Search found 5 matches
- Wed Jan 04, 2012 3:05 am
- Forum: Beginners Help
- Topic: ITexture scaling
- Replies: 2
- Views: 384
ITexture scaling
I've been looking through the Irrlicht documentation but maybe I'm not looking in the right place so I figured I ask here. Is there a simple way to scale an ITexture image the same way that an IGUIImage does. I thought that initializing an ITexture* and using the draw2DImage method would deal with e...
- Fri Dec 30, 2011 5:21 pm
- Forum: Beginners Help
- Topic: IGUIImage problems
- Replies: 3
- Views: 248
IGUIImage problems
I'm having issues using IGUIImage and to be truthful I'm having difficulty understanding it in general. So here is where I'm at: gui::IGUIImage* image; video::ITexture* background; image->setImage(background); In my head this should work. It compiles fine but causes a run time error for NullAcces...
- Thu Dec 29, 2011 6:38 pm
- Forum: Beginners Help
- Topic: Managing Scenes
- Replies: 5
- Views: 282
Re: Managing Scenes
So you don't ever change ISceneManagers but change the level of visibility of each scene node?
- Thu Dec 29, 2011 4:55 pm
- Forum: Beginners Help
- Topic: Managing Scenes
- Replies: 5
- Views: 282
Managing Scenes
Okay, so I'm having a little difficulty getting my head around managing scene nodes. I get that to be displayed scene nodes have to be children of an active ISceneManager, but what about when changing scene, for example from a main menu to starting the game, if all the menu nodes are stored under th...
- Thu Dec 08, 2011 9:44 pm
- Forum: Beginners Help
- Topic: Mouse Input information
- Replies: 5
- Views: 371
Mouse Input information
I know that generally the Irrlicht engine is tailored to 3D but it does have 2d capabilities and since I'm using this as an engine learning exercise then I believe I can be forgiven for under-using it. Anyway's... I'm fairly new to games programming, well programming in particular but if I do say so...