Search found 5 matches

by chjacobsen
Sat Jun 16, 2012 10:13 pm
Forum: Project Announcements
Topic: Topdown mech shooter
Replies: 10
Views: 3649

Re: Topdown mech shooter

Alright, a brief update. Doing some more work on the loader and the data formats for maps, units etc.. It's basically a ton of different xml-files storing maps, units, events etc. These are quite different depending on the data type, meaning it's going to take a bunch of time to get all of the parsi...
by chjacobsen
Thu Jun 14, 2012 3:38 pm
Forum: Project Announcements
Topic: Topdown mech shooter
Replies: 10
Views: 3649

Re: Topdown mech shooter

Thanks for the tip :-) I'm actually thinking about keeping the graphics intentionally simplified for a while. This is something i learned when doing prototypes for websites: If the prototypes are too good looking, people will tend to focus on minor issues, like a button being off-color, rather than ...
by chjacobsen
Thu Jun 14, 2012 9:08 am
Forum: Project Announcements
Topic: Topdown mech shooter
Replies: 10
Views: 3649

Re: Topdown mech shooter

Yes, certainly. I love customization, i enjoy tinkering with my character and the game will reflect that. An important design point for me is that equipment should never be outdated. If you just want to use the initial configuration for the whole game, only installing more addons as you unlock more ...
by chjacobsen
Thu Jun 14, 2012 6:05 am
Forum: Project Announcements
Topic: Topdown mech shooter
Replies: 10
Views: 3649

Re: Topdown mech shooter

Most likely somewhere inbetween. I envision the mechs as being small-ish and designed for exploration of hazardous areas, meaning they would require some mobility yet don't really have to be super-fast. That said, as the game progresses i want players to be able to trade armor for mobility and vice-...
by chjacobsen
Wed Jun 13, 2012 4:16 pm
Forum: Project Announcements
Topic: Topdown mech shooter
Replies: 10
Views: 3649

Topdown mech shooter

I've recently started my first "serious" game development project after poking around with Irrlicht and game development in general on and off for roughly a year. I work professionally as a programmer (mainly Java, Python, PHP and JavaScript), though game development is a new field for me....