Search found 29 matches

by latentdisposition
Sun Oct 07, 2007 2:57 pm
Forum: Off-topic
Topic: My C++ Vow
Replies: 11
Views: 1185

I absolutely agree with the Effective and Exceptional C++ books. C++ : The Complete Reference, The C++ Standard Library - A Tutorial and Reference, Modern C++ Design, Effective STL and Code Complete will round out any book collection nicely.
by latentdisposition
Wed Jan 04, 2006 3:55 pm
Forum: Off-topic
Topic: Sourceforge to offer subversion
Replies: 0
Views: 314

Sourceforge to offer subversion

I'm sure some of you have already seen this. Dear SourceForge.net User, As we enter a new calendar year, our focus remains on further improving the quality of our service. To that end, I am pleased to announce that SourceForge.net will offer Subversion in early January 2006, initially as a beta prog...
by latentdisposition
Fri Dec 09, 2005 7:35 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht CVS repository
Replies: 12
Views: 1160

Download, install and launch wincvs. http://www.wincvs.org/download.html 01. Click on the admin menu and click login. In the CVSROOT box type ":pserver:anonymous@cvs.sourceforge.net:/cvsroot/irrlicht" without quotes 02. Click the globals tab and ensure that File attribute and CVS Messages ...
by latentdisposition
Fri Dec 09, 2005 6:01 pm
Forum: Beginners Help
Topic: vc++ 2003 compiler error
Replies: 2
Views: 248

Set your linker options to igore that library.

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6925

Step 5 if you are using Code::blocks
by latentdisposition
Sun Dec 04, 2005 2:45 pm
Forum: Beginners Help
Topic: odbc32.lib
Replies: 3
Views: 278

It is contained in the Platform SDK. You can download it from MS website.
by latentdisposition
Fri Nov 18, 2005 3:45 pm
Forum: Beginners Help
Topic: SPINTZ WTF?
Replies: 36
Views: 1512

You need an older version of the DirectX SDK that still has the DirectX 8 headers. I believe that afecelis has it for download here.

http://www.danielpatton.com/afecelis/files/

If you don't need or want DirectX 8 you can just comment out that part.
by latentdisposition
Sun Oct 16, 2005 12:20 am
Forum: Beginners Help
Topic: Render to texture problem
Replies: 4
Views: 408

You must draw the scene twice for render to texture. Once from your usual camera, and then once from the fixed camera into the target texture. As far as the gravity is concerned I have no idea. Perhaps it is a bug.
by latentdisposition
Fri Oct 14, 2005 3:12 am
Forum: Beginners Help
Topic: Render to texture problem
Replies: 4
Views: 408

You need to put

Code: Select all

smgr->drawAll();
after

Code: Select all

smgr->setActiveCamera(fixedCam);
by latentdisposition
Sun Sep 25, 2005 1:16 pm
Forum: Bug reports
Topic: Gui clipping issue with DirectX in Irrlicht
Replies: 2
Views: 599

I got the same thing. Probably not your drivers.
by latentdisposition
Mon Sep 19, 2005 1:59 pm
Forum: Beginners Help
Topic: New_Irr example...compile errors
Replies: 15
Views: 657

I got it to compile in Code::Blocks with the toolkit by changing all of the dFloats to regular floats. It still had several warnings but it did compile and run perfectly.
by latentdisposition
Wed Sep 14, 2005 10:53 pm
Forum: Beginners Help
Topic: what to do now
Replies: 10
Views: 795

Another option would be to begin looking into implementing AI. No matter what kind of game you are making, there is a good chance this will come in at some point. There are a couple of articles on the wiki and another pathfinding class was recently posted to the forum. P.S. JP: Dream Theater is the ...
by latentdisposition
Tue Aug 16, 2005 12:30 pm
Forum: Project Announcements
Topic: Tutorial Project
Replies: 14
Views: 2109

Edit: Ok, I just emulated the installer and looked at your tutorials. WINE=WINE Is Not an Emulator :wink: It emulates the program... Yes, it is considered an emulator, funking jackass, why don't you research before you open your fuckin boy-hen sucker.. Then why as Electron said does it stand for Wi...
by latentdisposition
Mon Aug 01, 2005 6:19 pm
Forum: Beginners Help
Topic: Which 3d modeller to use for texture?
Replies: 4
Views: 603

http://users.skynet.be/fa201614/irrlicht/index.htm

Download Lithunwrap from there and then have a look at this tutorial.

http://www.psionic.pwp.blueyonder.co.uk ... /zuvm.html