thank you so much, eXodus, now it works.
I changed the part in graphics.cpp to
...
map(system *s){
mesh = s->mesh("maps/simple_room.x");
node = 0;
node = s->bigNode(mesh);
}
...
and in main.cpp to
...
map simple_room(&sys);
...
thx
Search found 3 matches
- Thu Jun 30, 2005 1:56 pm
- Forum: Beginners Help
- Topic: own classes with irrlicht objects in it
- Replies: 7
- Views: 562
- Thu Jun 30, 2005 5:28 am
- Forum: Beginners Help
- Topic: own classes with irrlicht objects in it
- Replies: 7
- Views: 562
- Wed Jun 29, 2005 5:59 pm
- Forum: Beginners Help
- Topic: own classes with irrlicht objects in it
- Replies: 7
- Views: 562
own classes with irrlicht objects in it
hi,
first: please excuse my bad english.
I recently started with Irrlicht and I wanted to do a fps. I started and when I was ready with the collision, I noticed that my project wasn't really too good structured. So I started the project new and wanted to make some classes to have 'good c++ style ...
first: please excuse my bad english.
I recently started with Irrlicht and I wanted to do a fps. I started and when I was ready with the collision, I noticed that my project wasn't really too good structured. So I started the project new and wanted to make some classes to have 'good c++ style ...