Search found 5 matches

by Ijon
Sat Dec 24, 2011 12:37 am
Forum: Beginners Help
Topic: BMP-Loader not working
Replies: 3
Views: 467

Re: BMP-Loader not working

Got it to work now finally. After desparating awhile I tried installing TDM-GCC and recompiling the Irrlicht.dll. Apparently I was just too stupid to set up MinGW w64 on my own. :cry:
by Ijon
Thu Dec 22, 2011 9:50 pm
Forum: Beginners Help
Topic: BMP-Loader not working
Replies: 3
Views: 467

BMP-Loader not working

Yesterday I installed MinGW w64. I was able to create a new irrlicht.dll and can now make 64 bit applications, but the BMP-Loader doesn't work anymore. In IrrCompileConfig.h "#define _IRR_COMPILE_WITH_BMP_LOADER_" is not commented out, so the new dll should include the CImageLoaderBMP.cpp. What's ...
by Ijon
Wed Dec 21, 2011 12:21 am
Forum: Beginners Help
Topic: Mysteriously dissappearing mesh
Replies: 4
Views: 475

Re: Mysteriously dissappearing mesh


It's the culling. With Meshnode->setAutomaticCulling(EAC_OFF) you could disable this. But the clean solution is recalculating the boundinboxes

I accept only clean solutions, of course. :wink:

In the original code I work with
TempBuff->BoundingBox.addInternalPoint(...);
(Obviously I deleted a ...
by Ijon
Tue Dec 20, 2011 9:58 pm
Forum: Beginners Help
Topic: Mysteriously dissappearing mesh
Replies: 4
Views: 475

Re: Mysteriously dissappearing mesh

It's neither a problem with backface culling nor with the near clipping plane. The whole mesh disappears instantly, this can also happen at greater distances, the coordinates in the code are just the only ones that I know exactly.
by Ijon
Tue Dec 20, 2011 9:06 pm
Forum: Beginners Help
Topic: Mysteriously dissappearing mesh
Replies: 4
Views: 475

Mysteriously dissappearing mesh

When looking at a mesh from certain positions and at certain angles it dissappears. Does anybody know why this happens? Here's a sample code with a square, that disappears when turning right (or setting the camera target to (4, 0, 1)):

#include <irrlicht.h>

using namespace irr;
using namespace ...