Search found 6 matches

by Kamac
Mon Jan 16, 2012 8:54 am
Forum: Beginners Help
Topic: .x model lighting (Now it's shadows performance)
Replies: 5
Views: 477

Re: .x model lighting (Now it's shadows performance)

I believe my computer isn't that bad. It runs Crysis 2, Mafia II and so on.

The models doesn't seem to be that high poly too. One model is about 1500 polys. Through, 20*1500 = 30.000 polys to cast shadows on.
by Kamac
Sun Jan 15, 2012 6:13 pm
Forum: Beginners Help
Topic: .x model lighting (Now it's shadows performance)
Replies: 5
Views: 477

Re: .x model lighting

Actually, i fixed it! I had to: A) Increase ambient color. B) anode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true); But now i have another problem. I want to cast about 20 shadows with addShadowVolumeSceneNode. But it lags so much when i do that! I am not sure why. Is it Irrlicht's performance...
by Kamac
Sun Jan 15, 2012 4:33 pm
Forum: Beginners Help
Topic: .x model lighting (Now it's shadows performance)
Replies: 5
Views: 477

.x model lighting (Now it's shadows performance)

Hey. I have a problem, because when i load my .x model with a texture, it's basically in black&white light only. I believe that the light's power is too big. The colors probably are 255,255,255 and only 0,0,0 when not in light. Basically, in light = RGB 255,255,255, not in light RGB = 0,0,0. Wel...
by Kamac
Sun Jan 15, 2012 10:12 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 170173

Re: irrBullet 0.1.71 - Bullet physics wrapper

Nevermind, it works!

Thanks RdR!
by Kamac
Sat Jan 14, 2012 9:37 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 170173

Re: irrBullet 0.1.71 - Bullet physics wrapper

Damn me,   1>irrBullet.lib(bulletworld.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl btGImpactCollisionAlgorithm::registerAlgorithm(class btCollisionDispatcher *)" (?registerAlgorithm@btGImpactCollisionAlgorithm@@SAXPAVbtCollisionDispatcher@@@Z) 1>irrBullet....
by Kamac
Sat Jan 14, 2012 8:56 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 113054

Re: irrBP - An Irrlicht - Bullet Physics Wrapper

Couldn't you please compile that library for MSVC 2010? I actually managed to do it, but now i am getting lots of errors when i try to run my program. Eg. IrrBPLib.lib(CIrrBPManager.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in main.obj 1>I...