Search found 18 matches

by Tedi
Thu Mar 21, 2013 3:48 am
Forum: Beginners Help
Topic: Need an Irrlicht Tutorial for performance best optimization
Replies: 10
Views: 1076

Re: Need an Irrlicht Tutorial for performance best optimizat

Thanks I think I have to code a LOD scene manager here. I will change the code from my first post. By the way could I have done something better. The first post is the way I do it. If I code LOD and design new better trees I will have everything done. Is there anything else? No!!!
by Tedi
Mon Mar 18, 2013 12:02 am
Forum: Beginners Help
Topic: Need an Irrlicht Tutorial for performance best optimization
Replies: 10
Views: 1076

Re: Need an Irrlicht Tutorial for performance best optimizat

What is the difference between:
  • EAC_OFF
  • EAC_BOX
  • EAC_FRUSTUM_BOX
  • EAC_FRUSTUM_SPHERE
  • EAC_OCC_QUERY
I have 300 fps but when I spawn 20 trees I get 20 fps. FPS gets back at 300 when the camera looks away of the trees.

Also what version of OpenGl does Irrlicht use?
by Tedi
Thu Mar 14, 2013 3:38 pm
Forum: Beginners Help
Topic: Problem with Real Libray Project [GENERAL C++ problem]
Replies: 5
Views: 638

Re: Problem with Real Libray Project [GENERAL C++ problem]

So what is the way to do this? Link them dynamically? Dll?
by Tedi
Thu Mar 14, 2013 3:29 pm
Forum: Beginners Help
Topic: Need an Irrlicht Tutorial for performance best optimization
Replies: 10
Views: 1076

Re: Need an Irrlicht Tutorial for performance best optimizat

So my goal should be: 1. Draw more in less calls to the driver. This is something general. And optimize it in my programming? I started studing OpenGl. I guess it has something to do with rendering pipeline. This is tricky for me. 2. Batch static meshes batched into meshbuffers, generated each time...
by Tedi
Thu Mar 14, 2013 3:23 pm
Forum: Beginners Help
Topic: Need an Irrlicht Tutorial for performance best optimization
Replies: 10
Views: 1076

Re: Need an Irrlicht Tutorial for performance best optimizat

I thought that camera had frustrum culling by default but I did this.

Code: Select all

 
m_cameraNode->setFarValue( 4800.0f );
m_cameraNode->setNearValue( 0.01f );
m_cameraNode->setAutomaticCulling( irr::scene::EAC_OCC_QUERY );
 
by Tedi
Mon Mar 11, 2013 4:49 pm
Forum: Beginners Help
Topic: Need an Irrlicht Tutorial for performance best optimization
Replies: 10
Views: 1076

Need an Irrlicht Tutorial for performance best optimization

Hello, I am developing Real Library . This is basically an indie game engine. Every entity is composed of a graphics model and a physics model. The physics model determines the position and rotation and the graphics model follows it. I load graphic models with two possible ways. And each model is cr...
by Tedi
Mon Mar 11, 2013 2:01 pm
Forum: Beginners Help
Topic: Quality issues
Replies: 23
Views: 1862

Re: Quality issues

I have the same problem. I am looking the answer 6 months now.... :(
by Tedi
Thu Mar 07, 2013 11:57 pm
Forum: Beginners Help
Topic: Helpful links: planning your game
Replies: 1
Views: 429

Re: Helpful links: planning your game

Very good tutorials. Thanks
by Tedi
Tue Mar 05, 2013 2:52 am
Forum: Game Programming
Topic: Havok physics integration-Best practices.
Replies: 6
Views: 3795

Re: Havok physics integration-Best practices.

I did it like this.
http://reallibrary.juplo.com/index.html

I made a wrapper class for every trirdparty library ( Havok, Irrlicht )
and combined in one library.
by Tedi
Fri Mar 01, 2013 11:59 am
Forum: Game Programming
Topic: Game framework
Replies: 6
Views: 3450

Re: Game framework

I will in time translate it and start blogging in english. You can for now download the code and use it. See tutorials for help.
by Tedi
Tue Feb 26, 2013 2:47 pm
Forum: Game Programming
Topic: Game framework
Replies: 6
Views: 3450

Re: Game framework

by Tedi
Tue Feb 26, 2013 2:21 pm
Forum: Game Programming
Topic: LuaBind class with operators
Replies: 0
Views: 1267

LuaBind class with operators

Hello,

I have luabind and want to bind a class's operator

Class fuction member
Vector3 operator+ ( const Vector3& rhs );

Binding C++ code
.def( luabind::self + luabind::other<const core::Vector3&>() )

It does not work...

Anybody knows what I do wrong? Thanks...
by Tedi
Thu Feb 21, 2013 1:15 pm
Forum: Project Announcements
Topic: Real Library Alpha release +5 tutorials
Replies: 4
Views: 2302

Re: Real Library Alpha release - Tedi

Created a Microsoft Visual Studio 2010 solution with a basic tutorial.

I plan on makinhg more.

http://tedigame.blogspot.gr/p/tutorial.html
by Tedi
Tue Feb 12, 2013 1:51 pm
Forum: Beginners Help
Topic: Problem with Real Libray Project [GENERAL C++ problem]
Replies: 5
Views: 638

Re: Problem with Real Libray Project [GENERAL C++ problem]

This is what I do. I link them statically. In my solution. And create a big Library that I call Real Library. But when I use it in an other solution I link this big library but MSVC asks for the other libraries. I do not wish this to happen. It would be best if the user of real library only has to l...
by Tedi
Tue Feb 12, 2013 8:29 am
Forum: Beginners Help
Topic: Easy Install for Physics Engine
Replies: 10
Views: 792

Re: Easy Install for Physics Engine

Look my project. I used Havok. http://tedigame.blogspot.gr/