Search found 150 matches

by r3i
Tue Jul 22, 2008 11:35 am
Forum: Beginners Help
Topic: b3d Keyframe Animation Tips needed
Replies: 19
Views: 969

:O

I've a lot of things to read. Thanks.
So if there is no way to implement keyframe animation...there is a format useful for Irrlicht? :$
by r3i
Sat Jul 19, 2008 8:06 am
Forum: Beginners Help
Topic: b3d Keyframe Animation Tips needed
Replies: 19
Views: 969

Tested

I've tested my animation with Fragmosoft and it has frames but not animation. I'll keep trying to understand how export correctly.
Thanks : )
by r3i
Thu Jul 17, 2008 10:02 pm
Forum: Beginners Help
Topic: b3d Keyframe Animation Tips needed
Replies: 19
Views: 969

@ B@z : My exporter allows me to export animations ( Morphing, Key Frames and bones too ) with 3d Studio Max.
I'm using b3d pipeline http://www.onigirl.com/pipeline/

@ grayman: I'm using 3d Studio Max so I can't take gandalf's exporter :(
by r3i
Wed Jul 16, 2008 2:16 am
Forum: Beginners Help
Topic: b3d Keyframe Animation Tips needed
Replies: 19
Views: 969

b3d Keyframe Animation Tips needed

Hi, I tried to import a b3d file into Irrlicht and it doesnt animate. I need a Keyframe animation and i read that only md3 and md2 have this feature in Irrlicth. 1. How can I extend Irrlicht for giving the ability to animate a b3d file? ( Have some idea? ) 2. There is a good md2,md3 exporter for 3d ...
by r3i
Wed May 31, 2006 1:00 am
Forum: Project Announcements
Topic: A thesis and a case of study realized with Irrlicht
Replies: 4
Views: 1162

A thesis and a case of study realized with Irrlicht

Hi guys!, at 25/5 I've had the final exam at the University of Studies of Salerno in computer Scienze. My thesis was: A Framework for visualization of 3d realtime and interactive scenarios. It was about 3d engines and a case of study that I've realized using Irrlicht: a reconstruction of the botanic...
by r3i
Fri Mar 10, 2006 12:24 am
Forum: Off-topic
Topic: Exporter for 3dStudioMax
Replies: 7
Views: 693

Thanks for your explanation about Irrlicht policy : I've appreciated it. :roll: I understand what you say, but now I'm not a good modeler and i see that many problem came back from the exporting op that i make on models that many times aren't mine. You're right...but what can You say to a guy that h...
by r3i
Fri Mar 10, 2006 12:14 am
Forum: Beginners Help
Topic: AntiAlias and GUI. How control AntiAlias?
Replies: 7
Views: 569

Hi

Sorry...is Antialias that creates problems? Or is Alpha channel of the color of the text?
by r3i
Thu Mar 09, 2006 6:46 pm
Forum: Beginners Help
Topic: Converting from Windows GDI to Irrlicht
Replies: 16
Views: 739

Good idea...

great vitek!!
I've created a simple class that takes the application paused.
I've had an idea to fork the main and controlling the main loop of the child through a system message handler in order to stop o replay
by r3i
Thu Mar 09, 2006 4:52 pm
Forum: Off-topic
Topic: Exporter for 3dStudioMax
Replies: 7
Views: 693

I would create an exporter for max file but don't know where to start :(
by r3i
Thu Mar 09, 2006 3:19 pm
Forum: Beginners Help
Topic: Creating GUI in irrlicht
Replies: 10
Views: 933

Yeah: take a look at the api on the class IGUIButton: now with irr14 you can use also button transparent so your button 'll have the image shape.
by r3i
Thu Mar 09, 2006 3:04 pm
Forum: Off-topic
Topic: Exporter for 3dStudioMax
Replies: 7
Views: 693

Exporter for 3dStudioMax

Hi guys, I was takin an eye to the ogre homepage and i see that it has an exporter for max that export in xml ( as I understand ) .max files... now there is no way to use this exporter also for irrlicht? We have irrXml
by r3i
Thu Mar 09, 2006 2:41 pm
Forum: Beginners Help
Topic: Creating GUI in irrlicht
Replies: 10
Views: 933

Hi

If you want edit the gui you must change CGUI*.cpp files of source of irrlicht. Moreover...if you look at features you 'll see that interface system is skinable and that you can edit colors, fonts, style of buttons and alpha level. If you don't like the style of windows_classic, then you must consid...
by r3i
Thu Mar 09, 2006 2:07 pm
Forum: Beginners Help
Topic: fonts
Replies: 2
Views: 475

boring

First of asking please use Search link. Fonts can be created bu the Tool IrrFont that is in the Irrlicht/tools/ directory. What do you need to do is: Open the app - select font - select style - select the dimension and then copy to Clipboard. After open Microsoft Paint and push on "Edit->Paste&...
by r3i
Thu Mar 09, 2006 1:57 pm
Forum: Advanced Help
Topic: Irrlicht Compile in Devcpp with Directx14
Replies: 2
Views: 254

:) yeah.... I've tried but doesnt work: the right maybe are -ld3d8 and -ld3d9 ... but i don't know exactly: I'm trying to rebuild irrlicht with DevCpp following some steps of a guy who made it for Irr version 0.9 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=5813&highlight=directx but i...
by r3i
Thu Mar 09, 2006 12:04 pm
Forum: Advanced Help
Topic: Irrlicht Compile in Devcpp with Directx14
Replies: 2
Views: 254

Irrlicht Compile in Devcpp with Directx14

IN file readme:
"settings and something like -ld3dx9 -ld3dx8 to the linker settings and
press 'compile'."

SOMETHING LIKE???

Can someone help me telling the appropriate names of the settings above?