This is the quick and extremely dirty solution I found for this:
scene::CDynamicMeshBuffer meshBuffer(video::EVT_2TCOORDS, video::EIT_16BIT);
terrain->getMeshBufferForLOD(meshBuffer, 0);
scene::SMesh mesh;
mesh.addMeshBuffer(&meshBuffer);
ICollisionShape* shape = new IBvhTriangleMeshShape ...
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- Sat Dec 17, 2011 10:02 pm
- Forum: Project Announcements
- Topic: irrBullet and TerrainSceneNode
- Replies: 22
- Views: 7956