To dlangdev who asked how to shoot a projectile with Irrlicht and bullet.
It is easy: I wrote this simple function.
// If we have defined Camera, World, and device as global we can call Shoot() without arguments.
void Shoot(btDiscreteDynamicsWorld *World, IrrlichtDevice * device ...
Search found 1 match
- Fri Dec 23, 2011 8:41 am
- Forum: Code Snippets
- Topic: Irrlicht with Bullet Softbody sample sourcecode
- Replies: 22
- Views: 14036