Search found 73 matches

by 804
Sun Mar 25, 2012 9:55 am
Forum: Beginners Help
Topic: How to create an empty image and scale it
Replies: 1
Views: 280

How to create an empty image and scale it

I want to create an empty (black) image with size of 384*128.
how can i do this?

Sorry for my bad englisch, i am a german :oops:
by 804
Fri Jan 20, 2012 4:46 pm
Forum: Beginners Help
Topic: Camera to Character-animation
Replies: 3
Views: 204

Re: Camera to Character-animation

I have to set a name for the joint while moddeling and then just call it in my code?
So in your example the name of the joint is "head" !?
by 804
Fri Jan 20, 2012 12:06 pm
Forum: Beginners Help
Topic: Camera to Character-animation
Replies: 3
Views: 204

Camera to Character-animation

I have a animated model of my player and i want the camera to move with its animation. So if the modell jumps the camera moves the same way, like a childnode but moving with the animation of the character. I don't know how to explain it, but i want something like the camera does in this video: http:...
by 804
Wed Jan 18, 2012 1:54 pm
Forum: Beginners Help
Topic: Fast loading and rendering of large meshes
Replies: 12
Views: 772

Re: Fast loading and rendering of large meshes

Every vertex slows up your programm, because every vertex has to Be rendert. You can just optimize how Irrlicht does the rendering. So there isn't any hard limit.
(and what do you mean with Slow ? 60, 20, 10 or 5 fps)
by 804
Fri Jan 13, 2012 2:16 pm
Forum: Beginners Help
Topic: look a weapon to the camera
Replies: 14
Views: 667

Re: look a weapon to the camera

ISceneManager* smgr = device->getSceneManager();

ICameraSceneNode* Cam = smgr->addCameraSceneNode();

IAnimatedMeshSceneNode* weapon = smgr->addAnimatedMeshSceneNode(smgr->getMesh("media/gun.x"), Cam);
by 804
Fri Jan 13, 2012 1:31 pm
Forum: Beginners Help
Topic: look a weapon to the camera
Replies: 14
Views: 667

Re: look a weapon to the camera

Any examples, i don't understand how this Gould work.
by 804
Thu Jan 12, 2012 9:35 pm
Forum: Beginners Help
Topic: look a weapon to the camera
Replies: 14
Views: 667

Re: look a weapon to the camera

Ok thanks, i will take a Look!
by 804
Thu Jan 12, 2012 7:59 pm
Forum: Beginners Help
Topic: look a weapon to the camera
Replies: 14
Views: 667

Re: look a weapon to the camera

Yes i did a try!
the problem is that the weapon isn't at the same position as the camera, so i need some kind of circle animator
by 804
Thu Jan 12, 2012 7:41 pm
Forum: Beginners Help
Topic: look a weapon to the camera
Replies: 14
Views: 667

Re: look a weapon to the camera

A first person-camera with weapon !
but i don't know how to pos or rot it to get the right effect.

A view like this:
Image
by 804
Thu Jan 12, 2012 7:34 pm
Forum: Beginners Help
Topic: look a weapon to the camera
Replies: 14
Views: 667

look a weapon to the camera

I have a modell of a weapon and I want to lock it to the camera, so if the player walks and turns around the weapon moves, too.
by 804
Mon Jan 09, 2012 4:43 pm
Forum: Off-topic
Topic: Deutsches Forum!
Replies: 17
Views: 2600

Re: Deutsches Forum!

Ich probier nachher mal nen Bischen
by 804
Mon Jan 09, 2012 3:34 pm
Forum: Off-topic
Topic: Deutsches Forum!
Replies: 17
Views: 2600

Re: Deutsches Forum!

loki1985 wrote:gibbet doch schon, sowas:
http://www.irrlicht3d.de/forum/
Ja, für Irrlicht, aber keins, was mehrere Engines umfasst ;)
by 804
Mon Jan 09, 2012 3:33 pm
Forum: Off-topic
Topic: Deutsches Forum!
Replies: 17
Views: 2600

Re: Deutsches Forum!

Blau? Gleiches Design?
by 804
Mon Jan 09, 2012 5:58 am
Forum: Off-topic
Topic: Deutsches Forum!
Replies: 17
Views: 2600

Re: Deutsches Forum!

Wünsch dir was :D ich bin noch am experimenttieren