Search found 3 matches

by RobSis
Mon Dec 05, 2011 3:47 pm
Forum: Game Programming
Topic: Colliding first person camera
Replies: 5
Views: 1561

Re: Colliding first person camera

serengeor wrote:Might be this one(not sure about it though):
Yeah, I didn't know about that!
I tried to mess with it and I'm most comfortable with all rotations disabled - vector (0,0,0).
Cool stuff! Didn't tried the stairs though. Only steep platform which I had troubles to climb :)
by RobSis
Mon Dec 05, 2011 9:34 am
Forum: Game Programming
Topic: Colliding first person camera
Replies: 5
Views: 1561

Re: Colliding first person camera

Thank you!
I will take look at the bullet's constraints.
by RobSis
Sun Dec 04, 2011 9:37 pm
Forum: Game Programming
Topic: Colliding first person camera
Replies: 5
Views: 1561

Colliding first person camera

Hello. I finally got bullet physics to work in my project, so now I want to make first person camera, that would collide with everything. What object should I use to represent player? Cylinder? Box? Sphere? Sphere rolls terribly long before it stops completely, box and cyllinders can flip over, and ...