Software-way: convert the texture to a image and resize as already known.
The Hardwa[y/re]-way:
i think you can use hw accelerated scaling by rendering the Texture on a plain to a big RenderToTargetTexture in high quality (Antialiasing, Anisotropic Filter, Trilinear Filter etc)
and then convert the ...
Search found 5 matches
- Thu Jan 05, 2012 11:27 pm
- Forum: Beginners Help
- Topic: ITexture scaling
- Replies: 2
- Views: 428
- Thu Jan 05, 2012 3:54 pm
- Forum: Beginners Help
- Topic: Shrinking Irrlicht Exe Size
- Replies: 6
- Views: 845
Re: Shrinking Irrlicht Exe Size
Yeah thx,
the UPX sound nice, it will rearrange the exe and integrate a decompressor automaticly.
i looked at the irrCompileConfig.h and only found a few switches that should be commented out im testing what that brings, but
I believe the model-loaders make up the most space?
Do i have to have ...
the UPX sound nice, it will rearrange the exe and integrate a decompressor automaticly.
i looked at the irrCompileConfig.h and only found a few switches that should be commented out im testing what that brings, but
I believe the model-loaders make up the most space?
Do i have to have ...
- Wed Jan 04, 2012 12:36 am
- Forum: Beginners Help
- Topic: Shrinking Irrlicht Exe Size
- Replies: 6
- Views: 845
Shrinking Irrlicht Exe Size
hi, i like to know how you guys shrink the size of Irrlicht-Programs.
Mine are always 4 MiByte and above. In comparison GLUT programs are like 40KiBytes and such. I know there are many features in the Engine, but i thought the linker only links actually needed features to the programs. Is this ...
Mine are always 4 MiByte and above. In comparison GLUT programs are like 40KiBytes and such. I know there are many features in the Engine, but i thought the linker only links actually needed features to the programs. Is this ...
- Wed Jan 04, 2012 12:28 am
- Forum: Beginners Help
- Topic: Level, mobs and camera
- Replies: 5
- Views: 476
Re: Level, mobs and camera
a perspective (isometric, perspective) is made with matrices
core::matrix4f camProjection;
camProjection.buildSomething...
then you can set the matrix to a camera->getFrustum().set... or camera->setTransform...,
or directly to driver->setTransform(ETS_PROJECTION, camProjection);
core::matrix4f camProjection;
camProjection.buildSomething...
then you can set the matrix to a camera->getFrustum().set... or camera->setTransform...,
or directly to driver->setTransform(ETS_PROJECTION, camProjection);
- Wed Jan 04, 2012 12:24 am
- Forum: Beginners Help
- Topic: Multithreading-Style
- Replies: 2
- Views: 342
Multithreading-Style
Hi, i like to ask if it makes sense to use two irrlicht devices (NULL-device for loading, saving) and a 2nd for rendering?
can both devices share data?
how would they be made threadsafe?
are they threadsave anyhow?
what pros and cons has IReferenceCounted to std::auto_ptr<> and such?
does anybody ...
can both devices share data?
how would they be made threadsafe?
are they threadsave anyhow?
what pros and cons has IReferenceCounted to std::auto_ptr<> and such?
does anybody ...