I believe my computer isn't that bad. It runs Crysis 2, Mafia II and so on.
The models doesn't seem to be that high poly too. One model is about 1500 polys. Through, 20*1500 = 30.000 polys to cast shadows on.
Search found 6 matches
- Mon Jan 16, 2012 8:54 am
- Forum: Beginners Help
- Topic: .x model lighting (Now it's shadows performance)
- Replies: 5
- Views: 477
- Sun Jan 15, 2012 6:13 pm
- Forum: Beginners Help
- Topic: .x model lighting (Now it's shadows performance)
- Replies: 5
- Views: 477
Re: .x model lighting
Actually, i fixed it! I had to: A) Increase ambient color. B) anode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true); But now i have another problem. I want to cast about 20 shadows with addShadowVolumeSceneNode. But it lags so much when i do that! I am not sure why. Is it Irrlicht's performance...
- Sun Jan 15, 2012 4:33 pm
- Forum: Beginners Help
- Topic: .x model lighting (Now it's shadows performance)
- Replies: 5
- Views: 477
.x model lighting (Now it's shadows performance)
Hey. I have a problem, because when i load my .x model with a texture, it's basically in black&white light only. I believe that the light's power is too big. The colors probably are 255,255,255 and only 0,0,0 when not in light. Basically, in light = RGB 255,255,255, not in light RGB = 0,0,0. Wel...
- Sun Jan 15, 2012 10:12 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 170173
Re: irrBullet 0.1.71 - Bullet physics wrapper
Nevermind, it works!
Thanks RdR!
Thanks RdR!
- Sat Jan 14, 2012 9:37 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 170173
Re: irrBullet 0.1.71 - Bullet physics wrapper
Damn me, 1>irrBullet.lib(bulletworld.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl btGImpactCollisionAlgorithm::registerAlgorithm(class btCollisionDispatcher *)" (?registerAlgorithm@btGImpactCollisionAlgorithm@@SAXPAVbtCollisionDispatcher@@@Z) 1>irrBullet....
- Sat Jan 14, 2012 8:56 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 113054
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
Couldn't you please compile that library for MSVC 2010? I actually managed to do it, but now i am getting lots of errors when i try to run my program. Eg. IrrBPLib.lib(CIrrBPManager.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in main.obj 1>I...