Search found 98 matches

by evo
Mon Apr 24, 2006 10:38 am
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

Okay, so to be clear, it should be stated that its is NOT recommended to store model/texture resources in this way because it will wreck your memory. Well, as long as there is only a couple of Mb's of data your fine. I think loading times and memory use of my demo game are perfectly acceptable. If ...
by evo
Wed Apr 12, 2006 10:40 am
Forum: Project Announcements
Topic: ARES 0.1a released (FPS that use irrlicht)
Replies: 4
Views: 1519

Hi, I almost missed your post, which would have been a shame since this is a very promising piece of software. Very well finished with installer and loading screen. I haven't tried the editor yet. Only comments are that the game play is a bit 'nervous' due to the rotationspeed of the camera. Also a ...
by evo
Tue Apr 11, 2006 8:52 pm
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

Thanks for the comments keless Considering you decrypt the database in memory, it does provide nice protection for your database's contents against anyone who would try to perform a quick SQLite query on it to unpack all the data-- as long as they dont know how the .ec2 file is encrypted. So this sh...
by evo
Fri Apr 07, 2006 7:50 pm
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

Thanks jam. Interesting suggestions. To protect the highscores against trainers I could change 2 things: 1. Only decrypt/load the highscore database when it is needed: when displaying the menu followed by closing and when adding a new score followed by saving/encrypting/closing. 2. To protect variab...
by evo
Fri Apr 07, 2006 11:02 am
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

does 320,000,400 count as beating the high score? It should :shock: . How did you manage this ? Could be an overflow errror. Variable 'score' is an irr::s32 (I think, can't look at the source at the moment) As long as you have implemented your block cipher (AES) in the right mode, CBC works well, I...
by evo
Fri Apr 07, 2006 6:23 am
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

so, is the .ec2 file a straight SQLite database file that you merely put compressed/encrypted data into? or is there something different to it? No. It is the other way around. The ec2 file is the encrypted+encoded version of a normal SQLite database file. At runtime the database is restored in memo...
by evo
Wed Apr 05, 2006 7:37 pm
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

I have mirrored the zip file here: http://www.megaupload.com/?d=X1RGUSNT
You may use this in case of a 403 error
by evo
Wed Apr 05, 2006 7:13 pm
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

Anybody beat the high-score yet ?? If so you can mail me the 'HiScores.ec2' file and i will make a public high-score list :) You can zend it here: iherweij wanadoo nl. Also I would appreciate every comment as to the security of the demo. Anybody who knows any hackers :roll: Tutorial for the database...
by evo
Sat Apr 01, 2006 6:38 pm
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

I will make the source available in a couple of weeks. Updating the documentation and tutorial will take me some time. Also I hope to get better response to the security level of my demo without access to the sourcecode. As to the 403 error: This is due to the homepage download limit from my interne...
by evo
Fri Mar 31, 2006 10:26 pm
Forum: Project Announcements
Topic: Spellbounced Game Demo + SQLite wrapper
Replies: 20
Views: 5545

Spellbounced Game Demo + SQLite wrapper

Hi all, Finally. My first demo game is finished. It is called Spellbounced. It is not to be taken 'very seriously' as game :D . I intended it mostly as a demo for the integration of the Irrlicht 3D engine with the SQLite database engine. Still i'am glad I got it finished in ~2 months. The main purpo...
by evo
Tue Feb 21, 2006 4:17 pm
Forum: Advanced Help
Topic: Chess piece movement
Replies: 2
Views: 273

Calculate the new endposition of the chesspiece and create a 'FlyStraightAnimator'
by evo
Tue Dec 20, 2005 8:31 pm
Forum: Advanced Help
Topic: VERY STRANGE UNKNOWN ERROR
Replies: 12
Views: 760

I would recommend doing something like this: class me : public game { public: void addFpsWeapon() { if (smgr) weapon = smgr->getMesh("media/w_chaingun.md2"); if (weapon) MyGun = smgr->addAnimatedMeshSceneNode( weapon ); if (MyGun) { if (camera) MyGun->setParent(camera); MyGun->setPosition(...
by evo
Tue Dec 20, 2005 3:51 pm
Forum: Advanced Help
Topic: VERY STRANGE UNKNOWN ERROR
Replies: 12
Views: 760

Strange crashes are usually caused by using a variable that isn't initialized. In your case it is 'terrain'. You have a global and a local instance of this variable. The local version is here: void addTerain() { scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode( "media/moonmap2.bmp&...
by evo
Mon Dec 05, 2005 11:27 am
Forum: Open Discussion and Dev Announcements
Topic: 0.14.0
Replies: 77
Views: 9368

So is anyone else having problems in the terrain demo with the terrain dissapearing and then coming back depending on where you look? Terrains still display Okay (OpenGL). However I have to scale the terrain by a factor of 4. This generates 16 times more triangles. Consequently the framerate drops ...
by evo
Mon Nov 28, 2005 8:30 pm
Forum: Game Programming
Topic: Reading XML files with irrXML
Replies: 18
Views: 5864

Try this instead of the strcmp

Code: Select all

if (core::stringw("screenx") == xml->getNodeName())