Search found 150 matches

by rt
Wed Feb 18, 2004 1:43 am
Forum: Beginners Help
Topic: playing movies
Replies: 1
Views: 402

Re: playing movies

Acki wrote:Hi,
I whant to play some cut scenes...
is there a way to play avi files with Irrlicht ???
(or any other way?)

CU
i suggest you do a seach for 'avi' in these forums.. you just might find something which matches your request! 8) http://irrlicht.sourceforge.net/phpBB2/search.php
by rt
Wed Feb 18, 2004 1:41 am
Forum: Beginners Help
Topic: Basic Scene Node Rotation?
Replies: 4
Views: 534

Re: Basic Scene Node Rotation?

I thought the code below would work but I am not sure what point it is rotating about it is certainly not (0,0,0) if(keys[KEY_KEY_U]){ core::vector3df v = paddle1Node->getRotation(); v.Z += 1.0f; paddle1Node->setRotation(v); } it's not rotation about a point, it's rotation about an axis. in your ex...
by rt
Tue Feb 17, 2004 7:07 pm
Forum: Project Announcements
Topic: Our Two Projects
Replies: 22
Views: 7649

Our Two Projects

i would like to invite you all to try out the addictive lemming-like game i've been working on. i wish i would have known about the irrlicht engine when i started the project because it would have saved me alot of time :shock:, but it was a good learning experience. i've since started on a second ga...
by rt
Tue Feb 10, 2004 5:45 am
Forum: Advanced Help
Topic: Camera and Collision Issues
Replies: 9
Views: 1732

Re: Issues

Anyone have any examples of deriving a new class using CCameraSceneNode that does not hack the source up, make changes to the engine itself but is just specific to your own app? I remember posting this answer before ... ah yes on this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=13...
by rt
Mon Feb 09, 2004 11:06 pm
Forum: Advanced Help
Topic: Camera and Collision Issues
Replies: 9
Views: 1732

Re: Camera and Collision Issues

I cannot call "updateAbsolutePosition" since it is protected, and not sure that is it. If you derive your camera class from CCameraSceneNode then you should be able to call it from within your camera class. Create a public function which then calls updateAbsolutePosition(). Or you could h...
by rt
Sun Feb 08, 2004 5:58 pm
Forum: Advanced Help
Topic: Odd Behaviour when backing up
Replies: 2
Views: 698

try calling camera->updateAbsolutePosition() after setting it's new position
by rt
Sun Feb 08, 2004 12:33 am
Forum: Advanced Help
Topic: Angle Based Camera
Replies: 8
Views: 1497

Re: Angle Based Camera

It works reasonably well except when I move backwards the screen flashes horribley like the LookAT point is wrong then corrects itself over ande over, but yet its code i've used forever and it only happens going backwards. i had a problem that sounds like that.. i resolved it by calling camera->upd...
by rt
Sun Feb 08, 2004 12:30 am
Forum: Advanced Help
Topic: CCameraSceneNode Inheretence
Replies: 1
Views: 793

Re: CCameraSceneNode Inheretence

Any ideas why this is going on? copy CCameraSceneNode.h and .cpp to your project folder and include them in your project, then your class derived from CCameraSceneNode should work.. or at least it worked for me :D Of course you don't have to copy over those files, but since they implement a basic w...
by rt
Fri Feb 06, 2004 5:23 am
Forum: Advanced Help
Topic: Angle Based Camera
Replies: 8
Views: 1497

Re: Angle Based Camera

ceisnaugle wrote: class CCamera : scene::ICameraSceneNode
{
...
}
i derived my own camera class. the only problem i had was figuring out that the constructor needed to look like this:

Code: Select all

CurlingCam::CurlingCam() : CCameraSceneNode(smgr->getRootSceneNode(),smgr,-1){
}
by rt
Fri Feb 06, 2004 5:17 am
Forum: Beginners Help
Topic: GTKRadiant<--->Irrlicht still dont work
Replies: 1
Views: 340

if the error is 'bad command or filename' then you need to change the first path in the .bat to point to correct locations of q3map2 on your system. you could do a start->search->find file to locate the file, but you should be able to find it under your 'GtkRadiant' folder, unless of course you inst...
by rt
Sat Jan 31, 2004 5:24 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Howto: Resolution Independent GUIs
Replies: 7
Views: 12589

nice approach. what i do to keep my gui's (and game objects) independant of screen resolution is to define a macro and use it when i create an object.. like so // these macros will return the scaled value // based on current screen size // (i assume 1024x768 is the normal res) #define SX(val) ( (int...
by rt
Sat Jan 31, 2004 5:07 pm
Forum: Off-topic
Topic: Quake 3 level editing
Replies: 6
Views: 1595

by rt
Fri Jan 30, 2004 11:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Best Sound API For Irrlicht?
Replies: 15
Views: 2067

VeneX wrote:Audiere hasn't 3d sound but is a great engine. Is one of the poll list a sound enigne with 3d sound?
Audiere has pan/volume/pitch control so a 3d wrapper could quickly be made. i wonder if niko would like this added to irrlicht...
by rt
Sun Jan 25, 2004 6:14 am
Forum: Beginners Help
Topic: Problems with a string
Replies: 5
Views: 548

check out this thread http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=906... i love my dout's :P
by rt
Sun Jan 25, 2004 6:10 am
Forum: Beginners Help
Topic: Icons
Replies: 1
Views: 317

Re: Icons

c_olin3404 wrote:I know this isnt the right forum for this, but i bet some of you will know.... I made a 32x32 icon in vc++ but how can I attach it to the executable?
read this thread http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=896