Search found 98 matches
- Mon Apr 24, 2006 10:38 am
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
Okay, so to be clear, it should be stated that its is NOT recommended to store model/texture resources in this way because it will wreck your memory. Well, as long as there is only a couple of Mb's of data your fine. I think loading times and memory use of my demo game are perfectly acceptable. If ...
- Wed Apr 12, 2006 10:40 am
- Forum: Project Announcements
- Topic: ARES 0.1a released (FPS that use irrlicht)
- Replies: 4
- Views: 1519
Hi, I almost missed your post, which would have been a shame since this is a very promising piece of software. Very well finished with installer and loading screen. I haven't tried the editor yet. Only comments are that the game play is a bit 'nervous' due to the rotationspeed of the camera. Also a ...
- Tue Apr 11, 2006 8:52 pm
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
Thanks for the comments keless Considering you decrypt the database in memory, it does provide nice protection for your database's contents against anyone who would try to perform a quick SQLite query on it to unpack all the data-- as long as they dont know how the .ec2 file is encrypted. So this sh...
- Fri Apr 07, 2006 7:50 pm
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
Thanks jam. Interesting suggestions. To protect the highscores against trainers I could change 2 things: 1. Only decrypt/load the highscore database when it is needed: when displaying the menu followed by closing and when adding a new score followed by saving/encrypting/closing. 2. To protect variab...
- Fri Apr 07, 2006 11:02 am
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
does 320,000,400 count as beating the high score? It should :shock: . How did you manage this ? Could be an overflow errror. Variable 'score' is an irr::s32 (I think, can't look at the source at the moment) As long as you have implemented your block cipher (AES) in the right mode, CBC works well, I...
- Fri Apr 07, 2006 6:23 am
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
so, is the .ec2 file a straight SQLite database file that you merely put compressed/encrypted data into? or is there something different to it? No. It is the other way around. The ec2 file is the encrypted+encoded version of a normal SQLite database file. At runtime the database is restored in memo...
- Wed Apr 05, 2006 7:37 pm
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
I have mirrored the zip file here: http://www.megaupload.com/?d=X1RGUSNT
You may use this in case of a 403 error
You may use this in case of a 403 error
- Wed Apr 05, 2006 7:13 pm
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
Anybody beat the high-score yet ?? If so you can mail me the 'HiScores.ec2' file and i will make a public high-score list :) You can zend it here: iherweij wanadoo nl. Also I would appreciate every comment as to the security of the demo. Anybody who knows any hackers :roll: Tutorial for the database...
- Sat Apr 01, 2006 6:38 pm
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
I will make the source available in a couple of weeks. Updating the documentation and tutorial will take me some time. Also I hope to get better response to the security level of my demo without access to the sourcecode. As to the 403 error: This is due to the homepage download limit from my interne...
- Fri Mar 31, 2006 10:26 pm
- Forum: Project Announcements
- Topic: Spellbounced Game Demo + SQLite wrapper
- Replies: 20
- Views: 5545
Spellbounced Game Demo + SQLite wrapper
Hi all, Finally. My first demo game is finished. It is called Spellbounced. It is not to be taken 'very seriously' as game :D . I intended it mostly as a demo for the integration of the Irrlicht 3D engine with the SQLite database engine. Still i'am glad I got it finished in ~2 months. The main purpo...
- Tue Feb 21, 2006 4:17 pm
- Forum: Advanced Help
- Topic: Chess piece movement
- Replies: 2
- Views: 273
- Tue Dec 20, 2005 8:31 pm
- Forum: Advanced Help
- Topic: VERY STRANGE UNKNOWN ERROR
- Replies: 12
- Views: 760
- Tue Dec 20, 2005 3:51 pm
- Forum: Advanced Help
- Topic: VERY STRANGE UNKNOWN ERROR
- Replies: 12
- Views: 760
- Mon Dec 05, 2005 11:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: 0.14.0
- Replies: 77
- Views: 9368
So is anyone else having problems in the terrain demo with the terrain dissapearing and then coming back depending on where you look? Terrains still display Okay (OpenGL). However I have to scale the terrain by a factor of 4. This generates 16 times more triangles. Consequently the framerate drops ...
- Mon Nov 28, 2005 8:30 pm
- Forum: Game Programming
- Topic: Reading XML files with irrXML
- Replies: 18
- Views: 5864
Try this instead of the strcmp
Code: Select all
if (core::stringw("screenx") == xml->getNodeName())