Search found 22 matches

by irado
Fri Oct 28, 2005 10:07 pm
Forum: Beginners Help
Topic: how get values
Replies: 2
Views: 186

sorry !!!

this source is bindenlicht, I post the problem here because the source seemed the irrlicht.
by irado
Wed Oct 26, 2005 6:05 pm
Forum: Beginners Help
Topic: Terrain in Bindenlicht
Replies: 14
Views: 466

ok JP i will to try the options the netbeans, I want to use versions the irrlicht of java because I want to use the sockets and thread of java, I only find about sockets in C++, I don't find about thread in C++.

but I will try more one.

bye.
by irado
Tue Oct 25, 2005 11:44 pm
Forum: Beginners Help
Topic: Terrain in Bindenlicht
Replies: 14
Views: 466

JP

the last guest is irado.

sorry.
by irado
Fri Oct 21, 2005 3:16 pm
Forum: Beginners Help
Topic: Terrain in Bindenlicht
Replies: 14
Views: 466

thank you

it does not need to be your project, the TestHelloWorld that comes with the Jirr is very good that you do this, is only for verifying if your computer the configurations are correct.
by irado
Thu Oct 20, 2005 9:29 pm
Forum: Beginners Help
Topic: Terrain in Bindenlicht
Replies: 14
Views: 466

sorry...

I will try netbeans, but if you will be able to make me a help, you can to try to compile and execute some program of the Jirr in command line for to test.

if it gives certain, if everythink is ok, you could say me as the archives of its project are organized.

thank you again.
by irado
Tue Oct 18, 2005 10:36 pm
Forum: Beginners Help
Topic: Terrain in Bindenlicht
Replies: 14
Views: 466

I had attemped to download jIrr but at the time the site was is off. But I download today jIrr and I was trying to test it, but I did not obtain, I executed the commands: javac -classpath .;jirr_0_5.jar *.java And after that run your test with java -classpath ./jirr_0_5.jar TestHelloWorld but it app...
by irado
Tue Oct 18, 2005 6:31 pm
Forum: Beginners Help
Topic: Terrain in Bindenlicht
Replies: 14
Views: 466

Terrain in Bindenlicht

I am trying to add a terrain to my project, I am using the BINDENLICHT, tried to use example that I came in the IRRLICHT but no functioned, I tried the following form without success: ITerrainSceneNode terreno = smgr.addTerrainSceneNode(0,0,driver.getTexture("terrain-texture.jpg"), "t...
by irado
Thu Jul 21, 2005 11:01 pm
Forum: Beginners Help
Topic: problem with light
Replies: 2
Views: 196

the mesh is illuminated when I place this I command, but I wanted that it the illumination was equal to the example: 11.PerPixelLighting.

I already studied the example but I did not obtain the equal illumination of the example. I want to say the light in the walls of the mesh to follow the light.
by irado
Thu Jul 21, 2005 5:34 pm
Forum: Beginners Help
Topic: problem with light
Replies: 2
Views: 196

problem with light

I added a light, but it this not illuminating, what i must do so that it illuminates some mesh? scene::ILightSceneNode* light1 = smgr->addLightSceneNode(0, core::vector3df(0,100,1000), video::SColorf(0.5f, 1.0f, 1.0f, 1.0f), 200.0f); scene::ISceneNode* bill = smgr->addBillboardSceneNode(light1, core...
by irado
Tue Jul 19, 2005 1:13 pm
Forum: Advanced Help
Topic: two Keyboard keys press
Replies: 10
Views: 820

besides having changed - > for. I took off the declarations of the class:

CIrrLichtEvent();
virtual ~CIrrLichtEvent();

thank you.
by irado
Mon Jul 18, 2005 2:06 pm
Forum: Advanced Help
Topic: two Keyboard keys press
Replies: 10
Views: 820

I search the keystates in the irrlicht but i don't find. I am trying to use the class, but this saying the error message: base operand of '->' has non-pointer type 'CIrrLichtEvent' in the line: recebe->Init(); this is the class. -------------------------------------------------------------- class CI...
by irado
Mon Jul 18, 2005 1:38 pm
Forum: Advanced Help
Topic: Collision the mesh
Replies: 7
Views: 578

in my problem I had not only added the entertainer to my node. This is corret. scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, mulher, core::vector3df(30,250,30), core::vector3df(0,-3,0), core::vector3df(1,0,0)); mulher->addAnimator(anim); anim->drop(); I suggest t...
by irado
Thu Jul 14, 2005 5:28 pm
Forum: Advanced Help
Topic: two Keyboard keys press
Replies: 10
Views: 820

two Keyboard keys press

how I can make so that instructions of one uses a keyboard key A that this being press, continues to be executed one another keyboard key B after to have been press? I tested the function event.KeyInput.PressDown in many ways , but it stops the execution of the instructions of the keyboard key A.[/b]
by irado
Mon Jul 11, 2005 4:16 pm
Forum: Advanced Help
Topic: Collision the mesh
Replies: 7
Views: 578

I already obtained.

sorry and thanks.
by irado
Mon Jul 11, 2005 1:45 pm
Forum: Advanced Help
Topic: Collision the mesh
Replies: 7
Views: 578

nobody knows?