Search found 12 matches

by magicaxis
Tue May 29, 2012 10:47 am
Forum: Beginners Help
Topic: getOriginalSize() crashes when fed a .gif
Replies: 6
Views: 504

Re: getOriginalSize() crashes when fed a .gif

Aah, i was afraid of that. Thank you :D
by magicaxis
Tue May 29, 2012 8:59 am
Forum: Beginners Help
Topic: getOriginalSize() crashes when fed a .gif
Replies: 6
Views: 504

Re: getOriginalSize() crashes when fed a .gif

oh sorry :( windows 7, picture is an IMeshScene Node*, and it is within the class "Pictureframe".
by magicaxis
Tue May 29, 2012 1:23 am
Forum: Beginners Help
Topic: getOriginalSize() crashes when fed a .gif
Replies: 6
Views: 504

Re: getOriginalSize() crashes when fed a .gif

I have tried several gifs, and they all crash the program at that place. Is there anything special about gifs im unaware of?
by magicaxis
Mon May 28, 2012 2:59 pm
Forum: Beginners Help
Topic: getOriginalSize() crashes when fed a .gif
Replies: 6
Views: 504

getOriginalSize() crashes when fed a .gif

Hiya.

I'm making several objects with images for textures. pngs, jpgs, bmps, they all work fine. but when a gif goes through my code it crashes out. it says the error is here:

picture->setScale(core::vector3df(
1,
picture->getMaterial(0).getTexture(0)->getOriginalSize().Height/scaledown ...
by magicaxis
Tue May 15, 2012 4:31 pm
Forum: Beginners Help
Topic: Absolute references won't work
Replies: 3
Views: 223

Re: Absolute references won't work

Oh no wait, you were totally totally right about the trailing slashes
by magicaxis
Tue May 15, 2012 4:30 pm
Forum: Beginners Help
Topic: Absolute references won't work
Replies: 3
Views: 223

Re: Absolute references won't work

I've tried both kinds of slashes and removing the trailing ones :(
by magicaxis
Tue May 15, 2012 4:08 pm
Forum: Beginners Help
Topic: Absolute references won't work
Replies: 3
Views: 223

Absolute references won't work

I'm making an alternative to windows explorer, and I am trying to make it so that as you "Walk around" your filesystem, any images in your folders appear as framed pictures hanging on the wall. But for some reason it says it "Could not open file of texture (directory)".

picture->setMaterialTexture ...
by magicaxis
Mon Jan 09, 2012 7:36 am
Forum: Beginners Help
Topic: IGUISkin::SetColor
Replies: 5
Views: 624

Re: IGUISkin::SetColor

yeah, the problem is in line 2, i got it :) i just cant figure out what it wants in the friggin parameter list! The enum it asks for is apparently undefined, the colour isnt the right format, all kinds of stuff :(
by magicaxis
Mon Jan 09, 2012 6:37 am
Forum: Beginners Help
Topic: IGUISkin::SetColor
Replies: 5
Views: 624

Re: IGUISkin::SetColor

...I don't get it
by magicaxis
Mon Jan 09, 2012 5:40 am
Forum: Beginners Help
Topic: GUI HUD ignores mouse
Replies: 3
Views: 517

Re: GUI HUD ignores mouse

Thanks man, that helps heaps. I turned off all the return trues in the event reciever, and made my program ignore mouse activity in the 3d realm once the mouse's position entered the GUI area <3
by magicaxis
Mon Jan 09, 2012 5:37 am
Forum: Beginners Help
Topic: IGUISkin::SetColor
Replies: 5
Views: 624

IGUISkin::SetColor

Dumb stupid dumb dumb question, but I have been stuck on this for a friggin hour and a half.

can someone please post some code that uses IGUISkin::SetColor properly?

This is as close as i've got:

gui::IGUISkin* TheSkin;
TheSkin->setColor(gui::EGUI_DEFAULT_COLOR::EGDC_3D_DARK_SHADOW, irr::video ...
by magicaxis
Sun Jan 08, 2012 8:04 am
Forum: Beginners Help
Topic: GUI HUD ignores mouse
Replies: 3
Views: 517

GUI HUD ignores mouse

Hello :)
I'm guessing this may be kind of a n00b question, but there's nothing about this in the tutorials :oops:

I'm making my first game in Irrlicht, and RTS, with mouse control:
http://i1139.photobucket.com/albums/n549/Adam_Halley-Prinable/Untitled.png

and when you select a tile (by clicking ...