hi,
I would like to change the engine in a way that it uses double values instead of float values. I tried to be clever and thought it would be enough to just modify irrTypes.h by changing
"typedef float f32;" to
"typedef double f32;",
so that all the templates automatically use double values ...
Search found 6 matches
- Sat Dec 10, 2005 11:11 am
- Forum: Advanced Help
- Topic: Convert everything to 64bit
- Replies: 0
- Views: 474
- Fri Nov 11, 2005 1:57 pm
- Forum: Advanced Help
- Topic: Render to Skybox
- Replies: 14
- Views: 2174
- Tue Nov 08, 2005 8:02 pm
- Forum: Advanced Help
- Topic: Render to Skybox
- Replies: 14
- Views: 2174
Render to Skybox
Hi all
I'm having some problems with my z-buffer precision. I am trying to simulate some REALLY huge distances, i.e. a solar system. For object positioning I use vector3d<f64> and a resolution of 1 meter = 1 unit. Before rendering I move every object in the scene by the camera's position-vector. To ...
I'm having some problems with my z-buffer precision. I am trying to simulate some REALLY huge distances, i.e. a solar system. For object positioning I use vector3d<f64> and a resolution of 1 meter = 1 unit. Before rendering I move every object in the scene by the camera's position-vector. To ...
- Wed Jun 29, 2005 6:51 pm
- Forum: Advanced Help
- Topic: Textured Custom SceneNode
- Replies: 5
- Views: 730
- Tue Jun 28, 2005 1:09 pm
- Forum: Advanced Help
- Topic: Textured Custom SceneNode
- Replies: 5
- Views: 730
- Tue Jun 21, 2005 6:22 pm
- Forum: Advanced Help
- Topic: Textured Custom SceneNode
- Replies: 5
- Views: 730
Textured Custom SceneNode
Hi all!
I've been playing around with Irrlicht for some time now, and I started a little project of mine. Well, in the distant future I hope it becomes something like Frontier: First Encounters (yeah I know I'm not the only one trying this ;-) )
For now, it is nothing more than a "Planet Simulator ...
I've been playing around with Irrlicht for some time now, and I started a little project of mine. Well, in the distant future I hope it becomes something like Frontier: First Encounters (yeah I know I'm not the only one trying this ;-) )
For now, it is nothing more than a "Planet Simulator ...