Search found 16 matches
- Fri Jan 13, 2012 7:34 pm
- Forum: Beginners Help
- Topic: irrlicht + Qt4 integration
- Replies: 2
- Views: 988
Re: irrlicht + Qt4 integration
thanks but I want it to be QMainWindow since I am embedding into another project which already has been implemented. If I use QWidget I would display over the stuff which I wanna display behind some QGraphicsItem
- Fri Jan 13, 2012 7:31 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 34136
Re: Irrlicht / Qt4 integration + QtCreator
I know but I don't want it to be QWidget...Anyways thanks for your help
- Thu Jan 12, 2012 11:47 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 34136
Re: Irrlicht / Qt4 integration + QtCreator
@aanderse I got the setCentralWidget working but the model still doesn't show up.
Can anyone help me with the following??
http://irrlicht.sourceforge.net/forum/v ... =1&t=45611
Can anyone help me with the following??
http://irrlicht.sourceforge.net/forum/v ... =1&t=45611
- Thu Jan 12, 2012 11:43 pm
- Forum: Beginners Help
- Topic: irrlicht + Qt4 integration
- Replies: 2
- Views: 988
irrlicht + Qt4 integration
I am trying to embed irrlicht into qt4. I have got the following code working. Can anyone please help me why the mesh doesn't show up when I call mainwindow->show after irrlich device is created??
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// Create the main window ...
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// Create the main window ...
- Thu Jan 12, 2012 7:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 34136
Re: Irrlicht / Qt4 integration + QtCreator
I have already created a class derived from QGraphicsItem that is Model. I am doing all irrlicht rendering inside Models paint function. So when I create a Models instance & add it to QGraphicsScene it should draw the irrlicht rendering since I have merged the window where kinect stream is being ...
- Wed Jan 11, 2012 8:54 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 34136
Re: Irrlicht / Qt4 integration + QtCreator
Thanks for your help. I tried using this->centralwidget() but that returns 0. I tried setCntralWidget(widget) to the widget which has all qgraphicsviews but no change. I tried adding IrrlichtDevice to the setcentralwidget but obviously doesn't accept irrlichtdeivce parameters. Since I am doing all ...
- Tue Jan 10, 2012 11:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 34136
Re: Irrlicht / Qt4 integration + QtCreator
I am trying to embed kinect with qt & irrlicht. I am able to display irrlicht in 1 window & my kinect stream in other window. When I merge them nothing shows up on top of the kinect stream. I am trying to recreate something like this.
http://www.youtube.com/watch?v=1jbvnk1T4vQ
I am doing all the ...
http://www.youtube.com/watch?v=1jbvnk1T4vQ
I am doing all the ...
- Mon Jan 09, 2012 9:19 pm
- Forum: Code Snippets
- Topic: Irrlicht with Bullet Softbody sample sourcecode
- Replies: 22
- Views: 14123
Re: Irrlicht with Bullet Softbody sample sourcecode
I am trying to merge the code with Qt. I am performing all functions inside a class which is derived from QGraphicsItem. I am calling the following function inside paint function of the derived class. It prints start simulation but it doesn't display anything not even the rigid body inside the new ...
- Sat Jan 07, 2012 12:00 am
- Forum: Code Snippets
- Topic: Irrlicht with Bullet Softbody sample sourcecode
- Replies: 22
- Views: 14123
Re: Irrlicht with Bullet Softbody sample sourcecode
I am trying to embed the code into Qt. the model displays perfectly if i don't use the stepsimulation part. As I add the step simulation the model is not being displayed. I really need this. Please help me out.
void CurioModel::drawIrrlichtScene()
{
u32 TimeStamp = m_Device->getTimer()->getTime ...
void CurioModel::drawIrrlichtScene()
{
u32 TimeStamp = m_Device->getTimer()->getTime ...
- Thu Jan 05, 2012 9:01 pm
- Forum: Code Snippets
- Topic: Irrlicht with Bullet Softbody sample sourcecode
- Replies: 22
- Views: 14123
Re: Irrlicht with Bullet Softbody sample sourcecode
I am trying to merge the provided code with Qt. This is my simulation. It is printing 7,8,9 but not displaying anything.
void MainWindow::drawIrrlichtScene()
{
qDebug() << "MainWindow::drawIrrlichtScene()";
while(m_Device->run())
{
qDebug() << "start simulation" << endl;
m_dynamicsWorld ...
void MainWindow::drawIrrlichtScene()
{
qDebug() << "MainWindow::drawIrrlichtScene()";
while(m_Device->run())
{
qDebug() << "start simulation" << endl;
m_dynamicsWorld ...
- Thu Jan 05, 2012 6:38 pm
- Forum: Code Snippets
- Topic: Irrlicht with Bullet Softbody sample sourcecode
- Replies: 22
- Views: 14123
Re: Irrlicht with Bullet Softbody sample sourcecode
Step simulation part-->
while(device->run())
{
dynamicsWorld->stepSimulation(1/15.0f, 1);
for (int i=0; i<mb->getVertexCount(); i++)
{
int index = testMesh_map.find(i)->second;
btSoftBody::Node* node = vertices.find(index)->second;
mb_vertices .Pos.X = node->m_x.x();
mb_vertices .Pos.Y ...
while(device->run())
{
dynamicsWorld->stepSimulation(1/15.0f, 1);
for (int i=0; i<mb->getVertexCount(); i++)
{
int index = testMesh_map.find(i)->second;
btSoftBody::Node* node = vertices.find(index)->second;
mb_vertices .Pos.X = node->m_x.x();
mb_vertices .Pos.Y ...
- Thu Jan 05, 2012 12:00 am
- Forum: Project Announcements
- Topic: Irrlicht + Kinect
- Replies: 7
- Views: 4493
Re: Irrlicht + Kinect
Can you please help out with examples since right now I have worked out how to make them work separately but want them to work together. something like displaying meshes using irrlicht on top of video from kinect??
- Wed Jan 04, 2012 11:10 pm
- Forum: Beginners Help
- Topic: Irrlicht+kinect
- Replies: 0
- Views: 420
Irrlicht+kinect
I have just started looking into irrlicht & kinect. I am trying to display some models which I am able to render using irrlicht+opengl on top of the the video stream provided by kinect. Can anyone please help me with this?? Maybe point me to some examples or tutorials. Please help me. I have to ...
- Wed Jan 04, 2012 7:41 pm
- Forum: Code Snippets
- Topic: Irrlicht with Bullet Softbody sample sourcecode
- Replies: 22
- Views: 14123
Re: Irrlicht with Bullet Softbody sample sourcecode
I solved the problem with cubeSoftBody->addForce(btVector3(0,10050, 0 ), 10); since I suppose it was reacting to the force but its magnitude was low. I increased the forces magnitude & now it seems to be working fine. Now I am trying to add other models but the i is showing certain part of it & not ...
- Tue Jan 03, 2012 11:00 pm
- Forum: Code Snippets
- Topic: Irrlicht with Bullet Softbody sample sourcecode
- Replies: 22
- Views: 14123
Re: Irrlicht with Bullet Softbody sample sourcecode
thanks for the code. Can you tell me how to implement keyboard interaction?? I tried the following code. It is ubuntu 11.04. The applicaion exits when I hit ESCAPE but does not apply any force when I press Space.
class MyEventReceiver : public IEventReceiver
{
public:
// This is the one method ...
class MyEventReceiver : public IEventReceiver
{
public:
// This is the one method ...