Search found 36 matches

by jaworekplay
Tue Feb 26, 2013 9:16 pm
Forum: Beginners Help
Topic: Error when loading a model
Replies: 5
Views: 606

Re: Error when loading a model

+1 Sudi.
What you need to do is to initialise the nLaserWeapon with nLaserWeapon like this

Code: Select all

nLaserWeapon = smgr->addAnimatedMeshSceneNode(mLaserWeapon);
This is explained in the Hello World tutorial.
Good Luck. :mrgreen:
by jaworekplay
Wed Jan 16, 2013 1:50 am
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 3068

Re: Destruction in Irrlicht

Hello again ;) At the moment I'm trying to get the Blender destructed files to work with irrlicht ;) btw Blender ...8). Although Blender has pretty much solved my issue with destruction, I would still like to get APEX to work as well. So, I saw a book "Irrlicht Beginners Guide". Would that...
by jaworekplay
Sat Jan 05, 2013 8:42 pm
Forum: Beginners Help
Topic: Pointer to pointer array of scene nodes
Replies: 62
Views: 4047

Re: Pointer to pointer array of scene nodes

+1 to polylux .
by jaworekplay
Sat Dec 29, 2012 9:02 am
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 3068

Re: Destruction in Irrlicht

Omg! Didn't know that blender is so cool. Sorry if I sound like teenager but that video from ace just amazing!
by jaworekplay
Wed Dec 19, 2012 4:00 am
Forum: Beginners Help
Topic: IrrBullet UNHANDLED exception !
Replies: 6
Views: 752

Re: IrrBullet UNHANDLED exception !

A quick question could you post what are the constructor options for the irrBullet? Maybe you need to create the device with params ? As in

Code: Select all

SIrrlichtCreationParameters
?
by jaworekplay
Wed Dec 19, 2012 3:56 am
Forum: Beginners Help
Topic: Solid White When Creating Nodes with Different Textures
Replies: 4
Views: 507

Re: Solid White When Creating Nodes with Different Textures

Do you create new material or do you re-assign existing one ?
by jaworekplay
Tue Dec 11, 2012 9:51 pm
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 3068

Re: Destruction in Irrlicht

Hi ACE247!
Thanks for the advice. Ill try blender. And maybe replace chunks of broken wall with PhysX cubes.
Again Thanks.
by jaworekplay
Tue Dec 11, 2012 9:46 pm
Forum: Beginners Help
Topic: odd buzzing sound at run time [SOLVED]
Replies: 7
Views: 829

Re: odd buzzing sound at run time [SOLVED]

I'm glad to gear that it was frame rate. I was starting to worry. Thanks for the info. :mrgreen:
by jaworekplay
Mon Dec 10, 2012 12:23 am
Forum: Beginners Help
Topic: Solid White When Creating Nodes with Different Textures
Replies: 4
Views: 507

Re: Solid White When Creating Nodes with Different Textures

One question do you set the material flags after or before you create the scene nodes? If before try: mat = new Material(); foreach( Star star in m_map.Stars )       {         m = m_sceneManager.AddMeshSceneNode( mesh );           m.Position = new Vector3Df( star.Y, 0, star.X );         m.SetMateria...
by jaworekplay
Sun Dec 09, 2012 4:54 pm
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 3068

Re: Destruction in Irrlicht

This is assuming that I already have my object tessellated ... . Looks interesting.
Thanks for reply and patience ;)
by jaworekplay
Sun Dec 09, 2012 12:18 am
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 3068

Re: Destruction in Irrlicht

OK. And yes it already exists the wrapper for physx 2.x.x series but not for 3.x.x series. That's what I meant by adding functionality. Here is what I wanted to :
Player shoots at the wall and if the gun is powerful enough than pieces of the wall fall down.
by jaworekplay
Sat Dec 08, 2012 1:32 am
Forum: Beginners Help
Topic: Crash when setting parameters of node made from class method
Replies: 2
Views: 333

Re: Crash when setting parameters of node made from class me

+1 to hendu's reply it should be: IAnimatedMeshSceneNode * setChar(stringw path, stringw texture_path)         {             IAnimatedMeshSceneNode * charnode = smgr->addAnimatedMeshSceneNode(smgr->getMesh(path));             charnode->setMaterialTexture(0, driver->getTexture(texture_path));        ...
by jaworekplay
Sat Dec 08, 2012 1:27 am
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 3068

Re: Destruction in Irrlicht

Basically I'm working on a college project. In this project me and the rest of the team have to create a game which would be our final year project. Up to this point we have set up the PhysX and Irrlicht engine working parrallel and communicating. Next step I wanted to take it to was to implement de...
by jaworekplay
Thu Dec 06, 2012 9:06 pm
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 3068

Re: Destruction in Irrlicht

Do you mean to try the opposite way? Try to get PhysX to load the files I'm going to use in Irrlicht? I think it would be more complicated than it is in Irrlicht cause I don't know how PhysX loads custom meshes and don't know whether it has support for such things? I don't know how Irrlicht does it ...