Search found 18 matches
- Thu Mar 21, 2013 3:48 am
- Forum: Beginners Help
- Topic: Need an Irrlicht Tutorial for performance best optimization
- Replies: 10
- Views: 1076
Re: Need an Irrlicht Tutorial for performance best optimizat
Thanks I think I have to code a LOD scene manager here. I will change the code from my first post. By the way could I have done something better. The first post is the way I do it. If I code LOD and design new better trees I will have everything done. Is there anything else? No!!!
- Mon Mar 18, 2013 12:02 am
- Forum: Beginners Help
- Topic: Need an Irrlicht Tutorial for performance best optimization
- Replies: 10
- Views: 1076
Re: Need an Irrlicht Tutorial for performance best optimizat
What is the difference between:
Also what version of OpenGl does Irrlicht use?
- EAC_OFF
- EAC_BOX
- EAC_FRUSTUM_BOX
- EAC_FRUSTUM_SPHERE
- EAC_OCC_QUERY
Also what version of OpenGl does Irrlicht use?
- Thu Mar 14, 2013 3:38 pm
- Forum: Beginners Help
- Topic: Problem with Real Libray Project [GENERAL C++ problem]
- Replies: 5
- Views: 638
Re: Problem with Real Libray Project [GENERAL C++ problem]
So what is the way to do this? Link them dynamically? Dll?
- Thu Mar 14, 2013 3:29 pm
- Forum: Beginners Help
- Topic: Need an Irrlicht Tutorial for performance best optimization
- Replies: 10
- Views: 1076
Re: Need an Irrlicht Tutorial for performance best optimizat
So my goal should be: 1. Draw more in less calls to the driver. This is something general. And optimize it in my programming? I started studing OpenGl. I guess it has something to do with rendering pipeline. This is tricky for me. 2. Batch static meshes batched into meshbuffers, generated each time...
- Thu Mar 14, 2013 3:23 pm
- Forum: Beginners Help
- Topic: Need an Irrlicht Tutorial for performance best optimization
- Replies: 10
- Views: 1076
Re: Need an Irrlicht Tutorial for performance best optimizat
I thought that camera had frustrum culling by default but I did this.
Code: Select all
m_cameraNode->setFarValue( 4800.0f );
m_cameraNode->setNearValue( 0.01f );
m_cameraNode->setAutomaticCulling( irr::scene::EAC_OCC_QUERY );
- Mon Mar 11, 2013 4:49 pm
- Forum: Beginners Help
- Topic: Need an Irrlicht Tutorial for performance best optimization
- Replies: 10
- Views: 1076
Need an Irrlicht Tutorial for performance best optimization
Hello, I am developing Real Library . This is basically an indie game engine. Every entity is composed of a graphics model and a physics model. The physics model determines the position and rotation and the graphics model follows it. I load graphic models with two possible ways. And each model is cr...
- Mon Mar 11, 2013 2:01 pm
- Forum: Beginners Help
- Topic: Quality issues
- Replies: 23
- Views: 1862
Re: Quality issues
I have the same problem. I am looking the answer 6 months now....
- Thu Mar 07, 2013 11:57 pm
- Forum: Beginners Help
- Topic: Helpful links: planning your game
- Replies: 1
- Views: 429
Re: Helpful links: planning your game
Very good tutorials. Thanks
- Tue Mar 05, 2013 2:52 am
- Forum: Game Programming
- Topic: Havok physics integration-Best practices.
- Replies: 6
- Views: 3795
Re: Havok physics integration-Best practices.
I did it like this.
http://reallibrary.juplo.com/index.html
I made a wrapper class for every trirdparty library ( Havok, Irrlicht )
and combined in one library.
http://reallibrary.juplo.com/index.html
I made a wrapper class for every trirdparty library ( Havok, Irrlicht )
and combined in one library.
- Fri Mar 01, 2013 11:59 am
- Forum: Game Programming
- Topic: Game framework
- Replies: 6
- Views: 3450
Re: Game framework
I will in time translate it and start blogging in english. You can for now download the code and use it. See tutorials for help.
- Tue Feb 26, 2013 2:47 pm
- Forum: Game Programming
- Topic: Game framework
- Replies: 6
- Views: 3450
- Tue Feb 26, 2013 2:21 pm
- Forum: Game Programming
- Topic: LuaBind class with operators
- Replies: 0
- Views: 1267
LuaBind class with operators
Hello,
I have luabind and want to bind a class's operator
Class fuction member
Vector3 operator+ ( const Vector3& rhs );
Binding C++ code
.def( luabind::self + luabind::other<const core::Vector3&>() )
It does not work...
Anybody knows what I do wrong? Thanks...
I have luabind and want to bind a class's operator
Class fuction member
Vector3 operator+ ( const Vector3& rhs );
Binding C++ code
.def( luabind::self + luabind::other<const core::Vector3&>() )
It does not work...
Anybody knows what I do wrong? Thanks...
- Thu Feb 21, 2013 1:15 pm
- Forum: Project Announcements
- Topic: Real Library Alpha release +5 tutorials
- Replies: 4
- Views: 2302
Re: Real Library Alpha release - Tedi
Created a Microsoft Visual Studio 2010 solution with a basic tutorial.
I plan on makinhg more.
http://tedigame.blogspot.gr/p/tutorial.html
I plan on makinhg more.
http://tedigame.blogspot.gr/p/tutorial.html
- Tue Feb 12, 2013 1:51 pm
- Forum: Beginners Help
- Topic: Problem with Real Libray Project [GENERAL C++ problem]
- Replies: 5
- Views: 638
Re: Problem with Real Libray Project [GENERAL C++ problem]
This is what I do. I link them statically. In my solution. And create a big Library that I call Real Library. But when I use it in an other solution I link this big library but MSVC asks for the other libraries. I do not wish this to happen. It would be best if the user of real library only has to l...
- Tue Feb 12, 2013 8:29 am
- Forum: Beginners Help
- Topic: Easy Install for Physics Engine
- Replies: 10
- Views: 792
Re: Easy Install for Physics Engine
Look my project. I used Havok. http://tedigame.blogspot.gr/