Search found 66 matches
- Wed Aug 29, 2012 9:15 am
- Forum: Off-topic
- Topic: Black Raven Studio Now Hiring Programmers
- Replies: 7
- Views: 1911
Re: Black Raven Studio Now Hiring Programmers
hmm swiss cheese of course, because right now my broke ass really needs to invest hundreds of thousands of dollars into hiring people and then making no profit when it comes to ship time, maybe even more debt, or I can find people who are willing to work on a game for experience and money when it co...
- Wed Aug 29, 2012 4:32 am
- Forum: Off-topic
- Topic: Black Raven Studio Now Hiring Programmers
- Replies: 7
- Views: 1911
Re: Black Raven Studio Now Hiring Programmers
it's an indie studio so of course we don't have a very big budget. Right now we have 6 artists and only one programmer. I'm looking for people who want to get paid at a stage, it's better than not being paid at all. IMO if you're going to be annoying and poke holes in the strategy, please, don't post.
- Tue Aug 28, 2012 11:31 am
- Forum: Off-topic
- Topic: Black Raven Studio Now Hiring Programmers
- Replies: 7
- Views: 1911
Black Raven Studio Now Hiring Programmers
Hey there! Black raven studio is currently looking for some skilled programmers to assist in the development of their first title and engine. The game engine is based off irrlicht so experience is a must, we are also looking for people with skill in logic, AI and network programming. It is also a pl...
- Sat Aug 25, 2012 6:08 am
- Forum: Beginners Help
- Topic: irrNet Link errors?
- Replies: 5
- Views: 1976
Re: irrNet Link errors?
no worries, ive set myself on using the ice networking library
- Fri Aug 24, 2012 12:42 pm
- Forum: Beginners Help
- Topic: irrNet Link errors?
- Replies: 5
- Views: 1976
Re: irrNet Link errors?
i still have no idea
someone come save me
someone come save me
- Tue Aug 21, 2012 11:24 am
- Forum: Beginners Help
- Topic: level loading and textures
- Replies: 3
- Views: 282
Re: level loading and textures
hmm i have done somethign like thgat already but i probably need support for more than one texture which i see as writing a parser for a text file which indicates what textures go where.
- Tue Aug 21, 2012 4:20 am
- Forum: Beginners Help
- Topic: level loading and textures
- Replies: 3
- Views: 282
level loading and textures
just wanted a professonal opinion in this but is there any format supported by irrlicht witch packages the mesh and textures together.
So say i create a level in 3ds max but then i want to use multiple textures, how would i produce an abstracted file that can be imported to irrlicht on the fly?
So say i create a level in 3ds max but then i want to use multiple textures, how would i produce an abstracted file that can be imported to irrlicht on the fly?
- Sat Aug 18, 2012 2:36 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125384
Re: irrNetLite 2.1 [BETA]
Error 6 error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::ch...
- Tue Aug 14, 2012 9:56 am
- Forum: Beginners Help
- Topic: irrNet Link errors?
- Replies: 5
- Views: 1976
Re: irrNet Link errors?
that worked, but now i get these :( Error 6 error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(cla...
- Mon Aug 13, 2012 10:46 am
- Forum: Beginners Help
- Topic: irrNet Link errors?
- Replies: 5
- Views: 1976
irrNet Link errors?
Hey there, I was going to use irrnet for my networking in my game engine, i just love this irr* based tech, but ive come across a few linking problems have i not installed irrnet properly into my project, ive included the header and linked the library. Error 1 error LNK2001: unresolved external ...
- Fri Aug 10, 2012 11:50 am
- Forum: Beginners Help
- Topic: Buggy irrlicht collision
- Replies: 4
- Views: 632
Re: Buggy irrlicht collision
hahah you know that im doing collision though, here some code: //add collision rigid body // needs more collision stuff //FIX COLLISION znode = smgr->addAnimatedMeshSceneNode(model); znode->getMaterial(0).EmissiveCo...
- Fri Aug 10, 2012 8:00 am
- Forum: Beginners Help
- Topic: Buggy irrlicht collision
- Replies: 4
- Views: 632
Buggy irrlicht collision
Hey there,
In my game i am using irrlichts default collision using bounding boxes, unfortunately the camera seems to get stuck on the boxes even if its no where near the mesh, is this a bug or is there a way of defining the bounding box to the mesh surface?
In my game i am using irrlichts default collision using bounding boxes, unfortunately the camera seems to get stuck on the boxes even if its no where near the mesh, is this a bug or is there a way of defining the bounding box to the mesh surface?
- Tue Aug 07, 2012 10:52 am
- Forum: Beginners Help
- Topic: gui events
- Replies: 7
- Views: 617
Re: gui events
what i meant was is that i dont think the method is being called?
- Tue Aug 07, 2012 4:10 am
- Forum: Beginners Help
- Topic: gui events
- Replies: 7
- Views: 617
Re: gui events
i've tried all that but still no luck, set breakpoints and the terms arent even given as true or false, is there any way to initialize it or utilise the onbuttonclicked in a loop?
- Sat Aug 04, 2012 4:35 am
- Forum: Beginners Help
- Topic: gui events
- Replies: 7
- Views: 617
Re: gui events
okay, ive added that stuff but still nothing happens when i press the button //gui id codes enum { GUI_ID_SERVER_BROWSER = 1, GUI_ID_QUIT, GUI_ID_SETTINGS, GUI_ID_REFRESH_SERVER, GUI_ID_ENTER_SERVER, GUI_ID_BACK, INGAME_GUI_ID_EXIT_TO_MAIN, }; class MyEventReceive...