Search found 3 matches

by RoCKdaFrogg
Sun Jul 03, 2005 2:07 pm
Forum: Bug reports
Topic: matrix4::transformBox broken
Replies: 7
Views: 2119

You won't get a performance boost.

Bounding boxes will now always be bigger (as they should be), as all I added in transformBox is that all 8 corners of the old bounding box are included in the new bounding box. So occlusion will be done in less cases.
by RoCKdaFrogg
Wed Jun 29, 2005 6:24 pm
Forum: Advanced Help
Topic: Moving a bounding box
Replies: 1
Views: 580

see the thread transformBox broken in Bug Reports forum. might help.
by RoCKdaFrogg
Wed Jun 29, 2005 6:18 pm
Forum: Bug reports
Topic: matrix4::transformBox broken
Replies: 7
Views: 2119

matrix4::transformBox broken

I can't really believe nobody noticed this before...

matrix4::transformBox consists of the following code:


//! Transforms a axis aligned bounding box
inline void matrix4::transformBox( core::aabbox3d<f32> &box) const
{
transformVect(box.MinEdge);
transformVect(box.MaxEdge);
box.repair ...