Search found 26 matches
- Sat Mar 24, 2012 4:44 pm
- Forum: Beginners Help
- Topic: Compiling with Cimage use failed with link error.
- Replies: 2
- Views: 284
Re: Compiling with Cimage use failed with link error.
Hi, gerdb, I'm pretty sure I've add the cimage.h into the include path and #included into my project. There is some interface like drawRectangle, drawLines is not defined in IImage interface. I'm using irrlich 1.7.2, maybe I need to compare my current version with the latest svn release.
- Thu Mar 22, 2012 5:30 pm
- Forum: Beginners Help
- Topic: Compiling with Cimage use failed with link error.
- Replies: 2
- Views: 284
Compiling with Cimage use failed with link error.
I'm trying to make some use of CImage with jirr. Here is the generated code by swig for this: SWIGEXPORT void JNICALL Java_net_sf_jirr_JirrJNI_CImage_1drawLine(JNIEnv *jenv, jclass jcls, jlong jarg1, jobject jarg1_, jlong jarg2, jobject jarg2_, jlong jarg3, jobject jarg3_, jlong jarg4, jobject jar...
- Tue Mar 13, 2012 1:59 am
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
Thanks for the workaround. It works now here. As you said this might be a tricky problem, and here's something I got on my way for testing, hopefully it is helpful. 1. The code works great with the old irrlicht version(0.14) 2. The code with irrlicht 1.7.2 doesn't work neither with my android build,...
- Mon Mar 12, 2012 12:23 pm
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
Any updates on this? Anyway, this could be really a huge bug.
- Tue Mar 06, 2012 3:13 am
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
edit: Can you please tell the exact environment you use? I see Windows XP and compiler seems to be VS. Which VS version are you using? Is this a 32-bit or 64-bit system? And do you compile for 32-bit or 64-bit? Do you compile debug or release? The thing is that the only reason I could think of righ...
- Mon Mar 05, 2012 6:22 am
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
Any support for this, please?
- Fri Mar 02, 2012 9:53 am
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
I've tried 1.7.3(download form the homepage) both on my pc & android pad. The glass attached to the player head bone node "flies away" with some frames for the node animation. I think it should be some bug here.
- Fri Mar 02, 2012 9:10 am
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
I also tried the opengles version of irrlicht on some andorid pad, it is also abnormal with some frame animation there. So strange. Any idea?
- Fri Mar 02, 2012 8:12 am
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
Thanks for the reply. But it still happens even I use the svn version of code. This might be because of my graphics card, opengl version or sth else? Here is some logging info for it: Irrlicht Engine version 1.8.0-alpha Microsoft Windows XP Professional Service Pack 3 (Build 2600) WGL_extensions: WG...
- Thu Mar 01, 2012 11:46 am
- Forum: Beginners Help
- Topic: doubt on float/double comparing with 0.0 for irrlicht 1.7.3
- Replies: 2
- Views: 184
Re: doubt on float/double comparing with 0.0 for irrlicht 1.
Thanks for the link. That seems to be convincing.
- Thu Mar 01, 2012 3:08 am
- Forum: Beginners Help
- Topic: doubt on float/double comparing with 0.0 for irrlicht 1.7.3
- Replies: 2
- Views: 184
doubt on float/double comparing with 0.0 for irrlicht 1.7.3
I'm trying to update irrlicht 1.7.2 to the svn version. When I'm trying to merge my code with the svn version, I found some update like: In irricht 1.7.2 vector2d.h //! Normalize the vector. /** The null vector is left untouched. \return Reference to this vector, after norm...
- Wed Feb 29, 2012 4:52 pm
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
This might be some bug. So I've uploaded the test case to http://www.mediafire.com/?e15cx28mw7wo6u4 for further study.
- Wed Feb 29, 2012 4:42 pm
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
Thanks for the reply. But It doesn't work neither.
BTW, I'm trying to port some game with irrlicht 0.14 to irrlicht 1.7.2. The codes run well with the irrlicht 0.14(with some minor api change adaption).
BTW, I'm trying to port some game with irrlicht 0.14 to irrlicht 1.7.2. The codes run well with the irrlicht 0.14(with some minor api change adaption).
- Wed Feb 29, 2012 4:11 pm
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
Re: prob with adding node to other animated bone-joint mesh
Here is the model view in milkshape 3d for the animated mesh node(player01.ms3d): http://farm8.staticflickr.com/7179/6941337739_1f5e767228.jpg player01.ms3d by david.wan , on Flickr And here is the model view in milkshape 3d for the attached glass mesh node: http://farm8.staticflickr.com/7051/679523...
- Wed Feb 29, 2012 4:04 pm
- Forum: Beginners Help
- Topic: prob with adding node to other animated bone-joint mesh node
- Replies: 20
- Views: 2264
prob with adding node to other animated bone-joint mesh node
I'm trying to add some sub-animated mesh node to some other animated bone joint. Here is my code for this: IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->se...