i suggest you do a seach for 'avi' in these forums.. you just might find something which matches your request! http://irrlicht.sourceforge.net/phpBB2/search.phpAcki wrote:Hi,
I whant to play some cut scenes...
is there a way to play avi files with Irrlicht ???
(or any other way?)
CU
Search found 150 matches
- Wed Feb 18, 2004 1:43 am
- Forum: Beginners Help
- Topic: playing movies
- Replies: 1
- Views: 402
Re: playing movies
- Wed Feb 18, 2004 1:41 am
- Forum: Beginners Help
- Topic: Basic Scene Node Rotation?
- Replies: 4
- Views: 534
Re: Basic Scene Node Rotation?
I thought the code below would work but I am not sure what point it is rotating about it is certainly not (0,0,0) if(keys[KEY_KEY_U]){ core::vector3df v = paddle1Node->getRotation(); v.Z += 1.0f; paddle1Node->setRotation(v); } it's not rotation about a point, it's rotation about an axis. in your ex...
- Tue Feb 17, 2004 7:07 pm
- Forum: Project Announcements
- Topic: Our Two Projects
- Replies: 22
- Views: 7649
Our Two Projects
i would like to invite you all to try out the addictive lemming-like game i've been working on. i wish i would have known about the irrlicht engine when i started the project because it would have saved me alot of time :shock:, but it was a good learning experience. i've since started on a second ga...
- Tue Feb 10, 2004 5:45 am
- Forum: Advanced Help
- Topic: Camera and Collision Issues
- Replies: 9
- Views: 1732
Re: Issues
Anyone have any examples of deriving a new class using CCameraSceneNode that does not hack the source up, make changes to the engine itself but is just specific to your own app? I remember posting this answer before ... ah yes on this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=13...
- Mon Feb 09, 2004 11:06 pm
- Forum: Advanced Help
- Topic: Camera and Collision Issues
- Replies: 9
- Views: 1732
Re: Camera and Collision Issues
I cannot call "updateAbsolutePosition" since it is protected, and not sure that is it. If you derive your camera class from CCameraSceneNode then you should be able to call it from within your camera class. Create a public function which then calls updateAbsolutePosition(). Or you could h...
- Sun Feb 08, 2004 5:58 pm
- Forum: Advanced Help
- Topic: Odd Behaviour when backing up
- Replies: 2
- Views: 698
- Sun Feb 08, 2004 12:33 am
- Forum: Advanced Help
- Topic: Angle Based Camera
- Replies: 8
- Views: 1497
Re: Angle Based Camera
It works reasonably well except when I move backwards the screen flashes horribley like the LookAT point is wrong then corrects itself over ande over, but yet its code i've used forever and it only happens going backwards. i had a problem that sounds like that.. i resolved it by calling camera->upd...
- Sun Feb 08, 2004 12:30 am
- Forum: Advanced Help
- Topic: CCameraSceneNode Inheretence
- Replies: 1
- Views: 793
Re: CCameraSceneNode Inheretence
Any ideas why this is going on? copy CCameraSceneNode.h and .cpp to your project folder and include them in your project, then your class derived from CCameraSceneNode should work.. or at least it worked for me :D Of course you don't have to copy over those files, but since they implement a basic w...
- Fri Feb 06, 2004 5:23 am
- Forum: Advanced Help
- Topic: Angle Based Camera
- Replies: 8
- Views: 1497
Re: Angle Based Camera
i derived my own camera class. the only problem i had was figuring out that the constructor needed to look like this:ceisnaugle wrote: class CCamera : scene::ICameraSceneNode
{
...
}
Code: Select all
CurlingCam::CurlingCam() : CCameraSceneNode(smgr->getRootSceneNode(),smgr,-1){
}
- Fri Feb 06, 2004 5:17 am
- Forum: Beginners Help
- Topic: GTKRadiant<--->Irrlicht still dont work
- Replies: 1
- Views: 340
if the error is 'bad command or filename' then you need to change the first path in the .bat to point to correct locations of q3map2 on your system. you could do a start->search->find file to locate the file, but you should be able to find it under your 'GtkRadiant' folder, unless of course you inst...
- Sat Jan 31, 2004 5:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Resolution Independent GUIs
- Replies: 7
- Views: 12589
nice approach. what i do to keep my gui's (and game objects) independant of screen resolution is to define a macro and use it when i create an object.. like so // these macros will return the scaled value // based on current screen size // (i assume 1024x768 is the normal res) #define SX(val) ( (int...
- Sat Jan 31, 2004 5:07 pm
- Forum: Off-topic
- Topic: Quake 3 level editing
- Replies: 6
- Views: 1595
check out this thread http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=879
- Fri Jan 30, 2004 11:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Best Sound API For Irrlicht?
- Replies: 15
- Views: 2067
- Sun Jan 25, 2004 6:14 am
- Forum: Beginners Help
- Topic: Problems with a string
- Replies: 5
- Views: 548
check out this thread http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=906... i love my dout's
- Sun Jan 25, 2004 6:10 am
- Forum: Beginners Help
- Topic: Icons
- Replies: 1
- Views: 317
Re: Icons
read this thread http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=896c_olin3404 wrote:I know this isnt the right forum for this, but i bet some of you will know.... I made a 32x32 icon in vc++ but how can I attach it to the executable?