Search found 50 matches

by terefang
Wed Jul 19, 2006 7:30 am
Forum: Open Discussion and Dev Announcements
Topic: Best Image Format for Cubemaps, 3d Textures ?
Replies: 5
Views: 820

Best Image Format for Cubemaps, 3d Textures ?

Hi! Does somebody know any image-formats that support Cubemaps or 3d Image Data ? I know that irrlicht/irrSpintz/LF does not support this or that, yet developing on my Notebook's hardware (ATI Radeon Mobility 7500) means a shader-less world and looking for alternative ways of implementing some featu...
by terefang
Sat May 13, 2006 11:39 am
Forum: Beginners Help
Topic: XSI vs Irrlicht shaders
Replies: 7
Views: 709

this probable means that your card does not support that extension,
yet it is not a matter of upgrading a driver but your card.

cheers,
by terefang
Sat May 06, 2006 2:35 pm
Forum: Beginners Help
Topic: XSI vs Irrlicht shaders
Replies: 7
Views: 709

yet i think that cgfx or ashli are available as plugins to XSI ...
could be wrong tho.
by terefang
Wed May 03, 2006 9:44 pm
Forum: Beginners Help
Topic: XSI vs Irrlicht shaders
Replies: 7
Views: 709

i dont know XSI but the term 'shader passes' caused me to respond. Irrlicht uses "Materials" which may be either: - a fixed function pipeline (or custom configuration thereof in OpenGL) - a MaterialRenderer (prescribed shader) - a custom shader (in either HLSL, DXAsm, GLSL or ARBprogram) s...
by terefang
Mon Apr 24, 2006 7:24 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.0
Replies: 21
Views: 2580

sed -e 's|glXGetProcAddress|glXGetProcAddressARB|'
by terefang
Sat Feb 25, 2006 7:50 pm
Forum: Code Snippets
Topic: (C++) Red Black Tree for a core::map class
Replies: 20
Views: 10101

The only compilers, I know of that have this problem are ... (ok this will get offtopic, but ...) the main reason i keep away from exceptions is that tcpip sockets become unusable (on win32) if receiving signals/exceptions during blocking operations. since i write a lot of networking code, you coul...
by terefang
Tue Feb 21, 2006 5:15 pm
Forum: Code Snippets
Topic: (C++) Red Black Tree for a core::map class
Replies: 20
Views: 10101

@Eternl Knight:

there is a reason to keep away from STL -- Exceptions !

especially since they do not work across dll boundaries
on SOME platform/compiler combinations.

cheers,
by terefang
Wed Feb 08, 2006 7:26 am
Forum: Open Discussion and Dev Announcements
Topic: Code for newer BSPs, for ex. Doom3
Replies: 8
Views: 973

look @ http://www.geocities.com/cofrdrbob/bspformat.html

you could also look at Osman Turans OpenBSP code located at http://www.osmanturan.com/
by terefang
Wed Feb 01, 2006 3:05 pm
Forum: Bug reports
Topic: 0.14 OpenGL under Linux miscompiles
Replies: 33
Views: 6190

thnx Terefang. I'm trying it out with an Nvidia card but it doesn't seem to work. i get the error I reported above. this is what I'm doing: 1. Copy your code into a text file. Rename it to "patch" or "gl.patch" 2. Open a shell and type in: "patch -p1 < patch" or "...
by terefang
Wed Feb 01, 2006 9:27 am
Forum: Bug reports
Topic: 0.14 OpenGL under Linux miscompiles
Replies: 33
Views: 6190

IHMO my patch should work with all of Mesa/nVidia/ATI, yet i could only verify this against Mesa and nVidia since i have no ATI hardware available.

cheers,
by terefang
Sun Jan 22, 2006 8:42 am
Forum: Beginners Help
Topic: Can someone tell me about a good free terrain maker?
Replies: 8
Views: 1028

by terefang
Mon Dec 12, 2005 5:39 pm
Forum: Beginners Help
Topic: AnimatedMeshSceneNode versus OctTreeSceneNode versus???
Replies: 4
Views: 406

you're right, animated mesh with only one frame would be ok for your purposes to avoid occlusion overhead. for your understanding: IMesh - is the unimplemented (imaginary) base class from which all the mesh-types derive. SMesh - is a simple implementaion of the IMesh interface. IAnimatedMesh - is th...
by terefang
Sun Dec 11, 2005 11:59 am
Forum: Beginners Help
Topic: AnimatedMeshSceneNode versus OctTreeSceneNode versus???
Replies: 4
Views: 406

AnimatedSceneNodes are best for that (animated), OctTreeSceneNodes are best for static meshes (for doodads or terrain).
by terefang
Tue Dec 06, 2005 8:38 am
Forum: Beginners Help
Topic: Irrlicht 0.14.0 Linux Make Compile Error
Replies: 3
Views: 371

have you installed the proper -devel packages ?