sorry !!!
this source is bindenlicht, I post the problem here because the source seemed the irrlicht.
Search found 22 matches
- Fri Oct 28, 2005 10:07 pm
- Forum: Beginners Help
- Topic: how get values
- Replies: 2
- Views: 316
- Wed Oct 26, 2005 6:05 pm
- Forum: Beginners Help
- Topic: Terrain in Bindenlicht
- Replies: 14
- Views: 1061
- Tue Oct 25, 2005 11:44 pm
- Forum: Beginners Help
- Topic: Terrain in Bindenlicht
- Replies: 14
- Views: 1061
- Fri Oct 21, 2005 3:16 pm
- Forum: Beginners Help
- Topic: Terrain in Bindenlicht
- Replies: 14
- Views: 1061
- Thu Oct 20, 2005 9:29 pm
- Forum: Beginners Help
- Topic: Terrain in Bindenlicht
- Replies: 14
- Views: 1061
- Tue Oct 18, 2005 10:36 pm
- Forum: Beginners Help
- Topic: Terrain in Bindenlicht
- Replies: 14
- Views: 1061
- Tue Oct 18, 2005 6:31 pm
- Forum: Beginners Help
- Topic: Terrain in Bindenlicht
- Replies: 14
- Views: 1061
Terrain in Bindenlicht
I am trying to add a terrain to my project, I am using the BINDENLICHT, tried to use example that I came in the IRRLICHT but no functioned, I tried the following form without success:
ITerrainSceneNode terreno = smgr.addTerrainSceneNode(0,0,driver.getTexture("terrain-texture.jpg"), "terrain ...
ITerrainSceneNode terreno = smgr.addTerrainSceneNode(0,0,driver.getTexture("terrain-texture.jpg"), "terrain ...
- Thu Jul 21, 2005 11:01 pm
- Forum: Beginners Help
- Topic: problem with light
- Replies: 2
- Views: 360
- Thu Jul 21, 2005 5:34 pm
- Forum: Beginners Help
- Topic: problem with light
- Replies: 2
- Views: 360
problem with light
I added a light, but it this not illuminating, what i must do so that it illuminates some mesh?
scene::ILightSceneNode* light1 =
smgr->addLightSceneNode(0, core::vector3df(0,100,1000),
video::SColorf(0.5f, 1.0f, 1.0f, 1.0f), 200.0f);
scene::ISceneNode* bill =
smgr->addBillboardSceneNode ...
scene::ILightSceneNode* light1 =
smgr->addLightSceneNode(0, core::vector3df(0,100,1000),
video::SColorf(0.5f, 1.0f, 1.0f, 1.0f), 200.0f);
scene::ISceneNode* bill =
smgr->addBillboardSceneNode ...
- Tue Jul 19, 2005 1:13 pm
- Forum: Advanced Help
- Topic: two Keyboard keys press
- Replies: 10
- Views: 1182
- Mon Jul 18, 2005 2:06 pm
- Forum: Advanced Help
- Topic: two Keyboard keys press
- Replies: 10
- Views: 1182
- Mon Jul 18, 2005 1:38 pm
- Forum: Advanced Help
- Topic: Collision the mesh
- Replies: 7
- Views: 1148
- Thu Jul 14, 2005 5:28 pm
- Forum: Advanced Help
- Topic: two Keyboard keys press
- Replies: 10
- Views: 1182
two Keyboard keys press
how I can make so that instructions of one uses a keyboard key A that this being press, continues to be executed one another keyboard key B after to have been press? I tested the function event.KeyInput.PressDown in many ways , but it stops the execution of the instructions of the keyboard key A.[/b]
- Mon Jul 11, 2005 4:16 pm
- Forum: Advanced Help
- Topic: Collision the mesh
- Replies: 7
- Views: 1148
- Mon Jul 11, 2005 1:45 pm
- Forum: Advanced Help
- Topic: Collision the mesh
- Replies: 7
- Views: 1148