Search found 5 matches

by UpandComing
Wed Jan 04, 2012 3:05 am
Forum: Beginners Help
Topic: ITexture scaling
Replies: 2
Views: 384

ITexture scaling

I've been looking through the Irrlicht documentation but maybe I'm not looking in the right place so I figured I ask here. Is there a simple way to scale an ITexture image the same way that an IGUIImage does. I thought that initializing an ITexture* and using the draw2DImage method would deal with e...
by UpandComing
Fri Dec 30, 2011 5:21 pm
Forum: Beginners Help
Topic: IGUIImage problems
Replies: 3
Views: 248

IGUIImage problems

I'm having issues using IGUIImage and to be truthful I'm having difficulty understanding it in general. So here is where I'm at: gui::IGUIImage* image; video::ITexture* background;   image->setImage(background);  In my head this should work. It compiles fine but causes a run time error for NullAcces...
by UpandComing
Thu Dec 29, 2011 6:38 pm
Forum: Beginners Help
Topic: Managing Scenes
Replies: 5
Views: 282

Re: Managing Scenes

So you don't ever change ISceneManagers but change the level of visibility of each scene node?
by UpandComing
Thu Dec 29, 2011 4:55 pm
Forum: Beginners Help
Topic: Managing Scenes
Replies: 5
Views: 282

Managing Scenes

Okay, so I'm having a little difficulty getting my head around managing scene nodes. I get that to be displayed scene nodes have to be children of an active ISceneManager, but what about when changing scene, for example from a main menu to starting the game, if all the menu nodes are stored under th...
by UpandComing
Thu Dec 08, 2011 9:44 pm
Forum: Beginners Help
Topic: Mouse Input information
Replies: 5
Views: 371

Mouse Input information

I know that generally the Irrlicht engine is tailored to 3D but it does have 2d capabilities and since I'm using this as an engine learning exercise then I believe I can be forgiven for under-using it. Anyway's... I'm fairly new to games programming, well programming in particular but if I do say so...