Search found 29 matches
- Sun Oct 07, 2007 2:57 pm
- Forum: Off-topic
- Topic: My C++ Vow
- Replies: 11
- Views: 1185
- Mon Sep 04, 2006 2:51 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Free Poser 5
- Replies: 3
- Views: 1561
- Wed Jan 04, 2006 3:55 pm
- Forum: Off-topic
- Topic: Sourceforge to offer subversion
- Replies: 0
- Views: 314
Sourceforge to offer subversion
I'm sure some of you have already seen this. Dear SourceForge.net User, As we enter a new calendar year, our focus remains on further improving the quality of our service. To that end, I am pleased to announce that SourceForge.net will offer Subversion in early January 2006, initially as a beta prog...
- Fri Dec 09, 2005 7:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht CVS repository
- Replies: 12
- Views: 1160
- Fri Dec 09, 2005 6:01 pm
- Forum: Beginners Help
- Topic: vc++ 2003 compiler error
- Replies: 2
- Views: 248
Set your linker options to igore that library.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6925
Step 5 if you are using Code::blocks
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6925
Step 5 if you are using Code::blocks
- Sun Dec 04, 2005 2:45 pm
- Forum: Beginners Help
- Topic: odbc32.lib
- Replies: 3
- Views: 278
- Fri Nov 18, 2005 3:45 pm
- Forum: Beginners Help
- Topic: SPINTZ WTF?
- Replies: 36
- Views: 1512
You need an older version of the DirectX SDK that still has the DirectX 8 headers. I believe that afecelis has it for download here.
http://www.danielpatton.com/afecelis/files/
If you don't need or want DirectX 8 you can just comment out that part.
http://www.danielpatton.com/afecelis/files/
If you don't need or want DirectX 8 you can just comment out that part.
- Sun Oct 16, 2005 12:20 am
- Forum: Beginners Help
- Topic: Render to texture problem
- Replies: 4
- Views: 408
- Fri Oct 14, 2005 3:12 am
- Forum: Beginners Help
- Topic: Render to texture problem
- Replies: 4
- Views: 408
You need to put
after
Code: Select all
smgr->drawAll();
Code: Select all
smgr->setActiveCamera(fixedCam);
- Sun Sep 25, 2005 1:16 pm
- Forum: Bug reports
- Topic: Gui clipping issue with DirectX in Irrlicht
- Replies: 2
- Views: 599
- Mon Sep 19, 2005 1:59 pm
- Forum: Beginners Help
- Topic: New_Irr example...compile errors
- Replies: 15
- Views: 657
- Wed Sep 14, 2005 10:53 pm
- Forum: Beginners Help
- Topic: what to do now
- Replies: 10
- Views: 795
Another option would be to begin looking into implementing AI. No matter what kind of game you are making, there is a good chance this will come in at some point. There are a couple of articles on the wiki and another pathfinding class was recently posted to the forum. P.S. JP: Dream Theater is the ...
- Tue Aug 16, 2005 12:30 pm
- Forum: Project Announcements
- Topic: Tutorial Project
- Replies: 14
- Views: 2109
Edit: Ok, I just emulated the installer and looked at your tutorials. WINE=WINE Is Not an Emulator :wink: It emulates the program... Yes, it is considered an emulator, funking jackass, why don't you research before you open your fuckin boy-hen sucker.. Then why as Electron said does it stand for Wi...
- Mon Aug 01, 2005 6:19 pm
- Forum: Beginners Help
- Topic: Which 3d modeller to use for texture?
- Replies: 4
- Views: 603
http://users.skynet.be/fa201614/irrlicht/index.htm
Download Lithunwrap from there and then have a look at this tutorial.
http://www.psionic.pwp.blueyonder.co.uk ... /zuvm.html
Download Lithunwrap from there and then have a look at this tutorial.
http://www.psionic.pwp.blueyonder.co.uk ... /zuvm.html
- Mon Aug 01, 2005 1:11 am
- Forum: Beginners Help
- Topic: Compiling source with mingw + dev-cpp
- Replies: 6
- Views: 498