I've a lot of things to read. Thanks.
So if there is no way to implement keyframe animation...there is a format useful for Irrlicht? :$
Search found 150 matches
- Tue Jul 22, 2008 11:35 am
- Forum: Beginners Help
- Topic: b3d Keyframe Animation Tips needed
- Replies: 19
- Views: 1253
- Sat Jul 19, 2008 8:06 am
- Forum: Beginners Help
- Topic: b3d Keyframe Animation Tips needed
- Replies: 19
- Views: 1253
Tested
I've tested my animation with Fragmosoft and it has frames but not animation. I'll keep trying to understand how export correctly.
Thanks : )
Thanks : )
- Thu Jul 17, 2008 10:02 pm
- Forum: Beginners Help
- Topic: b3d Keyframe Animation Tips needed
- Replies: 19
- Views: 1253
@ B@z : My exporter allows me to export animations ( Morphing, Key Frames and bones too ) with 3d Studio Max.
I'm using b3d pipeline http://www.onigirl.com/pipeline/
@ grayman: I'm using 3d Studio Max so I can't take gandalf's exporter![Sad :(](./images/smilies/icon_sad.gif)
I'm using b3d pipeline http://www.onigirl.com/pipeline/
@ grayman: I'm using 3d Studio Max so I can't take gandalf's exporter
![Sad :(](./images/smilies/icon_sad.gif)
- Wed Jul 16, 2008 2:16 am
- Forum: Beginners Help
- Topic: b3d Keyframe Animation Tips needed
- Replies: 19
- Views: 1253
b3d Keyframe Animation Tips needed
Hi, I tried to import a b3d file into Irrlicht and it doesnt animate. I need a Keyframe animation and i read that only md3 and md2 have this feature in Irrlicth. 1. How can I extend Irrlicht for giving the ability to animate a b3d file? ( Have some idea? ) 2. There is a good md2,md3 exporter for 3d ...
- Wed May 31, 2006 1:00 am
- Forum: Project Announcements
- Topic: A thesis and a case of study realized with Irrlicht
- Replies: 4
- Views: 1256
A thesis and a case of study realized with Irrlicht
Hi guys!, at 25/5 I've had the final exam at the University of Studies of Salerno in computer Scienze. My thesis was: A Framework for visualization of 3d realtime and interactive scenarios. It was about 3d engines and a case of study that I've realized using Irrlicht: a reconstruction of the botanic...
- Fri Mar 10, 2006 12:24 am
- Forum: Off-topic
- Topic: Exporter for 3dStudioMax
- Replies: 7
- Views: 797
Thanks for your explanation about Irrlicht policy : I've appreciated it. :roll: I understand what you say, but now I'm not a good modeler and i see that many problem came back from the exporting op that i make on models that many times aren't mine. You're right...but what can You say to a guy that h...
- Fri Mar 10, 2006 12:14 am
- Forum: Beginners Help
- Topic: AntiAlias and GUI. How control AntiAlias?
- Replies: 7
- Views: 706
Hi
Sorry...is Antialias that creates problems? Or is Alpha channel of the color of the text?
- Thu Mar 09, 2006 6:46 pm
- Forum: Beginners Help
- Topic: Converting from Windows GDI to Irrlicht
- Replies: 16
- Views: 966
Good idea...
great vitek!!
I've created a simple class that takes the application paused.
I've had an idea to fork the main and controlling the main loop of the child through a system message handler in order to stop o replay
I've created a simple class that takes the application paused.
I've had an idea to fork the main and controlling the main loop of the child through a system message handler in order to stop o replay
- Thu Mar 09, 2006 4:52 pm
- Forum: Off-topic
- Topic: Exporter for 3dStudioMax
- Replies: 7
- Views: 797
- Thu Mar 09, 2006 3:19 pm
- Forum: Beginners Help
- Topic: Creating GUI in irrlicht
- Replies: 10
- Views: 1039
- Thu Mar 09, 2006 3:04 pm
- Forum: Off-topic
- Topic: Exporter for 3dStudioMax
- Replies: 7
- Views: 797
Exporter for 3dStudioMax
Hi guys, I was takin an eye to the ogre homepage and i see that it has an exporter for max that export in xml ( as I understand ) .max files... now there is no way to use this exporter also for irrlicht? We have irrXml
- Thu Mar 09, 2006 2:41 pm
- Forum: Beginners Help
- Topic: Creating GUI in irrlicht
- Replies: 10
- Views: 1039
Hi
If you want edit the gui you must change CGUI*.cpp files of source of irrlicht. Moreover...if you look at features you 'll see that interface system is skinable and that you can edit colors, fonts, style of buttons and alpha level. If you don't like the style of windows_classic, then you must consid...
- Thu Mar 09, 2006 2:07 pm
- Forum: Beginners Help
- Topic: fonts
- Replies: 2
- Views: 515
boring
First of asking please use Search link. Fonts can be created bu the Tool IrrFont that is in the Irrlicht/tools/ directory. What do you need to do is: Open the app - select font - select style - select the dimension and then copy to Clipboard. After open Microsoft Paint and push on "Edit->Paste&...
- Thu Mar 09, 2006 1:57 pm
- Forum: Advanced Help
- Topic: Irrlicht Compile in Devcpp with Directx14
- Replies: 2
- Views: 316
- Thu Mar 09, 2006 12:04 pm
- Forum: Advanced Help
- Topic: Irrlicht Compile in Devcpp with Directx14
- Replies: 2
- Views: 316
Irrlicht Compile in Devcpp with Directx14
IN file readme:
"settings and something like -ld3dx9 -ld3dx8 to the linker settings and
press 'compile'."
SOMETHING LIKE???
Can someone help me telling the appropriate names of the settings above?
"settings and something like -ld3dx9 -ld3dx8 to the linker settings and
press 'compile'."
SOMETHING LIKE???
Can someone help me telling the appropriate names of the settings above?