Search found 5 matches
- Thu Feb 21, 2013 10:35 pm
- Forum: Advanced Help
- Topic: Decent shadow system
- Replies: 4
- Views: 801
Re: Decent shadow system
Okay, I have taken a deeper look to XEffects, and I have more or less understood how it works: -Blend with ambient light (ie. black); -Project, for each "spot" light, to know if a point can be lightened; -Blur the shadow map to give it a better look; -Apply the result; But what I would lik...
- Thu Feb 21, 2013 1:34 pm
- Forum: Advanced Help
- Topic: Decent shadow system
- Replies: 4
- Views: 801
Re: Decent shadow system
Go for your own shadowmapping system... I have a decent level in C++, and I use Irrlicht for a moment, but my skills in maths are somewhat... limited. Or better yet, try to get those in Ogre or Panda3D working in Irrlicht ;) Yes, I could try to adapt a full implementation. For the moment I might al...
- Wed Feb 20, 2013 10:57 pm
- Forum: Advanced Help
- Topic: Decent shadow system
- Replies: 4
- Views: 801
Decent shadow system
Hello, I am making a little game engine and I chose to mix Irrlicht (3D display), IrrKlang (audio) and Tokamak (3D physics). I'm struggling to find a decent shadow system to generically adapt to my models, and I tried different technics: - Shadow volumes (stencil shadows), not so visually appealing,...
- Fri Jan 20, 2012 4:55 pm
- Forum: Project Announcements
- Topic: Dream Project Racer
- Replies: 5
- Views: 1858
Re: Dream Project Racer
Enable aniso for your terrain/road textures, no more blurriness :) I'll take a look, thanks :) Besides that, terrain etc. looks good already. Car is too small and roads are very edgy. For the track scale, I agree, the roads are too large. But you will be able to modify that (already done for me). F...
- Fri Jan 20, 2012 11:32 am
- Forum: Project Announcements
- Topic: Dream Project Racer
- Replies: 5
- Views: 1858
Dream Project Racer
Hi! I am working on a realistic and original racing game, since November 2011. To get the idea, the game will let you create coherent tracks, in an easy way : you can choose ground textures, surrounding sceneries, off-road zones, and more. It's already possible (but without any editor at this moment...