Search found 8 matches
- Sat Mar 31, 2012 6:57 am
- Forum: Game Programming
- Topic: How to make 3D more realistic?
- Replies: 13
- Views: 10905
Re: How to make 3D more realistic?
You could learn more from other examples. Play more SPORE. The Space Stage has some pretty decent graphics. The only problem it had is the lack of blinding lights from being too close to large bright space objects. Also, check out the Vega Strike project. They've been going through some serious grap...
- Thu Mar 29, 2012 7:15 pm
- Forum: Code Snippets
- Topic: Sprite Engine - 2D image drawing manager
- Replies: 2
- Views: 5669
Sprite Engine - Source
:: Source :: This is pretty long... _IEngine.h // Irrlicht header. #ifndef _SC_IRRLICHT #define _SC_IRRLICHT #include "irrlicht.h" #ifdef _MSC_VER #pragma comment(lib, "Irrlicht.lib") #endif // SpriteEngine uses these type definitions typedef irr::core::dimension2df dim2...
- Thu Mar 29, 2012 7:15 pm
- Forum: Code Snippets
- Topic: Sprite Engine - 2D image drawing manager
- Replies: 2
- Views: 5669
Sprite Engine - 2D image drawing manager
:: Sprite Engine :: version 03_2012 (C) Keigen Shu 2011-2012. Released under the zlib License. SpriteEngine(SE) is an Irrlicht wrapper I made to manage the process of drawing a very large number of 2D images, each with different transformations on the screen.I wrote it because I find Irrlicht's 2D ...
- Wed Jan 18, 2012 4:03 am
- Forum: Code Snippets
- Topic: Simple Loading Screen
- Replies: 10
- Views: 4065
Re: Simple Loading Screen
It's a fake BSoD, but you can turn it into a real one right? Freeze all the user inputs?
- Mon Jan 16, 2012 11:33 am
- Forum: Code Snippets
- Topic: Simple Loading Screen
- Replies: 10
- Views: 4065
Simple Loading Screen
Hi guys! I wrote a simple loading screen callback to keep your players informed. It also has a function "ThrowBSoD" you can use to make the game display some error messages for a few seconds and then exit if some error happened during loading. Feel free to do anything you like to suit your...
- Mon Jan 16, 2012 9:57 am
- Forum: Beginners Help
- Topic: Irrlicht with VSync on single-thread
- Replies: 2
- Views: 199
Re: Irrlicht with VSync on single-thread
Thanks for the info. Sorry for the really late reply though; I've been busy with the New Year. Here's my workaround in case anyone was curious. /* simple loader callback to draw loading info */ IrrlichtDevice* _device; IVideoDriver* _driver; unsigned int loadSize; // amount of stuff to load...
- Fri Jan 13, 2012 1:22 pm
- Forum: Advanced Help
- Topic: Why is Key F10 unfocussing my program?
- Replies: 6
- Views: 846
Re: Why is Key F10 unfocussing my program?
That's because F10 activates Microsoft Windows' menu bar options (exists since Windows 95) and Irrlicht (as of 1.7.2) didn't prevent it from being activated. If you hit up or down after activating it you'll get a simple window manager drop-down menu (minimize, close, etc.). I recommend avoiding the ...
- Wed Dec 28, 2011 1:51 pm
- Forum: Beginners Help
- Topic: Irrlicht with VSync on single-thread
- Replies: 2
- Views: 199
Irrlicht with VSync on single-thread
Hey guys. I have a question. I wrote my game to run in a single-thread, and when you turn on VSync, something in Irrlicht (I'm guessing endScene()) would stall the code to let the screen blank itself before letting the code continue. I want to know if there is a way to just render a scene without wa...