In C::B you can use inline assembler in *.c or *.cpp files but in GNU syntax not Intel.
Or put your whole assembler stuff in seperate *.s and *.S files (you can use Intel syntax in this case too).
Note: *.s *.S are case sensitive under windows too !!!
One of them are preprocessed by the C ...
Search found 19 matches
- Fri May 04, 2012 1:25 pm
- Forum: Off-topic
- Topic: Code Blocks IDE and Linking ASM
- Replies: 7
- Views: 4473
- Fri May 04, 2012 11:00 am
- Forum: Beginners Help
- Topic: Using an externaly created direct3d9 device with irrlicht
- Replies: 6
- Views: 524
Re: Using an externaly created direct3d9 device with irrlich
You have to fill the members from the SExposedVideoData struct. ( IDirect3D9 * D3D9, IDirect3DDevice9 * D3DDev9, void * HWnd)
Then call IVideoDriver->beginScene() with it.
DJ.
Then call IVideoDriver->beginScene() with it.
DJ.
- Thu May 03, 2012 11:01 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
Thank you hybrid. One moment I was unsure.
DJ.
DJ.
- Thu May 03, 2012 7:11 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
The shortest pice of gemetry in irrlicht is an IMeshBuffer
if you define one triangle with two sides and each side has a different material
you have to define it as two different IMeshBuffers wich are a part of one SceneNode.
Is it right so far or i'm wrong ?
DJ.
if you define one triangle with two sides and each side has a different material
you have to define it as two different IMeshBuffers wich are a part of one SceneNode.
Is it right so far or i'm wrong ?
DJ.
- Tue May 01, 2012 5:05 pm
- Forum: Beginners Help
- Topic: Event receiver problem
- Replies: 5
- Views: 552
Re: Event receiver problem
this is wrong:
event.EventType==irr::KEY_LEFT
should be:or use a switch statement for the different keys
DJ.
event.EventType==irr::KEY_LEFT
should be:
Code: Select all
if (event.eventType == EET_KEY_INPUT_EVENT) {
if (event.SKeyInput.Key == KEY_LEFT){
...
}
...
}DJ.
- Tue May 01, 2012 4:59 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
No one can give me a hint ?
DJ.
DJ.
- Mon Apr 30, 2012 5:44 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 211847
- Mon Apr 30, 2012 5:33 pm
- Forum: Beginners Help
- Topic: My program runs on some computers but not on others, help!
- Replies: 12
- Views: 958
Re: My program runs on some computers but not on others, hel
Is the Win 7 failed box a 64 bit box ?
DJ.
DJ.
- Mon Apr 30, 2012 4:56 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
IMeshBuffer->getIndexType can be EIT_16BIT or EIT_32BIT
but
IMeshBuffer->append accept only ushort * as index array !
How can i use 32 bit indicies with a IMeshBuffer or IDynamicMeshBuffer ?
Thank you to point me in the right direction.
DJ.
but
IMeshBuffer->append accept only ushort * as index array !
How can i use 32 bit indicies with a IMeshBuffer or IDynamicMeshBuffer ?
Thank you to point me in the right direction.
DJ.
- Sat Apr 28, 2012 8:29 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
Isn't a big deal build new docs's the problem are my huge help file (as compiled *.chm and the ordinary *.html online version) links to the C++ online version.
That means if the 1.8 docs moved from http://irrlicht.sourceforge.net/docutemp/ to any other place i have to change all hundrets links ...
That means if the 1.8 docs moved from http://irrlicht.sourceforge.net/docutemp/ to any other place i have to change all hundrets links ...
- Sat Apr 28, 2012 7:42 am
- Forum: Bug reports
- Topic: [fixed]Irrlicht 1.8.0-alpha IGUISkinSetFont()
- Replies: 1
- Views: 637
[fixed]Irrlicht 1.8.0-alpha IGUISkinSetFont()
This example changed the Button and ToolTip font in version 1.7.3.
With Irrlicht 1.8.0-alpha the ToolTip font are changed only.
I don't know, is it a bug or a new "feature" ?
Is enum EGDF_BUTTON are ignored or removed from 1.8.0-alpha ?
Don't worry about the code it's a new language binding ...
With Irrlicht 1.8.0-alpha the ToolTip font are changed only.
I don't know, is it a bug or a new "feature" ?
Is enum EGDF_BUTTON are ignored or removed from 1.8.0-alpha ?
Don't worry about the code it's a new language binding ...
- Thu Apr 26, 2012 11:48 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
with some of:
#if IRRLICHT_VERSION_MINOR >= 8
...
#else
...
#endif
in my current language binding i got it working with 1.8.0-alpha
good job so far.
Where are the official 1.8.0 API doc ?
I mean with added new things like IGUIElement.setName(), IGUIElement.getName() ...
DJ.
#if IRRLICHT_VERSION_MINOR >= 8
...
#else
...
#endif
in my current language binding i got it working with 1.8.0-alpha
good job so far.
Where are the official 1.8.0 API doc ?
I mean with added new things like IGUIElement.setName(), IGUIElement.getName() ...
DJ.
- Thu Apr 26, 2012 4:34 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
hello CuteAlien
in my own 1.7.3 build i fixed ~20 bugs
if i get all working with 1.7.3 i will switch to 1.8 end of this year
with "all" i mean a language binding of all classes and interfaces near ~12,000 lines of code you know. :wink:
here one point from the list of new fundamental bugs in 1.8.0 ...
in my own 1.7.3 build i fixed ~20 bugs
if i get all working with 1.7.3 i will switch to 1.8 end of this year
with "all" i mean a language binding of all classes and interfaces near ~12,000 lines of code you know. :wink:
here one point from the list of new fundamental bugs in 1.8.0 ...
- Wed Apr 25, 2012 11:42 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
smso thank you
DJ.
DJ.
- Wed Apr 25, 2012 7:57 pm
- Forum: Beginners Help
- Topic: DJ's questions.
- Replies: 23
- Views: 2036
Re: DJ's questions.
I'm talkng about Irrlicht 1.7.3
Does anyone can give me a right answer please
how i can retrieve SAnimatedMesh from IAnimatedMesh or must i create it self ?
how i can get or set the curent blendingmode of SMaterial ?
Thank you
DJ.
Does anyone can give me a right answer please
how i can retrieve SAnimatedMesh from IAnimatedMesh or must i create it self ?
how i can get or set the curent blendingmode of SMaterial ?
Thank you
DJ.
