Search found 5 matches

by eLidzer
Thu Feb 21, 2013 10:35 pm
Forum: Advanced Help
Topic: Decent shadow system
Replies: 4
Views: 801

Re: Decent shadow system

Okay, I have taken a deeper look to XEffects, and I have more or less understood how it works: -Blend with ambient light (ie. black); -Project, for each "spot" light, to know if a point can be lightened; -Blur the shadow map to give it a better look; -Apply the result; But what I would lik...
by eLidzer
Thu Feb 21, 2013 1:34 pm
Forum: Advanced Help
Topic: Decent shadow system
Replies: 4
Views: 801

Re: Decent shadow system

Go for your own shadowmapping system... I have a decent level in C++, and I use Irrlicht for a moment, but my skills in maths are somewhat... limited. Or better yet, try to get those in Ogre or Panda3D working in Irrlicht ;) Yes, I could try to adapt a full implementation. For the moment I might al...
by eLidzer
Wed Feb 20, 2013 10:57 pm
Forum: Advanced Help
Topic: Decent shadow system
Replies: 4
Views: 801

Decent shadow system

Hello, I am making a little game engine and I chose to mix Irrlicht (3D display), IrrKlang (audio) and Tokamak (3D physics). I'm struggling to find a decent shadow system to generically adapt to my models, and I tried different technics: - Shadow volumes (stencil shadows), not so visually appealing,...
by eLidzer
Fri Jan 20, 2012 4:55 pm
Forum: Project Announcements
Topic: Dream Project Racer
Replies: 5
Views: 1858

Re: Dream Project Racer

Enable aniso for your terrain/road textures, no more blurriness :) I'll take a look, thanks :) Besides that, terrain etc. looks good already. Car is too small and roads are very edgy. For the track scale, I agree, the roads are too large. But you will be able to modify that (already done for me). F...
by eLidzer
Fri Jan 20, 2012 11:32 am
Forum: Project Announcements
Topic: Dream Project Racer
Replies: 5
Views: 1858

Dream Project Racer

Hi! I am working on a realistic and original racing game, since November 2011. To get the idea, the game will let you create coherent tracks, in an easy way : you can choose ground textures, surrounding sceneries, off-road zones, and more. It's already possible (but without any editor at this moment...