Search found 6 matches
- Sat Dec 10, 2005 11:11 am
- Forum: Advanced Help
- Topic: Convert everything to 64bit
- Replies: 0
- Views: 351
Convert everything to 64bit
hi, I would like to change the engine in a way that it uses double values instead of float values. I tried to be clever and thought it would be enough to just modify irrTypes.h by changing "typedef float f32;" to "typedef double f32;", so that all the templates automatically use ...
- Fri Nov 11, 2005 1:57 pm
- Forum: Advanced Help
- Topic: Render to Skybox
- Replies: 14
- Views: 1571
Thanks for the replies! I like the approach of rendering the objects in several steps, according to their distance. But I have no idea how to do that. I tried to use the clearZBuffer() function after i've rendered one planet. Unfortunately, the engine crashes as soon as I call this function. @bitpla...
- Tue Nov 08, 2005 8:02 pm
- Forum: Advanced Help
- Topic: Render to Skybox
- Replies: 14
- Views: 1571
Render to Skybox
Hi all I'm having some problems with my z-buffer precision. I am trying to simulate some REALLY huge distances, i.e. a solar system. For object positioning I use vector3d<f64> and a resolution of 1 meter = 1 unit. Before rendering I move every object in the scene by the camera's position-vector. To ...
- Wed Jun 29, 2005 6:51 pm
- Forum: Advanced Help
- Topic: Textured Custom SceneNode
- Replies: 5
- Views: 522
Thanks for the replies! @ Guest: I don't think that setMaterial would work. This way I could apply one texture to the whole mesh, but I would like to set the texture for every triangle seperately because they all have a different LOD. You are right about the t-junctions and the resulting artifacts, ...
- Tue Jun 28, 2005 1:09 pm
- Forum: Advanced Help
- Topic: Textured Custom SceneNode
- Replies: 5
- Views: 522
- Tue Jun 21, 2005 6:22 pm
- Forum: Advanced Help
- Topic: Textured Custom SceneNode
- Replies: 5
- Views: 522
Textured Custom SceneNode
Hi all! I've been playing around with Irrlicht for some time now, and I started a little project of mine. Well, in the distant future I hope it becomes something like Frontier: First Encounters (yeah I know I'm not the only one trying this ;-) ) For now, it is nothing more than a "Planet Simula...