Search found 29 matches
- Thu May 31, 2012 4:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrNetLite vs Raknet/Poco/Boost
- Replies: 10
- Views: 5260
Re: IrrNetLite vs Raknet/Poco/Boost
Thanks alot for your post Sudi. Afterall I´ve decided to use IrrNet. I will actually write a wrapper, much more a bigger class, ontop of IrrNet and link it dynamicly in my game project. So far I´ve been playing around with benchmarks and tests I setup, while searching for good mechanisms for open wo...
- Mon May 28, 2012 12:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrNetLite vs Raknet/Poco/Boost
- Replies: 10
- Views: 5260
Re: IrrNetLite vs Raknet/Poco/Boost
Hmm...I created a benchmark kinda, running 100 Clients without any problem...the only thing is I cant seem to find a way to increase the maxmimum amount of clients per server. I´m stuck on 100. I was hopeing for netmanger->setnetiterations() here but its not affecting the maximum amount of players (...
- Sun May 27, 2012 4:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrNetLite vs Raknet/Poco/Boost
- Replies: 10
- Views: 5260
Re: IrrNetLite vs Raknet/Poco/Boost
Hmhm...thanks for your answers, but for real now...; can I count on IrrNetLite (e. enet) in a project with a server that deals with about 1000 Players in an open world environment? (sure this is more about the way you build the server, but are there any differences between irrnet and the higher comm...
- Sat May 12, 2012 12:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrNetLite vs Raknet/Poco/Boost
- Replies: 10
- Views: 5260
Re: IrrNetLite vs Raknet/Poco/Boost
@REDDemon I might take a look at Poco then. thanks @RdR thank you for posting the link <3 @hendu /Another me-prefers-different-library thats actually not true! Furthermore I was trying to find reasons why using IrrNet gives more or at least the same benefit according to bandwith and client handling ...
- Fri May 11, 2012 5:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrNetLite vs Raknet/Poco/Boost
- Replies: 10
- Views: 5260
IrrNetLite vs Raknet/Poco/Boost
Hey Guys, I have been playing with IrrNetLite 2.x for a while now and since ever I asked myself the question is it actually possible to create something like an A(AA) Title with IrrNetLite? I havent been checking much, because I am always running short on time. But is IrrNetLite able to handle an am...
- Thu Dec 15, 2011 2:21 pm
- Forum: Beginners Help
- Topic: Cannot Include Libraries
- Replies: 14
- Views: 640
Re: Cannot Include Libraries
thanks alot zerochen.and include the file with #include <mysqlcppapi\mysqlcppapi.h>
Sry Michael for not understanding you, I didnt see the forest for trees .
The whole time I was trying to change the include path to the directory folder xD
Thanks for help guys
- Wed Dec 14, 2011 9:12 pm
- Forum: Beginners Help
- Topic: Cannot Include Libraries
- Replies: 14
- Views: 640
Re: Cannot Include Libraries
Either a) the file is not there, b) you didn't set the correct include path or c) you didn't set the include path at all but for example the library path instead. I have checked them all, its still now working...please take a look at my screenshot here ´ http://img861.imageshack.us/img861/4540/erro...
- Wed Dec 14, 2011 7:35 pm
- Forum: Beginners Help
- Topic: Cannot Include Libraries
- Replies: 14
- Views: 640
Re: Cannot Include Libraries
Yeah you right, the problem is: this is used to be so easy but I still havent found a solution yet.
- Wed Dec 14, 2011 5:33 pm
- Forum: Beginners Help
- Topic: Cannot Include Libraries
- Replies: 14
- Views: 640
Re: Cannot Include Libraries
This is enough to worry about 3 Days now and I still cant get this to working...getting mad :>And as long as you still get include errors you shouldn't worry about anything else.
- Wed Dec 14, 2011 2:29 pm
- Forum: Beginners Help
- Topic: Cannot Include Libraries
- Replies: 14
- Views: 640
Re: Cannot Include Libraries
There is no difference... I am just wondering if I need to compile those libraries myself? But there is no CMakerList to do so. And since the include folder exists....I am not getting the problem at all. Btw. I have the same problem with irrNetLite, including irrnetlite.h (and its headers) is no pro...
- Wed Dec 14, 2011 12:52 pm
- Forum: Beginners Help
- Topic: Cannot Include Libraries
- Replies: 14
- Views: 640
Re: Cannot Include Libraries
I have posted a link for the picture in my first post. I have checked the folders, they include the headers and it finds mysqlcppapi.h. And if I use the parentdirectory it wont find mysqlcppapi.h anymore... EDIT: Getting the same problem with enet. I set the correct header path : F:\enet\include\ene...
- Wed Dec 14, 2011 11:58 am
- Forum: Beginners Help
- Topic: Cannot Include Libraries
- Replies: 14
- Views: 640
Re: Cannot Include Libraries
Wrote that wrong sry^^.
Lets take mysqlcppapi as example, I set the include paths in the search directories for the compiler
as I did with Irrlicht.
But I dont have any lib of mysqlcppapi, which I could set in the Linker :O
Lets take mysqlcppapi as example, I set the include paths in the search directories for the compiler
as I did with Irrlicht.
But I dont have any lib of mysqlcppapi, which I could set in the Linker :O
- Wed Dec 14, 2011 10:46 am
- Forum: Beginners Help
- Topic: Cannot Include Libraries
- Replies: 14
- Views: 640
Cannot Include Libraries
I am sry to open another noob topic, but I dont understand what I am doing wrong. Maybe I am trying it to hard -.- lol. This probably belongs to a usual C++ Forum, but I hope anyone can help me out once again. All I want to do is include another Library mysqlcppapi, Box2D or irrNetLite for example. ...
- Mon Dec 05, 2011 4:27 pm
- Forum: Beginners Help
- Topic: Art 2D Sprites in HD?
- Replies: 2
- Views: 301
Re: Art 2D Sprites in HD?
Danke (Thanks)
- Mon Dec 05, 2011 11:42 am
- Forum: Beginners Help
- Topic: Art 2D Sprites in HD?
- Replies: 2
- Views: 301
Art 2D Sprites in HD?
Hello there :) , I am planning a small sidescrolling(2D Art Style) project with a group of 4 people. Its not about money or time, we are doing it to become better and have fun. Since we have a skillfull drawer I thought about the possibilty of having the sprites, drawn and painted on paper by him, t...