVideoDriver->draw2DLine (core::position2d<s32> (0, 0), core::position2d<s32> (640, 480));
It should draw a diagonal line.
by madinitaly
Tue Jul 06, 2004 2:55 pm
Forum: Project Announcements
Topic: MD3 update
Replies: 14
Views: 4166

r2d2 you are the man! 8)
I've found my errors in surface loading, and it works perfectly!
Now I can concentrate in customization for my project ;)
by madinitaly
Mon Jul 05, 2004 3:42 pm
Forum: Project Announcements
Topic: MD3 update
Replies: 14
Views: 4166

A very good job indeed! I'll see where was my code wrong and fix it, then I'll start to "diverge" making my loader appropriate for my project (which is a totally different thing from Quake3 :p ).
by madinitaly
Mon Jul 05, 2004 2:47 pm
Forum: Beginners Help
Topic: Drawing a variable
Replies: 3
Views: 406

Code: Select all

wchar_t myString[256];
s32 myVar = 1000;

...

wsprintf (myString, L"myVar = %d", myVar);

font->draw (myString, core::rect<s32> (130, 10, 300, 50), video::SColor (0xFF, 0xFF, 0xFF, 0xFF));
And here you go :)
by madinitaly
Mon Jul 05, 2004 2:44 pm
Forum: Project Announcements
Topic: MD3 update
Replies: 14
Views: 4166

Models with more than one surface aren't managed correctly. I'm looking at your code, and it's very good and clean! :) Does it load md3s with multiple surfaces?
by madinitaly
Mon Jul 05, 2004 12:13 pm
Forum: Project Announcements
Topic: MD3 update
Replies: 14
Views: 4166

Yup, I wasn't here for three months because of problems with my ISP (three months without internet access and my phone not working once every two days)*. Now, today I've fixed some memory leaks and integrated the loader with Irrlicht 0.6 ;) If somebody isn't satisfied with this excuse, I put a rando...
by madinitaly
Mon Jul 05, 2004 10:56 am
Forum: Project Announcements
Topic: MD3 update
Replies: 14
Views: 4166

MD3 update

I don't know if somebody is still interested, but I've updated my MD3 loader :)
As always it's downloadable from my home page (http://aitolikon.sf.net), but now also from the sourceforge project page (http://sourceforge.net/projects/aitolikon/).
by madinitaly
Sat Jun 19, 2004 2:03 pm
Forum: Off-topic
Topic: Here I am (again).
Replies: 0
Views: 576

Here I am (again).

Well, looks like the world went on even if I had no Internet connection :D
Also, looks like there are many news since my ISP decided I had enough! Time for a good refresh!






I'm hiding it, but I missed you all, eheh!
by madinitaly
Thu Feb 19, 2004 2:09 pm
Forum: Beginners Help
Topic: Compiling problems in Dev-Cpp
Replies: 3
Views: 553

Versions up to 0.4 used that. Modified in 0.4.2.