Search found 66 matches
- Fri Jun 29, 2012 12:19 pm
- Forum: Beginners Help
- Topic: irrbullet link error
- Replies: 4
- Views: 829
Re: irrbullet link error
i cant seem to recompile it as debug
- Fri Jun 29, 2012 12:13 pm
- Forum: Beginners Help
- Topic: compile debug and release builds msvc 2010 irrbullet
- Replies: 0
- Views: 390
compile debug and release builds msvc 2010 irrbullet
hey there,
my computer is having issues with building a release and debug build of the irrbullet library. i was wondering if anyone could do it for me, then when people have the smae issues they can grab the libraries from here,
thanks this would be a massive help
my computer is having issues with building a release and debug build of the irrbullet library. i was wondering if anyone could do it for me, then when people have the smae issues they can grab the libraries from here,
thanks this would be a massive help
- Fri Jun 29, 2012 10:16 am
- Forum: Beginners Help
- Topic: irrbullet link error
- Replies: 4
- Views: 829
Re: irrbullet link error
okay i fixed that but now i get this error in the linker? Error 4 error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::all...
- Fri Jun 29, 2012 9:16 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 163060
Re: irrBullet 0.1.8 - Bullet physics wrapper
does anyone know why i am getting this error?::: Error 4 error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<ch...
- Thu Jun 28, 2012 9:35 am
- Forum: Beginners Help
- Topic: collision using 3ds map
- Replies: 0
- Views: 372
collision using 3ds map
hey there, im having trouble with collision detection and im getting an unhandeled exception: void redNovember::LoadScene(const char* SceneModelFile) { ILightSceneNode* light1 = smgr->addLightSceneNode( 0, core::vector3df(0,20,10), video::SColorf(255.0f,255.0f,255.0f), 100.0f, 1 ); ...
- Thu Jun 28, 2012 1:14 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
- Replies: 51
- Views: 23992
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
i commented out the code so the program would work -_-
but i dont understand how to get the elapsed time so the physics simulation will step thgough as it needs the elapsed time to calculate.
but i dont understand how to get the elapsed time so the physics simulation will step thgough as it needs the elapsed time to calculate.
- Wed Jun 27, 2012 1:13 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
- Replies: 51
- Views: 23992
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
does anyone know how to fix this?? /* u32 current = device->getTimer()->getRealTime(); u32 original = 0; u32 PhysicsTime = ((current - original)/1000); // Set the physics simulation going physxManager->simulate(TimeElaps...
- Wed Jun 27, 2012 5:17 am
- Forum: Beginners Help
- Topic: irrbullet link error
- Replies: 4
- Views: 829
irrbullet link error
hey there irrlicht forum! I'm having trouble with linker errors while trying to set up irrBullet, what am i doing wrong? Error 3 error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in camera.obj C:\Users\adam\documents\visual studio 2010\Projec...
- Mon Jun 25, 2012 8:10 am
- Forum: Beginners Help
- Topic: unresolved external symbols xeffects help?
- Replies: 6
- Views: 733
Re: unresolved external symbols xeffects help?
thanks, it works flawlessly now!
- Mon Jun 25, 2012 5:24 am
- Forum: Beginners Help
- Topic: unresolved external symbols xeffects help?
- Replies: 6
- Views: 733
Re: unresolved external symbols xeffects help?
but now i get these errors: Error 1 error C2664: 'CShaderPreprocessor::addShaderDefine' : cannot convert parameter 2 from 'irr::s32' to 'const irr::core::stringc' c:\users\adam\documents\visual studio 2010\projects\rednovember\rednovember\effectwrapper.cpp 330 Error 2 error C2446: ':' : no conversio...
- Mon Jun 25, 2012 5:21 am
- Forum: Beginners Help
- Topic: main menu using images
- Replies: 1
- Views: 221
main menu using images
hey again,
i was wondering about how i would code a main menu using images so that if the mouse cursor is over the image, it changes to a highlighted state, and if clicked runs a function. or should i just use a gui library?
i was wondering about how i would code a main menu using images so that if the mouse cursor is over the image, it changes to a highlighted state, and if clicked runs a function. or should i just use a gui library?
- Sun Jun 24, 2012 9:22 am
- Forum: Beginners Help
- Topic: unresolved external symbols xeffects help?
- Replies: 6
- Views: 733
Re: unresolved external symbols xeffects help?
what is there to link?
- Sun Jun 24, 2012 8:24 am
- Forum: Beginners Help
- Topic: unresolved external symbols xeffects help?
- Replies: 6
- Views: 733
unresolved external symbols xeffects help?
hey there guys, im getting some linking errors with my project and xeffects -reloaded. Error 1 error LNK2019: unresolved external symbol "public: __thiscall effectHandler::effectHandler(class irr::IrrlichtDevice *,class irr::core::dimension2d<int>,class irr::core::string<char,class ir...
- Sat Jun 23, 2012 12:26 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 423048
Re: XEffects - Reloaded - New Release (V 1.3)
im sorry but do i have to add his sources to my project for me to be able to use them or is there an additive library?
- Tue Jun 19, 2012 9:03 am
- Forum: Beginners Help
- Topic: a couple of code issues please help me
- Replies: 0
- Views: 426
a couple of code issues please help me
hey there, while working on my project gui i have noticed that the input doesn't work, fading doesnt work and when i try to write text to the screen that doesnt work either. any input and fixes to this is much apprecieated, thanks! #include "main.h" //problem 2 void redNovember::fadeIn...