Search found 7 matches

by mthud
Sun Nov 20, 2011 2:04 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67857

Re: Compiling irrlicht ogl-es branch for iphone (progress)

Hey guys, I'm following this thread and finding it very useful! I was hoping someone could explain the video type EDT_OGLES1? As far as I can tell it is required for an iphone port. But using it from the template provided here I've noticed that if I try and display my image that isn't a square image...
by mthud
Fri Nov 18, 2011 2:47 pm
Forum: Beginners Help
Topic: Irrlicht on iPhone in Landscape mode
Replies: 4
Views: 1174

Re: Irrlicht on iPhone in Landscape mode

Another quick question that has also popped up and stumped me. If I load and display a png image it shows up as plain white, whereas jpg or bmp shows correctly.
Any clues?
by mthud
Thu Nov 17, 2011 11:36 pm
Forum: Beginners Help
Topic: Irrlicht on iPhone in Landscape mode
Replies: 4
Views: 1174

Re: Irrlicht on iPhone in Landscape mode

No, I've tried that, setUpVector(0,0,-90) will rotate the camera and skybox but gui elements and other objects appear on their side and incorrectly placed.

Anyone got any other ideas?
by mthud
Thu Nov 17, 2011 1:19 pm
Forum: Beginners Help
Topic: Irrlicht on iPhone in Landscape mode
Replies: 4
Views: 1174

Irrlicht on iPhone in Landscape mode

Hi Guys, I'm using the great iPhone template provided at http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=34035&start=90 But I want the project to be a landscape view rather than portrait on the iPhone. I've searched these forums but didn't find a method that worked for me. I was ho...
by mthud
Mon Oct 31, 2011 7:04 am
Forum: Beginners Help
Topic: Offset the camera view to make room for a menu?
Replies: 7
Views: 364

Re: Offset the camera view to make room for a menu?

Okay I had a look at driver->setViewport() and the split screen tutorial. At first it looked good because I'd setViewport(leftside) then call smgr->drawAll(), then setViewport(rightside) and call GUIEnv->drawAll() But then I realised that this would muckup my popup alerts and text drawn on the far t...
by mthud
Mon Oct 31, 2011 1:38 am
Forum: Beginners Help
Topic: Offset the camera view to make room for a menu?
Replies: 7
Views: 364

Re: Offset the camera view to make room for a menu?

Sorry guys I can see this is difficult to understand. I want the focal point (target) of the camera to be 1/3rd across the screen rather than in the middle of the screen. I can't offset the target because the maya camera animator uses the target to rotate around. And the rotation doesn't feel natura...
by mthud
Sun Oct 30, 2011 7:41 am
Forum: Beginners Help
Topic: Offset the camera view to make room for a menu?
Replies: 7
Views: 364

Offset the camera view to make room for a menu?

Hey guys I've created a maya style camera that rotates around the target. I've got this all working fine except for one thing. I have a GUI menu on the far right side of the screen that takes up about 1/3rd of the screen. So rather than my camera being in the center of the whole screen, I'd like it ...