Search found 150 matches
- Tue Sep 06, 2005 3:22 pm
- Forum: Beginners Help
- Topic: Not seeing Loaded mesh
- Replies: 6
- Views: 515
Help!
Afecelis what kind of exporter we can use? Do you know someone that works fine with Irrlicht? I've the same old problem: my model have many polys and I can't optimize better than now. If I try to export with panda it says "Unknown sintax in texture string". I tried to export in my3d but th...
- Mon Aug 29, 2005 10:30 am
- Forum: Beginners Help
- Topic: .x and texture namefiles
- Replies: 3
- Views: 207
- Tue Aug 23, 2005 1:57 pm
- Forum: Beginners Help
- Topic: x files errors!!
- Replies: 1
- Views: 117
x files errors!!
Caricamento... Irrlicht Engine version 0.11.0 Microsoft Windows XP Professional Service Pack 2 (Build 2600) OpenGL Renderer Quadro4 980 XGL/AGP/SSE2: NVIDIA Corporation OpenGL driver version is 1.2 or better. Loaded texture: #DefaultFont 3.qui! Unknown syntax while reading texture filename string in...
- Tue Aug 23, 2005 1:50 pm
- Forum: Beginners Help
- Topic: .x and texture namefiles
- Replies: 3
- Views: 207
.x and texture namefiles
Caricamento... Irrlicht Engine version 0.11.0 Microsoft Windows XP Professional Service Pack 2 (Build 2600) OpenGL Renderer Quadro4 980 XGL/AGP/SSE2: NVIDIA Corporation OpenGL driver version is 1.2 or better. Loaded texture: #DefaultFont 3.qui! Unknown syntax while reading texture filename string in...
- Mon Jul 18, 2005 8:24 am
- Forum: Beginners Help
- Topic: Jumbled x mesh in Irrlicht
- Replies: 7
- Views: 313
Hi midnight I'm using the x files for my project. I'have your same problem but I've fixed. I don't know why irrlicht doesn't load mesh correctly but: 1) I've found a guide for exporting with x file from a site. http://www.mvps.org/vbdx/tutorials/exportx/ If you use 3DS but you can easily convert it ...
- Mon Jul 18, 2005 8:19 am
- Forum: Beginners Help
- Topic: .X mesh problems
- Replies: 1
- Views: 168
- Mon Jul 11, 2005 3:26 pm
- Forum: Beginners Help
- Topic: ahhhh Irrlicht 0.11
- Replies: 7
- Views: 323
Yeah
It says "Irrlicht.dll" not found! How can I solve it?
...
Solved...sorry...
...
Solved...sorry...
- Mon Jul 11, 2005 2:50 pm
- Forum: Beginners Help
- Topic: ahhhh Irrlicht 0.11
- Replies: 7
- Views: 323
ahhhh Irrlicht 0.11
Installed Irrlicht 0.11 on Win Xp with devcpp : projects compile but don't exec !!!
Ahhh!!
Ahhh!!
- Mon Jul 11, 2005 1:43 pm
- Forum: Beginners Help
- Topic: .X mesh problems
- Replies: 1
- Views: 168
.X mesh problems
Ok: myabe this isn't the right place for speaking about it, but I don't know where can i go so... I've a problem loading a mesh form .x file. I've .max and I've tried to export ( using the manual of directX 8.1): in 3ds I see the scene exported while in Irrlicht only few surfaces... Where is the mis...
- Wed Jul 06, 2005 8:05 am
- Forum: Beginners Help
- Topic: my3d Problems
- Replies: 5
- Views: 293
- Tue Jul 05, 2005 2:14 pm
- Forum: Beginners Help
- Topic: my3d Problems
- Replies: 5
- Views: 293
Allright thank for all! :D My trouble is big because I haven't all the textures: moreover the model is big and it's very impossible to split in single meshes.... 80mb of meshes.... Can I ask you what is the best way to manage a world model so large? I havn't any idea...I've tried to split the model ...
- Tue Jul 05, 2005 10:00 am
- Forum: Beginners Help
- Topic: my3d Problems
- Replies: 5
- Views: 293
my3d Problems
Hi at all, I'm in a big trouble. I've a max model to render. I've tried to export it in 3ds but some meshes changes position ! So I've tried to export in my3d format...but when I load the application, it outputs this error ______________________________________________________________________ Irrlic...
- Mon Jul 04, 2005 3:06 pm
- Forum: Beginners Help
- Topic: OctTreesceneNode crash
- Replies: 3
- Views: 184
- Wed Jun 29, 2005 10:50 am
- Forum: Beginners Help
- Topic: OctTreesceneNode crash
- Replies: 3
- Views: 184
OctTreesceneNode crash
I've tried to make this to create a scene : IAnimatedMesh * geometriaScena = smgr->getMesh("./geometrie/aiuola.3ds"); ISceneNode * Scena; if (geometriaScena) Scena = smgr->addOctTreeSceneNode(geometriaScena->getMesh(0)); else std::cout<<"NO"; Scena->setPosition(vector3df(0,0,0));...
- Wed Jun 29, 2005 10:24 am
- Forum: Beginners Help
- Topic: bump mapping and Octtree creation
- Replies: 3
- Views: 286