Search found 10 matches

by yannischris
Tue Jan 17, 2012 8:43 am
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Re: Use Irrlicht for a non-interactive, machinima-like 3d ap

So, mongoose7, if I understand correct, you suggest that OGRE will do it better (talking about the simultaneous downloads)?
Hendu said that I can code such functionality in Irrlicht..
by yannischris
Thu Jan 12, 2012 9:12 am
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Re: Use Irrlicht for a non-interactive, machinima-like 3d ap

Yes I see what you mean. The thing is that I don't want to create the whole animation in a modeller because in that way, I don't need Irrlicht at all. What I need is to create atomic animations in the modeller (e.g. a walking cycle animation, a waving hand animation etc) and then being able to combi...
by yannischris
Wed Jan 11, 2012 3:20 pm
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Re: Use Irrlicht for a non-interactive, machinima-like 3d ap

Ok, thanks for the useful advice!#I will surely give it a try, and see how it goes! :-)
by yannischris
Wed Jan 11, 2012 1:31 pm
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Re: Use Irrlicht for a non-interactive, machinima-like 3d ap

Ok, now I got it right ;-) And one last (but critical!) question that I forgot to ask before: Does the engine enable me to code in advance transformations of a 3D object for specific time intervals, or start/stop animations for specific time intervals, in order to generate a rendered clip through co...
by yannischris
Wed Jan 11, 2012 9:03 am
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Re: Use Irrlicht for a non-interactive, machinima-like 3d ap

Regarding the animation, combining two animations outside Irrlicht is not what I mean.. What I mean is, let's say that I load a mesh together with a walking cycle animation and a waving hand animation (as one object). Does Irrlicht allow me to enable both animations simultaneously? @SiriusG: Thanks ...
by yannischris
Fri Jan 06, 2012 11:10 am
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Re: Use Irrlicht for a non-interactive, machinima-like 3d ap

Ok, and one last, last thing: Does Irrlicht allow loading of animations together with the loading of a model? And, if yes, does it allow for simultaneous animations (e.g. walking and waving hand at the same time)? @SiriusCG: I have checked out Panda3D and it seems real nice! But I am wondering wheth...
by yannischris
Thu Jan 05, 2012 4:19 pm
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Re: Use Irrlicht for a non-interactive, machinima-like 3d ap

Ok, that's great!
One last thing, regarding the rendering: Does the API allow me to define the position/orientation of a 3d model frame by frame with pre-calculated position/rotation values, instead of defining a motion path?
by yannischris
Wed Jan 04, 2012 5:34 pm
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Re: Use Irrlicht for a non-interactive, machinima-like 3d ap

Yes, the restriction is that the generation of the virtual scene has to be done through code. And that's exactly the concept that Hyprid described. The idea is to have algorithms that perform the motion calculations (and of course some models with animations) and then load them programmatically to s...
by yannischris
Mon Jan 02, 2012 10:32 pm
Forum: Jirr
Topic: Use Irrlicht for a non-interactive, machinima-like 3d app?
Replies: 22
Views: 13308

Use Irrlicht for a non-interactive, machinima-like 3d app?

Hi all, I am currently a CS PhD student and my research is on knowledge engineering and particularly on modelling film direction knowledge. For the purpose of conducting some experiments, I have been searching the web to find a high-level, open-source 3D engine/API, preferably for Java but any other...