Mhh... Export animation doesn't work. It moves nothing.
I don't find a guidance (am I dumb?). But as a student I can use 3D Max freely and I will try it with this program.
Search found 7 matches
- Tue Feb 07, 2012 9:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender >> .x >> Irrlicht
- Replies: 10
- Views: 5109
- Tue Feb 07, 2012 10:58 am
- Forum: Everything 2d/3d Graphics
- Topic: Blender >> .x >> Irrlicht
- Replies: 10
- Views: 5109
Blender >> .x >> Irrlicht
Hello, i want use animated meshs in my project. For rigging I used Blender 2.61. I export my models with the DirectX exporter addon (http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DirectX_Exporter). Then I import the .x-models in irrlicht and the result are terrible. What ...
- Sat Feb 04, 2012 7:01 pm
- Forum: Beginners Help
- Topic: Expired Object must die!
- Replies: 4
- Views: 202
Re: Expired Object must die!
Ah, it works: bool ObjectFactory::update(f32 frameDeltaTime) { for(list<ExpiringObject*>::Iterator it = expiringObjects.begin(); it != expiringObjects.end(); ) { if ((*it)->isExpired()) { delete(*it); it ...
- Sat Feb 04, 2012 5:17 pm
- Forum: Beginners Help
- Topic: Expired Object must die!
- Replies: 4
- Views: 202
Re: Expired Object must die!
This code fragment is all in my method. This method is calling on each frame. expringObject is a list with objects which have a Boolean that set on true after 5 seconds. This is the moment where isExpired() is true. Now i want to delete it from the list. I have used erased(it), but i doesn't work. I...
- Sat Feb 04, 2012 2:24 pm
- Forum: Beginners Help
- Topic: Expired Object must die!
- Replies: 4
- Views: 202
Expired Object must die!
Hello, i have this code in my update method for my "ExpiredObject manager": for(list<ExpiringObject>::Iterator it = expiringObjects->begin(); it != expiringObjects->end(); it++) { if (it->isExpired()) { // have to die! ...
- Sun Jan 08, 2012 10:31 am
- Forum: Beginners Help
- Topic: Set lights with Maya
- Replies: 3
- Views: 186
Re: Set lights with Maya
@CuteAlien: Thanks for your hint. I'll try it when I don't find another way.
@hendu: Okay, baked lights don't be the best way. What is the optimal way to do this? Build a scene and set the lights with the lightmanager? This could be expensive or not?
@hendu: Okay, baked lights don't be the best way. What is the optimal way to do this? Build a scene and set the lights with the lightmanager? This could be expensive or not?
- Sat Jan 07, 2012 8:13 pm
- Forum: Beginners Help
- Topic: Set lights with Maya
- Replies: 3
- Views: 186
Set lights with Maya
Hi. I'm new here and the first thing I do is to ask a question. ;) I work with Maya 12. The only way to use Maya models in Irrlicht is to export my model in ".obj" (right?). Can I export lights in ".obj" ? My wish is to set lightning in Maya and use it in Irrlicht just like "...