Search found 5 matches
- Thu Jul 07, 2005 4:26 pm
- Forum: Advanced Help
- Topic: averaged normals between 2 planes in md2 calculateNormals()
- Replies: 1
- Views: 178
averaged normals between 2 planes in md2 calculateNormals()
in the md2 code of the engine, if calculateNormals is called, it creates a 3dplane for every triangle in the mesh and assigns the indices for that triangle the normal of the plane: what I've got: //.....................normal1.....normal2 //................................ \../ //......................
- Thu Jul 07, 2005 3:54 pm
- Forum: Beginners Help
- Topic: Can irrlicht handle animated .3ds?
- Replies: 21
- Views: 2098
- Thu Jun 30, 2005 4:02 pm
- Forum: Advanced Help
- Topic: MD2 Normal tables inadequate
- Replies: 0
- Views: 484
MD2 Normal tables inadequate
This a follow up post to my earlier query "MD2 lighting screwy". Since that post I've worked out that the problem with displaying md2 meshes shaded smoothly is due to a limeted number of available coordinates in the table of normal coordinates in the md2 code of the engine. As the program ...
- Wed Jun 29, 2005 4:23 pm
- Forum: Advanced Help
- Topic: md2 lighting screwy
- Replies: 2
- Views: 637
ok, I'm exporting my md2 file from 3ds max using a maxscript written by adam barton. I'm pretty sure the script works fine, because in a couple of other md2 viewers the model is fine(these viewers rely on the normals generated with the md2 file). Changing the md2 code of Irrlicht had some promising ...
- Tue Jun 28, 2005 6:49 pm
- Forum: Advanced Help
- Topic: md2 lighting screwy
- Replies: 2
- Views: 637
md2 lighting screwy
I've been trying to get my md2 model to look decent in Irrlicht 0.10 for the last few days. The problem seems to be either with the lighting, or with the models polygon tangents. A straight import into Irrlicht results in the facets of the model popping in and out of shadow, but, it's only about 70%...