Search found 66 matches

by aburt11
Wed Aug 29, 2012 9:15 am
Forum: Off-topic
Topic: Black Raven Studio Now Hiring Programmers
Replies: 7
Views: 1911

Re: Black Raven Studio Now Hiring Programmers

hmm swiss cheese of course, because right now my broke ass really needs to invest hundreds of thousands of dollars into hiring people and then making no profit when it comes to ship time, maybe even more debt, or I can find people who are willing to work on a game for experience and money when it co...
by aburt11
Wed Aug 29, 2012 4:32 am
Forum: Off-topic
Topic: Black Raven Studio Now Hiring Programmers
Replies: 7
Views: 1911

Re: Black Raven Studio Now Hiring Programmers

it's an indie studio so of course we don't have a very big budget. Right now we have 6 artists and only one programmer. I'm looking for people who want to get paid at a stage, it's better than not being paid at all. IMO if you're going to be annoying and poke holes in the strategy, please, don't post.
by aburt11
Tue Aug 28, 2012 11:31 am
Forum: Off-topic
Topic: Black Raven Studio Now Hiring Programmers
Replies: 7
Views: 1911

Black Raven Studio Now Hiring Programmers

Hey there! Black raven studio is currently looking for some skilled programmers to assist in the development of their first title and engine. The game engine is based off irrlicht so experience is a must, we are also looking for people with skill in logic, AI and network programming. It is also a pl...
by aburt11
Sat Aug 25, 2012 6:08 am
Forum: Beginners Help
Topic: irrNet Link errors?
Replies: 5
Views: 1976

Re: irrNet Link errors?

no worries, ive set myself on using the ice networking library
by aburt11
Fri Aug 24, 2012 12:42 pm
Forum: Beginners Help
Topic: irrNet Link errors?
Replies: 5
Views: 1976

Re: irrNet Link errors?

i still have no idea :(

someone come save me :D
by aburt11
Tue Aug 21, 2012 11:24 am
Forum: Beginners Help
Topic: level loading and textures
Replies: 3
Views: 282

Re: level loading and textures

hmm i have done somethign like thgat already but i probably need support for more than one texture which i see as writing a parser for a text file which indicates what textures go where.
by aburt11
Tue Aug 21, 2012 4:20 am
Forum: Beginners Help
Topic: level loading and textures
Replies: 3
Views: 282

level loading and textures

just wanted a professonal opinion in this but is there any format supported by irrlicht witch packages the mesh and textures together.
So say i create a level in 3ds max but then i want to use multiple textures, how would i produce an abstracted file that can be imported to irrlicht on the fly?
by aburt11
Sat Aug 18, 2012 2:36 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125384

Re: irrNetLite 2.1 [BETA]

Error 6 error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::ch...
by aburt11
Tue Aug 14, 2012 9:56 am
Forum: Beginners Help
Topic: irrNet Link errors?
Replies: 5
Views: 1976

Re: irrNet Link errors?

that worked, but now i get these :( Error   6   error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(cla...
by aburt11
Mon Aug 13, 2012 10:46 am
Forum: Beginners Help
Topic: irrNet Link errors?
Replies: 5
Views: 1976

irrNet Link errors?

Hey there, I was going to use irrnet for my networking in my game engine, i just love this irr* based tech, but ive come across a few linking problems have i not installed irrnet properly into my project, ive included the header and linked the library. Error   1   error LNK2001: unresolved external ...
by aburt11
Fri Aug 10, 2012 11:50 am
Forum: Beginners Help
Topic: Buggy irrlicht collision
Replies: 4
Views: 632

Re: Buggy irrlicht collision

hahah you know that im doing collision though, here some code: //add collision rigid body // needs more collision  stuff                     //FIX COLLISION                       znode = smgr->addAnimatedMeshSceneNode(model);                                           znode->getMaterial(0).EmissiveCo...
by aburt11
Fri Aug 10, 2012 8:00 am
Forum: Beginners Help
Topic: Buggy irrlicht collision
Replies: 4
Views: 632

Buggy irrlicht collision

Hey there,

In my game i am using irrlichts default collision using bounding boxes, unfortunately the camera seems to get stuck on the boxes even if its no where near the mesh, is this a bug or is there a way of defining the bounding box to the mesh surface?
by aburt11
Tue Aug 07, 2012 10:52 am
Forum: Beginners Help
Topic: gui events
Replies: 7
Views: 617

Re: gui events

what i meant was is that i dont think the method is being called?
by aburt11
Tue Aug 07, 2012 4:10 am
Forum: Beginners Help
Topic: gui events
Replies: 7
Views: 617

Re: gui events

i've tried all that but still no luck, set breakpoints and the terms arent even given as true or false, is there any way to initialize it or utilise the onbuttonclicked in a loop?
by aburt11
Sat Aug 04, 2012 4:35 am
Forum: Beginners Help
Topic: gui events
Replies: 7
Views: 617

Re: gui events

okay, ive added that stuff but still nothing happens when i press the button   //gui id codes enum {     GUI_ID_SERVER_BROWSER = 1,     GUI_ID_QUIT,     GUI_ID_SETTINGS,     GUI_ID_REFRESH_SERVER,     GUI_ID_ENTER_SERVER,     GUI_ID_BACK,     INGAME_GUI_ID_EXIT_TO_MAIN,   };     class MyEventReceive...