Search found 50 matches
- Wed Jul 19, 2006 7:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: Best Image Format for Cubemaps, 3d Textures ?
- Replies: 5
- Views: 820
Best Image Format for Cubemaps, 3d Textures ?
Hi! Does somebody know any image-formats that support Cubemaps or 3d Image Data ? I know that irrlicht/irrSpintz/LF does not support this or that, yet developing on my Notebook's hardware (ATI Radeon Mobility 7500) means a shader-less world and looking for alternative ways of implementing some featu...
- Sat May 13, 2006 11:39 am
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 709
- Sat May 06, 2006 2:35 pm
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 709
- Wed May 03, 2006 9:44 pm
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 709
- Mon Apr 24, 2006 7:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.0
- Replies: 21
- Views: 2580
- Sat Feb 25, 2006 7:50 pm
- Forum: Code Snippets
- Topic: (C++) Red Black Tree for a core::map class
- Replies: 20
- Views: 10101
The only compilers, I know of that have this problem are ... (ok this will get offtopic, but ...) the main reason i keep away from exceptions is that tcpip sockets become unusable (on win32) if receiving signals/exceptions during blocking operations. since i write a lot of networking code, you coul...
- Tue Feb 21, 2006 5:15 pm
- Forum: Code Snippets
- Topic: (C++) Red Black Tree for a core::map class
- Replies: 20
- Views: 10101
- Wed Feb 08, 2006 7:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: Code for newer BSPs, for ex. Doom3
- Replies: 8
- Views: 973
look @ http://www.geocities.com/cofrdrbob/bspformat.html
you could also look at Osman Turans OpenBSP code located at http://www.osmanturan.com/
you could also look at Osman Turans OpenBSP code located at http://www.osmanturan.com/
- Wed Feb 01, 2006 3:05 pm
- Forum: Bug reports
- Topic: 0.14 OpenGL under Linux miscompiles
- Replies: 33
- Views: 6190
- Wed Feb 01, 2006 9:27 am
- Forum: Bug reports
- Topic: 0.14 OpenGL under Linux miscompiles
- Replies: 33
- Views: 6190
- Sun Jan 22, 2006 8:42 am
- Forum: Beginners Help
- Topic: Can someone tell me about a good free terrain maker?
- Replies: 8
- Views: 1028
- Sun Jan 22, 2006 8:41 am
- Forum: Beginners Help
- Topic: Can someone tell me about a good free terrain maker?
- Replies: 8
- Views: 1028
- Mon Dec 12, 2005 5:39 pm
- Forum: Beginners Help
- Topic: AnimatedMeshSceneNode versus OctTreeSceneNode versus???
- Replies: 4
- Views: 406
you're right, animated mesh with only one frame would be ok for your purposes to avoid occlusion overhead. for your understanding: IMesh - is the unimplemented (imaginary) base class from which all the mesh-types derive. SMesh - is a simple implementaion of the IMesh interface. IAnimatedMesh - is th...
- Sun Dec 11, 2005 11:59 am
- Forum: Beginners Help
- Topic: AnimatedMeshSceneNode versus OctTreeSceneNode versus???
- Replies: 4
- Views: 406
- Tue Dec 06, 2005 8:38 am
- Forum: Beginners Help
- Topic: Irrlicht 0.14.0 Linux Make Compile Error
- Replies: 3
- Views: 371