We're all stupid in our own beautiful way. The joy is in learning.Ijon wrote:Got it to work now finally. After desparating awhile I tried installing TDM-GCC and recompiling the Irrlicht.dll. Apparently I was just too stupid to set up MinGW w64 on my own.
Search found 38 matches
- Sat Dec 24, 2011 2:38 am
- Forum: Beginners Help
- Topic: BMP-Loader not working
- Replies: 3
- Views: 390
Re: BMP-Loader not working
- Tue Dec 20, 2011 6:53 pm
- Forum: Beginners Help
- Topic: My computer cant do math, can your's do ?
- Replies: 5
- Views: 612
Re: My computer cant do math, can your's do ?
Write it out as binary operations, then it makes perfect sense. Check out the IEEE floating point standards for proper explanations. Integer casting and division has its place, but it can also be the source of the worst kind of bug.. that which generates no errors.
- Tue Dec 20, 2011 2:06 pm
- Forum: Beginners Help
- Topic: Render To Texture
- Replies: 4
- Views: 370
Re: Render To Texture
It seems strange that the image is generated with the correct background colour, and not just a junk file. However, thanks for the replies. I suppose the workaround is to use a second device with the software renderer in setup to precalc the textures.
- Mon Dec 19, 2011 10:05 pm
- Forum: Game Programming
- Topic: Simulating wind movement?
- Replies: 17
- Views: 5176
Re: Simulating wind movement?
Even our greatest supercomputers don't model the planet's entire weather system. \studied meteorology many moons ago (no pun intended) Modelling local conditions is more manageable and effects from outside the local system can be averaged. High pressure from north, low from west etc. My suggestion w...
Re: Windows 8
I'm no fan of windows but I do have to acknowledge the superiority of Office. Especially Word. However, their move to the ribbon style menus means that I will never buy another copy.
- Mon Dec 19, 2011 9:42 pm
- Forum: Beginners Help
- Topic: Render To Texture
- Replies: 4
- Views: 370
Render To Texture
I've reduced to the simplest form I can: #include <irrlicht.h> #include "driverChoice.h" using namespace irr; #ifdef _MSC_VER #pragma comment(lib, "Irrlicht.lib") #endif int main() { video::E_DRIVER_TYPE driverType=driverChoiceConsole(); if (driverType==video::EDT...
- Sun Dec 18, 2011 8:02 pm
- Forum: Code Snippets
- Topic: IProgressBar: A progress-bar gui element
- Replies: 19
- Views: 7797
Re: IProgressBar: A progress-bar gui element
The problem with this implementation is that the position setting does not take into account the element's parent's position so the call to the IVideoDriver drawing methods will draw the progress bar at an absolute position regardless of the parent window/element updates. My plan is to do a rewrite ...
- Thu Dec 15, 2011 6:00 pm
- Forum: Project Announcements
- Topic: Planet Wars - interactive control
- Replies: 12
- Views: 4396
Re: Planet Wars - interactive control
Will you adopt me?... I'm 30.
- Thu Dec 15, 2011 1:26 pm
- Forum: Advanced Help
- Topic: Relative Joint Rotation
- Replies: 17
- Views: 3879
Re: Relative Joint Rotation
I may be telling you wrong, but don't you need two matrices to set a relative rotation? irr::core::matrix4 m; m.setRotationDegrees(bodyNode->getRotation()); irr::core::matrix4 n; n.setRotationDegrees(rot); m *= n; bodyNode->setRotation( m.getRotationDegrees() ); bodyNode->up...
- Tue Dec 13, 2011 11:18 pm
- Forum: Beginners Help
- Topic: GUI events, button click when child of parent window...
- Replies: 1
- Views: 328
Re: GUI events, button click when child of parent window...
Umm... sorry but it isn't a problem anymore. Turns out it was a P.I.C.N.I.C error, as suspected. Was staring at it for three hours and as soon as I gave in and asked for help it occured to me. I'd left a switch in another file which was cancelling my button press. Hopefully I've come forward before ...
- Tue Dec 13, 2011 10:37 pm
- Forum: Beginners Help
- Topic: GUI events, button click when child of parent window...
- Replies: 1
- Views: 328
GUI events, button click when child of parent window...
I have an odd problem: IGUIButton* button; m_pGUINavigationWindow = m_pGUIEnvironment->addWindow(rect<s32>(0,0,220,415),false,0,0,GUI_NAV_WINDOW); m_pGUINavigationWindow->setVisible(false); m_pGUINavigationWindow->setDrawTitlebar(false); m_pGUINavigationWindow->getCloseButton()->...
- Tue Dec 13, 2011 5:41 pm
- Forum: Off-topic
- Topic: Learning Irrlicht
- Replies: 2
- Views: 822
Re: Learning Irrlicht
If anyone is interested here are some progress videos:
Part 2:
http://www.youtube.com/watch?v=aocCcfSY4BA
Part 3:
http://www.youtube.com/watch?v=I7LnpIv4dxQ
There is info in the video descriptions.
Part 2:
http://www.youtube.com/watch?v=aocCcfSY4BA
Part 3:
http://www.youtube.com/watch?v=I7LnpIv4dxQ
There is info in the video descriptions.
- Sun Dec 11, 2011 1:55 am
- Forum: Beginners Help
- Topic: 2D game - FPS to fast
- Replies: 8
- Views: 1304
Re: 2D game - FPS to fast
Your code is confusing me. It seems like: u32 curTime = device->getTimer()->getTime(); world.deltaTime =curTime-world.time; world.time = curTime; You are defining your time variables, one after the other. This defeats the purpose. What you want to do i...
- Sun Dec 11, 2011 1:42 am
- Forum: Beginners Help
- Topic: Custom fonts from an already created image.
- Replies: 12
- Views: 711
Re: Custom fonts from an already created image.
it is for a fan project. there is really no way of doing this? I tried using incscape and some program (Fontforge I think) But it didn't want to work :( It can be done. Those coloured control characters can be found within a loop which will "scan" the bitmap data of the image. From that y...
- Sat Dec 10, 2011 1:10 pm
- Forum: Beginners Help
- Topic: [solved]mingw pragma warning disable
- Replies: 12
- Views: 2979
Re: mingw pragma warning disable
But disabling warnings separately for each file is possible only in visual studio as far as I know. You can use pragma. #pragma GCC diagnostic ignored "-Wwrite-strings" I believe you can use "#pragma GCC diagnostic pop" and "#pragma GCC diagnostic push" to do it on a p...