Search found 8 matches

by Deis
Fri Sep 30, 2005 10:06 pm
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18107

While a novel idea, it would become something totally seperate from Irrlicht to forgo the wrapper and write the code purely in .net using managed DX and opengl. So it sort of would not be Irrlicht related because it would be a whole rewrite.
by Deis
Fri Sep 30, 2005 8:31 am
Forum: Bug reports
Topic: Additional .Net Fixes
Replies: 1
Views: 297

Additional .Net Fixes

Anytime a Marshal method is called, the memory must be freed after we are done with the object. For example this line: char* str = (char*)(void*) System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(name); The str pointer needs to be freed with: System::Runtime::InteropServices::Marshal::F...
by Deis
Fri Sep 30, 2005 6:43 am
Forum: Bug reports
Topic: Font->Draw Memory Leak
Replies: 2
Views: 1014

I fixed it. It has to do with the wrapper converting unmanaged data to managed data and the Marshalling you have to do. Niko or someone just forgot to Free the temporary memory allocated during the process. Here is an updated IGUIFont.cpp you can stick in and recompile to fix the problem. // Copyrig...
by Deis
Fri Sep 30, 2005 6:27 am
Forum: Bug reports
Topic: Font->Draw Memory Leak
Replies: 2
Views: 1014

Font->Draw Memory Leak

This does not seem to be affecting regular Irrlicht. But, Irrlicht.NET I can confirm that it is happening. Loading a font and then calling Font.Draw() method will cause memory usage to continue to grow around 4k a second depending on how many times you call it per loop. Is anyone else experiencing t...
by Deis
Thu Sep 29, 2005 10:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature Request
Replies: 1
Views: 246

Feature Request

Not sure where to put this exactly, so just tossing it in the Open.

Fairly simple request but it would definitly be nice to have in the next version. Have Font->Draw do wordwrap or just accept line breaks.
by Deis
Tue Sep 27, 2005 6:34 pm
Forum: Open Discussion and Dev Announcements
Topic: Preferred language for future projects?
Replies: 9
Views: 605

I have to go with C#. Even though I like using VB.Net right now for the rapid development, I am merely using this time to get my feet wet with making games. I enjoy C# alot more, and the new things that are coming out with the new revisions of C# and not to mention the omega revision. I can't pass i...
by Deis
Tue Sep 27, 2005 1:10 am
Forum: Irrlicht.NET
Topic: IGUIElement
Replies: 0
Views: 988

IGUIElement

If there a way to get an IGUIElement object by passing an ID of an active element? Or a way to get a list of the active IGUIElements? Update: I just looked over the regular Irrlicht version and noticed that you can with it via getElementFromId() but that function is not yet implemented in the .Net v...
by Deis
Sun Jun 26, 2005 7:45 pm
Forum: Project Announcements
Topic: DeleD DMFLoader for Irrlicht
Replies: 117
Views: 18577

Link is dead now :(