Search found 10 matches
- Tue Jan 17, 2012 10:43 am
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
Ok, thanks for the info!
- Tue Jan 17, 2012 8:43 am
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
So, mongoose7, if I understand correct, you suggest that OGRE will do it better (talking about the simultaneous downloads)?
Hendu said that I can code such functionality in Irrlicht..
Hendu said that I can code such functionality in Irrlicht..
- Thu Jan 12, 2012 9:12 am
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
Yes I see what you mean. The thing is that I don't want to create the whole animation in a modeller because in that way, I don't need Irrlicht at all. What I need is to create atomic animations in the modeller (e.g. a walking cycle animation, a waving hand animation etc) and then being able to combi...
- Wed Jan 11, 2012 3:20 pm
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
Ok, thanks for the useful advice!#I will surely give it a try, and see how it goes!
- Wed Jan 11, 2012 1:31 pm
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
Ok, now I got it right ;-) And one last (but critical!) question that I forgot to ask before: Does the engine enable me to code in advance transformations of a 3D object for specific time intervals, or start/stop animations for specific time intervals, in order to generate a rendered clip through co...
- Wed Jan 11, 2012 9:03 am
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
Regarding the animation, combining two animations outside Irrlicht is not what I mean.. What I mean is, let's say that I load a mesh together with a walking cycle animation and a waving hand animation (as one object). Does Irrlicht allow me to enable both animations simultaneously? @SiriusG: Thanks ...
- Fri Jan 06, 2012 11:10 am
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
Ok, and one last, last thing: Does Irrlicht allow loading of animations together with the loading of a model? And, if yes, does it allow for simultaneous animations (e.g. walking and waving hand at the same time)? @SiriusCG: I have checked out Panda3D and it seems real nice! But I am wondering wheth...
- Thu Jan 05, 2012 4:19 pm
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
Ok, that's great!
One last thing, regarding the rendering: Does the API allow me to define the position/orientation of a 3d model frame by frame with pre-calculated position/rotation values, instead of defining a motion path?
One last thing, regarding the rendering: Does the API allow me to define the position/orientation of a 3d model frame by frame with pre-calculated position/rotation values, instead of defining a motion path?
- Wed Jan 04, 2012 5:34 pm
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Re: Use Irrlicht for a non-interactive, machinima-like 3d ap
Yes, the restriction is that the generation of the virtual scene has to be done through code. And that's exactly the concept that Hyprid described. The idea is to have algorithms that perform the motion calculations (and of course some models with animations) and then load them programmatically to s...
- Mon Jan 02, 2012 10:32 pm
- Forum: Jirr
- Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
- Replies: 22
- Views: 14403
Use Irrlicht for a non-interactive, machinima-like 3d app?
Hi all, I am currently a CS PhD student and my research is on knowledge engineering and particularly on modelling film direction knowledge. For the purpose of conducting some experiments, I have been searching the web to find a high-level, open-source 3D engine/API, preferably for Java but any other...